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Big Journey to Home News

Xbox One release!

Hi all, dear fans of the game!

More than three years was passed since release. It's pretty big period, isn't it? Thanks you all, who supported and followed this game! I'm really appreciated this!

Recently I've got an idea, how to refresh Big Journey to Home. And now, this version of game has been appeared. Now you can play on game console Xbox One!

This version of the game includes only single mode, represented by 12 levels. Level editor, cooperative game and BJtH-Online functions has been removed. But this version has new functionality. Achievement system doesn't removed. Achievements and process are saving inside the game, you can look it in main menu. Gamepad controls has been improved and fixed, Settings menu - fully rewritten, now it's look like this from game Spectrubes. Version of the game is 1.2.

If you don't have Xbox One, this version is also working on computer with installed Windows 10. Keyboard and mouse are supporting with "Laptop" configuration.

You can buy it only for 2.49$! Try it now! Also, from now you can buy Spectrubes for Xbox One with 50% discount only until 21 December. Hurry up!



As you can see, support of other version has been cancelled for indefinite period of time. But game servers will not turned off, you can play cooperative game or use BJtH-Online services as usual.

Thank you all again for being with us!

Yours, Silver Sword!

Spectrubes Infinity announcement

Hello, dear fans!

Today, the 25th of March, Spectrubes turns 2 years old! Thank you for your support! Thanks to you, the game was released on a variety of different platforms, including the XBox One.

To celebrate, I have a new announcement to make. I have been away from game development for a while, but decided to return to Spectrubes.
I am pleased to introduce you to a new, improved, extended and endless Spectrubes Infinity!

This new game moves away from a classic ZX Spectrum look in favour of a modern 1080p Full HD visual style. It includes 50 new levels with new game mechanics, including cubes with even more complex movement patterns.

Why is this game called "Infinity"? This is due to the introduction of Steam Workshop support, providing user-made content such as new levels and themes which can change any visual or auditory aspect of the game.

If you already have Spectrubes in your Steam library, you will be able to play the original 100 levels and/or use the original visual style in the new engine. There's also bonus content for the owners of my very first game, Big Journey to Home!

The new game comes out on the 20th of April in Steam. The Steam Store page will be up in a few days, so stay tuned! Finally, I'd like to show you a trailer for the new game:
https://youtu.be/UAXaAkHzfU4
Yours, Silver Sword

Spectrubes Infinity announcement

Hello, dear fans!

Today, the 25th of March, Spectrubes turns 2 years old! Thank you for your support! Thanks to you, the game was released on a variety of different platforms, including the XBox One.

To celebrate, I have a new announcement to make. I have been away from game development for a while, but decided to return to Spectrubes.
I am pleased to introduce you to a new, improved, extended and endless Spectrubes Infinity!

This new game moves away from a classic ZX Spectrum look in favour of a modern 1080p Full HD visual style. It includes 50 new levels with new game mechanics, including cubes with even more complex movement patterns.

Why is this game called "Infinity"? This is due to the introduction of Steam Workshop support, providing user-made content such as new levels and themes which can change any visual or auditory aspect of the game.

If you already have Spectrubes in your Steam library, you will be able to play the original 100 levels and/or use the original visual style in the new engine. There's also bonus content for the owners of my very first game, Big Journey to Home!

The new game comes out on the 20th of April in Steam. The Steam Store page will be up in a few days, so stay tuned! Finally, I'd like to show you a trailer for the new game:
https://youtu.be/UAXaAkHzfU4
Yours, Silver Sword

BJtH 1 year anniversary!

Hello, dear fans!
It's now exactly one year since Big Journey to Home was released, which was on the 20th August of 2015. The development first stated on 5th August of the long forgotten year 2010. During all these years, both us and you have done a lot. Thanks for everyone for supporting us and buying the game!
Those who haven't gotten the game yet are welcome to join the celebration with a 66% discount until August 30th! Hurry up! There's a surprise waiting for you after the sale as well.
The game hasn't received any updates recently. Unfortunately, due to the lack of engine updates, we're still unable to fix the OS X version bugs. We will likely release our last update soon, which will disable the mandatory linking of BJtH-Online and Steam accounts.
Thank you again for your support.
Yours, Silver Sword!

BJtH 1 year anniversary!

Hello, dear fans!
It's now exactly one year since Big Journey to Home was released, which was on the 20th August of 2015. The development first stated on 5th August of the long forgotten year 2010. During all these years, both us and you have done a lot. Thanks for everyone for supporting us and buying the game!
Those who haven't gotten the game yet are welcome to join the celebration with a 66% discount until August 30th! Hurry up! There's a surprise waiting for you after the sale as well.
The game hasn't received any updates recently. Unfortunately, due to the lack of engine updates, we're still unable to fix the OS X version bugs. We will likely release our last update soon, which will disable the mandatory linking of BJtH-Online and Steam accounts.
Thank you again for your support.
Yours, Silver Sword!