New beta - Strike Force!
The FPS-only enemies have been implemented! Strike Forces, Enemy Medics, and Mauraders will now be encountered in all regular maps, not including tutorial. This is our first pass at these, so expect things to be a little rough, but please jump in and let us know what you think!
Strike Forces are flying enemies, and stun your turrets
Enemy Medics are also high flying, and heal enemies
Mauraders are ground based and will stun your turrets for 4 seconds with each shot.
Currently there are voice callouts for when they spawn, and their path will glow red. We're planning on making the path more obvious. Strike forces and medics will fire their missiles and then leave - Mauraders will continually stun your turrets until defeated.
We're really excited with these guys - it feels like there's a better balance of the highs and lows now that you don't have to compete with your turrets to take down enemies. Like we said earlier, this is still very first pass - much tweaking still needs to be done to get this really running smoothly. (Your feedback would *really* help us :)) Thanks for reading, see you soon for the next patch!
Other changes:
Increased Automated and activatable damage
Updated killstreak text
Fixes and improvements for autofire mod
Updates to paths in Speed Trap
Improvements to Doubleback
Modified killstreak to allow for better ability to exend killstreaks intentionally
Note: There is currently a bug in Sierras that does not let you continue the level. If this is your first time playing the game, please do not join the beta or play Sierras until fixed. Thank you!
(For instructions on how to join the beta, click here.)
Strike Forces are flying enemies, and stun your turrets
Enemy Medics are also high flying, and heal enemies
Mauraders are ground based and will stun your turrets for 4 seconds with each shot.
Currently there are voice callouts for when they spawn, and their path will glow red. We're planning on making the path more obvious. Strike forces and medics will fire their missiles and then leave - Mauraders will continually stun your turrets until defeated.
We're really excited with these guys - it feels like there's a better balance of the highs and lows now that you don't have to compete with your turrets to take down enemies. Like we said earlier, this is still very first pass - much tweaking still needs to be done to get this really running smoothly. (Your feedback would *really* help us :)) Thanks for reading, see you soon for the next patch!
Other changes:
Increased Automated and activatable damage
Updated killstreak text
Fixes and improvements for autofire mod
Updates to paths in Speed Trap
Improvements to Doubleback
Modified killstreak to allow for better ability to exend killstreaks intentionally
Note: There is currently a bug in Sierras that does not let you continue the level. If this is your first time playing the game, please do not join the beta or play Sierras until fixed. Thank you!
(For instructions on how to join the beta, click here.)