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Awakeroots News

Brick wall #24

[p]Work is in progress on a new wall type made from clay bricks [/p][p]It will be taller and much more durable than current walls,
and it will include a closable entrance (gate).[/p][p]Coming in the next build 👀[/p]

Demo update #23

[p]Update[/p]
  • [p]Improved bow shooting animation[/p]
  • [p]All character models scaled down by 10%[/p]
  • [p]Increased camera zoom[/p]
  • [p]Improved walking animations for the fox and sheep[/p]
  • [p]New resource deposits on the map: salt, sand, and sulfur[/p]
  • [p]New item: Scythian Hat[/p]
  • [p]Improved resource mining effects[/p]
  • [p]Added building construction effects[/p]
  • [p]Improved menu UI




    [dynamiclink][/dynamiclink][/p]

Demo update #22

[p]Update[/p]
  • [p]Improved UI naming and text content[/p]
  • [p]Updated progression / technology tree[/p]
  • [p]Added 2 new sheep models[/p]
  • [p]Ranged weapons: short simple bow and long simple bow[/p]
  • [p]Main character combat animations[/p]
  • [p]Fixed character stat: Dexterity[/p]
  • [p]Map exploration improvements[/p]
  • [p]Object detection on the fogged map: disabled[/p]
  • [p]Character movement improvements[/p]
  • [p]Fixed animation triggering issues[/p]

New resources #21

[p]Update – Ranged Weapons in Development[/p]
  • [p]New weapons are currently in development[/p]
  • [p]Special focus on ranged weapons, including the bow[/p]
  • [p]Players will now be able to attack enemies from a distance[/p]
  • [p]Ranged combat is being actively developed and expanded[/p]

Demo update #20

[p]Update[/p]
  • [p]Object highlighting on mouse hover[/p]
  • [p]Updated progression / technology tree[/p]
  • [p]Fox animation added[/p]
  • [p]New huntable animal: sheep[/p]
  • [p]New items: wool, sheep meat, sheep horns[/p]
  • [p]SFX update[/p]
  • [p]New crops: potatoes and herbs[/p]
  • [p]Fire smoke animation[/p]
  • [p]New food item: roasted sheep meat[/p]