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One Way To Die News

X-Mas Events In (Most) CoaguCo Games Now Live

Hey there! It's that time of year, again, so here's your annual reminder that the seasonal X-Mas events have become active in The Dope Game, Into Oblivion, and One Way To Die.



The events will run from today (December 15th) until January 3rd; granted you can always change your computer's clock to extend it. Each game has it's own variety of holiday additions. For those of you new to any of the games, or just don't remember, here is what you can expect.

The Dope Game
All the outside environments get a fresh coating of snow and the NPC's don their holiday apparel. A short mini-game of smash the snowmen is active; this will also net you a special achievement when completed. All the drugs get festive nicknames and can be gifted to NPC's, depending on their personal tastes. Gifting everyone also unlocks an achievement.

Into Oblivion
It is time for the Krampus. He is a bot you can drink against and, like other bots, beating him will give you access to some new skins and a new arena. There are also some special holiday drinks you can mix up. Mix them all and unlock an X-Mas achievement.

One Way To Die
Last and actually least, there are 10 holiday-specific death events that should be available. Collecting all X-Mas deaths will pop the related achievement.

That's it for now and have a happy holiday or the rough equivalent!

One Way To Die - Halloween Event

Hey, death-seekers! In what is usually one of the more lackluster Halloween events of the year, One Way To Die has started it's holiday-themed event. With this there are some new deaths available with the opportunity to unlock a special holiday achievement. You know, without having to reset your computer's clock and all that.



The event runs from today until November 3rd at midnight. Also, there will be another small QoL update coming sometime after the event is over. More news then!

One Way To Die - Version 5.3.1 Update

Hey, death-seekers! Today is a super tiny QoL update that will / should have no discernible effect for most of you. Just upgrading the engine and fixing missing executable icons on Windows.

Here’s the change log which basically states the exact same thing:
  • Changed: game engine upgraded to Godot 3.2
  • Fixed: correct executable icon on Windows

Cheers!

One Way To Die - Version 5.3 Update

Hey, death-seekers! We have just issued an update to address a problem that has plagued us for some time... statistics.

The game will now rely on your local save file instead of pulling statistics from Steam unless you elect to sync them in the Options section. This should prevent stats from "disappearing" because Steam failed to send the data correctly.

There are also some minor QoL updates as well. In case your the curious type, here is the change log:
  • Added: tooltip hints to Options menu
  • Added: individual death numbers to save files
  • Added: missing Steam stats for mode plays
  • Added: "Now Choosing For" in title so player knows what page is next
  • Changed: graphics drivers back to GLES 3.0 with fallback to GLES 2.0 if needed
  • Changed: complete overhaul to stat saving and loading system
  • Changed: how the game calculates unique deaths
  • Changed: how the game checks achievements and saves stats
  • Changed: system does not check Steam by default when loading stats, now only when syncing
  • Fixed: Steam achievements only looking for 17 instead of 18
  • Fixed: stats section not showing all achievements if unlocked
  • Removed: stat dependency on Steam stats

More to come!

One Way To Die - Version 5.2.1 Update

Hey, death-seekers! Today we are pushing a very tiny update to fix some issues with Choose Mode for the holiday event. There will be another larger patch later on to address the confusion around Choose Mode and what page you are on.

Here is the change log for the knowing:
  • Fixed: issue with choices on page 4 of Choose Mode
  • Fixed: numbers not visually resetting to 0 on Choose Mode

More to come!