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Awakeroots News

Demo update #31

[p]Update 0.4.27[/p]
  • [p]New object: steel trap[/p]
  • [p]New trees added[/p]
  • [p]First NPC added: Trader[/p]
  • [p]New SFX added[/p]
  • [p]Item price updates[/p]
  • [p]Updated and expanded tutorial[/p]
  • [p]Ability to delete saved games[/p]

Demo update #30

[p]Update[/p]
  • [p]Improved camera rotation[/p]
  • [p]New object: trap[/p]
  • [p]Added screen resolution settings[/p]
  • [p]Fixed enemy unit loading[/p]
  • [p]Audio settings are now saved[/p]
  • [p]Fixed knife weapon[/p]

Traps System #29

[p]Work in Progress – Traps System[/p]
  • [p]We are currently working on traps that will be used to catch monsters and wildlife[/p]
  • [p]The first trap will be introduced in the next update[/p]

Demo update #28

[p]Update[/p]
  • [p]New food item: seaweed soup[/p]
  • [p]Improved walking animations[/p]
  • [p]Improved save system[/p]
  • [p]Text content fixes[/p]
  • [p]Improved item pickup from the ground[/p]
  • [p]Fixed inventory weight calculation[/p]
  • [p]Improved item placement in storage[/p]
  • [p]Fixed block wall placement[/p]
  • [p]New visual design for the brick wall[/p]
  • [p]Fixed sheep animation[/p]

Demo update #27

[p]Update[/p]
  • [p]Optimized map exploration system[/p]
  • [p]UI animations added[/p]
  • [p]New character: Werewolf[/p]
  • [p]Improved save system[/p]
  • [p]Improved enemy spawn system[/p]
  • [p]Hit impact effects added[/p]
  • [p]Item delivery mechanic to storage[/p]
  • [p]Improved hunger rate balance[/p]
  • [p]Fixed gameplay summary screen[/p]
  • [p]New fence: high stone wall[/p]
  • [p]New item: werewolf claws[/p]
  • [p]Ability to close the storage exchange panel[/p]