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Goblins and Grottos News

Patch notes 1.1.0



There's a couple of bug fixes in here related to Achievements. A major version number update was needed due to server compatibility. Also just to let you know we're working hard on integrating Steam Workshop and this should be ready in a week or so.

Patch notes 1.0.5



This patch makes these updates:
- replaced the tutorial with a much more entertaining one
- improved the zoom in/out feature when using the map editor (it's done using mousewheel or +/- on keyboard)
- chains swing a bit more based on speed you hit them at when grabbing them
- a number of physics efficiency tweaks to help framerates
- fixed a bug with positioning of the troll sprite when it attacks

Patch notes 1.0.5



This patch makes these updates:
- replaced the tutorial with a much more entertaining one
- improved the zoom in/out feature when using the map editor (it's done using mousewheel or +/- on keyboard)
- chains swing a bit more based on speed you hit them at when grabbing them
- a number of physics efficiency tweaks to help framerates
- fixed a bug with positioning of the troll sprite when it attacks

Patch notes 1.0.4



This patch rolls in a few playability tweaks with keyboard and especially game controller use:
- 2 or more controllers can now be plugged in at once, and whichever one is active will be listened to
- to jump from a wall or chain: now just press left/right+jump; there's no need to also press Up (which was awkward previously, especially on game controllers)
- if you jump to a wall/chain and grab it without letting go of the 'up' button, then you will now start climbing without needing to release+re-press 'up'
- on controllers, either of the analog sticks, and the dpad now work for movement
- fixed a bug whereby you could not jump off walls/chains when using the dpad

Launched! now running an AMA on Reddit

We have just graduated from Early Access into Full Release! Thanks immensely to everyone who supported us over the past year :-)

We're currently live on Reddit doing an AMA about our development process, Greenlight, our experience successfully navigating Early Access, and - well - anything about the game really. Feel free to drop by!

reddit.com/r/pcgaming