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One Way To Die News

One Way To Die - Version 5.2 Update

Hey death-seekers! Today we are updating the game to version 5.2 which mostly focuses on multiplayer improvements as well as some other fixes.

Some points of interest are things like you can now see the saboteur's trap kills and broken traps in the HUD. The timer graphics have been moved around. An item description now shows up when you hover over any HUD item or icon.

For the curious, here are the change log notes:
  • Added: item description on click
  • Added: hud icons to show saboteur's kills
  • Changed: flashlight reactivates if player dies
  • Changed: set default sound / music level to half normal; doesn't affect pre-update levels
  • Changed: temporarily disable flashlight on death screen to prevent selection
  • Changed: host clearing death / immunity message clears it for saboteur too
  • Changed: location of lock timer
  • Fixed: flashlight drop check even if player has flashlight
  • Fixed: accepting invite while not in-game doesn't connect to
  • Fixed: issue with joining game from friends list
  • Fixed: lack of hooks for various saboteur stats
  • Fixed: splash intro not honoring user-set sound levels
  • Removed: old unused scenes and assets

More to come!

One Way To Die - Version 5.1 Update

Hey death-seekers! Today we are pushing the version 5.1 update which fixes some achievement issues for folks and adjusts them for the new sabotage mode. There is even a little bonus for deluxe edition owners in the form of three new wallpapers.

Here is the change log for those curious:
  • Added: missing stats to Stats section
  • Added: three new wallpapers to the deluxe edition
  • Changed: location of death category in Stats section
  • Changed: requirements for most Saboteur achievements
  • Fixed: some death stats being in the wrong spots on Stats section
  • Fixed: purging Steam data message was incorrect
  • Fixed: achievement 'The Returned' not firing when main menu starts
  • Fixed: how the game factors mode plays
  • Fixed: some Steam statistics not updating correctly


More to come, most likely!

One Way To Die - GLES Update And More

Hey, death-seekers! We are making a super small update to the game today that will swap it from GLES 3.0 to GLES 2.0. This shouldn't affect anyone except for people with Intel GPU's or older graphics cards that aren't capable of OpenGL 3+.

We are also taking notes on what to change in the next patch; mostly achievements. Since the sabotage system has been revamped in version 5.0, a lot of the sabotage-related achievements are nigh-impossible to obtain. We will be making some modifications to the requirements for each as well as throwing in some fail-safes if multiplayer games cannot be found or if you play the game with multiplayer turned off.

The next patch should be out sometime in November!

One Way To Die - Version 5.0 Update - Redux

Hey there, death-seekers! The day has finally come and we are releasing the brand-new version of One Way To Die; version 5.0! There are a lot of changes that were made to the game, some requested and most not. Also, today marks the first day of the Halloween Event! So get out there and start hunting up those holiday-themed deaths.

All-New Stuff
We made a bunch of graphical changes; everything from the splash screens to new HUD to, well, the overall art style. You now get to see what old Jenkins actually looks like, in case you were curious and we know you weren't.



We also changed how sabotaging other players works. There is now a new menu option called Sabotage. Selecting it will open a server menu which will allow you to select any available games to jump into and sets traps for. You should also be able to invite your friends and enemies through Steam itself. Our previous post has more information about the new sabotage mode.

A new Story mode has been added that gives a lot more choices to how your misadventure proceeds, making it a bit safer to navigate your house and the city. Much like Choose Mode, the options have static results for the most part. Deaths that are locked for holiday events or very specific luck values still show up pseudo-randomly.

Miss Katy, We Depreciates Ya!
With the new engine updates (to Godot 3.1.1) we are cutting out two problematic operating systems; mostly due to compiling and lack of access. These, naturally, are Linux 32-bit systems and MacOS. The legacy version of the game will still exist, however, there just won't be any current or future updates to them. We are sure all five of you will understand.

More? More!
We have some plans to add a little more polish and a few small extras, mostly to the Deluxe DLC, over the next few months. So stay tuned!

Oh. Finally, for those of you who love changelogs for some weird reason, here you go:
  • Added: new graphical assets
  • Added: full statistics breakdown to non-deluxe version
  • Added: new Story Mode
  • Added: new leaderboards
  • Added: new Saboteur mode
  • Added: lobby lists for multiplayer
  • Changed: upgraded engine to Godot 3.1.1
  • Changed: many graphical assets
  • Changed: new splash sequence
  • Changed: new Godot splash image
  • Changed: CoaguCo API interaction
  • Changed: lots of code refinements under the hood
  • Changed: new layouts in all sections
  • Fixed: sound value not changing sound volume on load
  • Fixed: a variety of spelling and grammar errors

One Way To Die - Halloween Event

Hey, death-seekers! It's that time of the year again for our Halloween event to become active! Between October 20th and November 2nd the game will make all Halloween-themed deaths available; you'll even notice the main menu changed a bit to show it is active.

If you managed to suffer all 10 Halloween-themed deaths before the event ends, you'll get treated with a holiday achievement. If you don't happen to get it before November 2nd just remember you can just set your computer's clock back and keep cracking away at it. Or, you know, use one of the fancy guides some folks made for Choose Mode.

Happy holidays!