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One Way To Die News

One Way To Die - Version 4.1 Update And More

Hey, death-seekers! Today we are releasing the version 4.1 update to One Way To Die which mainly focuses on achievement and statistic fixes. And, of course, a bunch of tiny changes to a bunch of other stuff too.

Also, we have made some small changes to prepare for a QOL content update that will add a new game mode in. There is no real date as to when it will launch but there will be some significant changes made to the game similar to what we did with the last big update.

Here is the change log for the interested parties out there:
  • Added: logging system like other CoaguCo games
  • Added: hooks for upcoming features and content
  • Changed: functions dealing with achievements and statistics, mainly how the game interacts with Steam
  • Changed: volume ranges for music and sound
  • Changed: functions dealing with CoaguCo API
  • Changed: minor pieces of code in almost every scene


Happy holidays and stay tuned!

One Way To Die - X-Mas Event Live

Hey death-seekers! The X-Mas event for the game has started and will end around January 2nd. During that time there is an extra achievement you can earn and 10 additional holiday-themed deaths you can stumble across.

Happy holidays!

One Way To Die - Halloween Event

Hey death-seekers! So the Halloween event for the game started on the 29th and we're a bit late with the mention. However, you may have noticed the large pumpkin on the main menu and some additional deaths being mixed in. There is even an achievement available for getting all the Halloween-themed deaths.

Happy Halloween!

One Way To Die - Version 4.0.10 Update

Hey there! Today we are pushing a super small patch to the game which doesn't really affect anything that you'd notice. For the most part it is just small changes to the game's code to bring it up to where our current codebase is.

However, one thing you might notice if you were around last year is that the holiday gift interface is gone. For those who don't know, the system would sometimes gift you a Steam key for one of our other games (provided you didn't already own them). Since we are removing that system, we will be doing something different this holiday season.

That being said, for those curious, here is the rather tiny and not very informative change log:
  • Changed: some small code changes
  • Removed: holiday gift interface

Into Oblivion - Version 0.4 Update

Hey, anonymous alcoholics! Today we are putting out the first version of the multiplayer for beta. That being said, a few things aren't working just yet... like spectating and any other multiplayer mode -besides- One On One. Trying to start any other ones will result in a hard crash. However, you should be able to start servers, join servers, and all that.

If you find any bugs, please report them on the community page or to [email protected], as per usual. We expect there may be many.

Now we are focusing on getting spectator mode finished up and added in, then off to add the rest of the multiplayer modes. Then, of course, polish and release.

For those who are curious, here is the change log for this update:
  • Added: various sound effects
  • Added: master server to CoaguCo API system
  • Added: server list browser to join interface
  • Added: multiplayer status board for game lobbies
  • Added: One on One multiplayer mode to game
  • Added: multiplayer betting interface
  • Added: hooks for multiplayer achievements
  • Added: stage variable for easier iteration
  • Added: all missing achievement hooks for singleplayer
  • Added: functionality to deal with ties
  • Added: trophy to game over scene
  • Changed: hosting games require you to set game mode before opening host lobby
  • Changed: removed unused Tutorial script
  • Changed: optimized some code
  • Changed: player talking animation duration and frames
  • Fixed: forfeit not working correctly
  • Fixed: multiplayer match updating singleplayer lifetime count
  • Fixed: lobby chat not working at all
  • Fixed: missing mouse cursor graphic
  • Fixed: changing "participation" as client changed it on host and other clients
  • Fixed: weird bug where in Options 'Windowed' was replaced by 'Vitals'
  • Fixed: chat bubbles not showing up correctly
  • Fixed: player being able to join server when game is in progress


More soon!