Game update. New game-mode and more!
Warmode has subjected significant changes.
GAME SETTINGS
> Text buy menu - Allows you to switch the equipment purchase menu in text mode
> Dynamic scope - You can turn off the visual extension of sight
CONTROL SETTINGS
The keys can be changed in game settings
> Sneak [C] - slow silent walk mode
> Throw Weapon [V] - Throw away gun (bomb) on the map
> Purchase of ammunition [B ] - Menu Quick purchase ammunition
Besides the fact that weapons can be disposed of, it also falls on the card when the player's death. Weapons thrown only store content without ammunition. When a player dies weapons falls along with the entire contents of the store and ammunition.
Change the name of the game modes:
> DEATHMATCH - instead of SKIRMISH
> CONFRONTATION - instead of ELIMINATION
A new game mode is a DETONATION. In fact, it is a classic mode with bomb in Counter-Strike. Playing against a team as a team in the confrontation mode.
The bomb in the early rounds randomly given one of the Merc team players. The player, who issued a bomb, see in the lower right corner of the C4 icon screen. Also, the icon is marked on the radar bomb - Merc see who carries the bomb, or where it is on the map, Warcorp only see a bomb on the map and only a short distance. The installation of the bomb this team has 3 minutes. After a bomb laid in WARCORP team has 40 seconds to its clearance.
In this mode, enter a new item DefuseKit inventory. Without him on the clearance of the bomb takes 10 seconds with him 2 times less. Its cost is - $ 200. The presence DefuseKit inventory indicates an icon in the form of wire cutters in the bottom right corner of the screen. If a player is killed, the DefuseKit falls on a map, and it can pick up an ally.
Also, new maps have been created for this mode.
Introduced Freezetime (time for procurement in the early rounds) and Friendlyfire (shooting on their own, 50% less damage).
Basic parameters Warmode modes:
DEATHMATCH
Startmoney (Start money) - $ 2000
Freezetime - 0 sec
Friendlyfire - no
Rate (Rate) - 1X
CONFRONTATION
Startmoney - $ 800
Freezetime - 5 seconds
Friendlyfire - have
Rate - 10X
DETONATION
Startmoney - $ 800
Freezetime - 5 seconds
Friendlyfire - have
Rate - 10X
Armor is now divided into two types:
> Body armor - the cost of $ 650.
> Body armor with helmet - costs $ 1,000.
Simple body armor protects the stomach and chest, and a vest with a helmet and head, respectively, more. Protection from damage will be the same at 1% or 100% of the vest, and is completely absent at 0%.
Introduced two more types of grenades - stun and smoke.
Their cost is set as follows:
Fragmentation grenade (FG) - $ 300
Stun grenades (FB) - $ 300
Smoke Grenade (SG) - $ 200
Power reduced fragmentation grenades to strike the right balance in the game.
In the lower right corner of the screen icons to inform and grenades available in inventory. If you bought a pomegranate, it is highlighted in orange. Selected pomegranate is indicated in white, it will inform the player on what is a grenade thrown at the "fast throw grenades" (key [G] by default).
Added grenade slot, selected with the number key [4]. Pressing it again switches between the type of grenades.
Holding the grenade in his hand, you can hold down the left mouse button. This will break the check, and the pomegranate will not be thrown as long as the left mouse button is pressed.
Fixed squat. Now the player normally quick squats. Another innovation - can be, crouching, to plant another player, so that he could jump onto the highest object.
The speed of movement of the player depends on the type of weapon - a knife / grenade / gun faster with a sniper rifle / machine gun slower.
Revised system of economy.
For the murder weapon with different given different reward.
The money in the first round - $ 800
The maximum possible amount - $ 15,000
Money for MERC win the round
Installing the bomb (set) - $ 300
Win a round without inserting bombs - 3,250 $
Bomb attack - $ 3500
Losers round, but the bomb was placed - $ 800
WARCORP money for the win a round
Out of the round or win in the round without inserting bombs - 3,250 $
Demining bombs - $ 3500 + $ 300 (Defuse).
Defeat in several rounds in a row (plus $ 500 for each additional)
1st round of a lost = $ 1400
2nd round of a lost = $ 1900
3rd round of a lost = $ 2,400
4th round of a lost = $ 2900
5th and subsequent rounds losing = $ 3400
Introduced system administration ban players for cheating and other unfair methods of obtaining advantage over other players, including a possible lifetime ban and account. Cheater can be banned without warning, immediately or some time after the meet specific list of players.