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FINAL FANTASY XIV Online News

The Make It Rain Campaign Begins June 3!



The Make It Rain Campaign is back again, giving thrill-seekers the chance to earn 50% more MGP!

The campaign attendant offers discounts on a range of incredible prizes, such as furnishings that allow you to play Gold Saucer mini-games in the comfort of your estate hall. Join the festivities and rake in the rewards!

Event Duration

From Friday, June 3, 2022 at 1:00 a.m. (PDT) / 8:00 (GMT) / 9:00 (BST) / 18:00 (AEST)
to Monday, June 20, 2022 at 7:59 a.m. (PDT) / 14:59 (GMT) / 15:59 (BST) / Tuesday, June 21 at 0:59 (AEST)

How to Participate

Begin the quest "A Prickly Plaint" by speaking to the Ollier in Ul'dah - Steps of Nald (X:9.4 Y:9.2).

*Players must be level 15 and above to start the quest and must first complete must first complete one of the following main scenario quests: "The Gridanian Envoy," "The Ul'dahn Envoy," or "The Lominsan Envoy."

Rewards



Visit the special site for more details.

Yoshi-P planning FFXIV jobs "brand new" to Final Fantasy

According to producer Naoki Yoshida in a new interview, "brand new" Final Fantasy XIV jobs that "haven't appeared in the Final Fantasy series before" are likely coming to the MMO game in due course - although it is apparently "very difficult" for the team to do so.


There are already many Final Fantasy XIV classes and jobs in the MMORPG, but new ones are being regularly added - such as the Reaper and Sage jobs that were added in December last year as part of the Endwalker expansion.


In a new interview at Final Fantasy XI site We Are Vana'diel, producer Naoki Yoshida lamented how "tough" it is for the team to come up with new jobs, as the "gameplay experience needs to match their pre-established design". Yoshi-P then added that "at this point, I'm thinking we have no choice but to come up with brand new jobs that haven't appeared in the Final Fantasy series before." What form they could take, he wouldn't elaborate, but confirms that "we always need to add more jobs to keep providing new gameplay experiences."


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RELATED LINKS:

FFXIV Housing Lottery return date confirmed for this month

Setting off fireworks in FFXIV PvP can get players banned

FFXIV Crystalline Conflict PvP guide

Patch 6.11a Notes



The notes for Patch 6.11a are now available and include details on adjustments to PvP actions and several resolved issues.

Additional features will be implemented in future updates:
    New custom deliveries, Arkasodara tribal quests, and Somehow Further Hildibrand Adventures are scheduled to be released in Patch 6.15.
    The Data Center Travel system is scheduled to be implemented in Patch 6.18.
Read the full patch notes on The Lodestone.

Final Fantasy XIV fixed on Steam Deck with Proton Experimental update


The Steam Deck only had a few weeks of getting to know Final Fantasy XIV before the latter’s 6.08 update wrenched them apart. In less undeservedly romantic terms, it was the MMO’s newly added launcher that – unlike the rest of the game – didn’t work well at all with the Deck’s Proton compatibility software. Two months later, however, Valve have released an update on Proton’s experimental branch that fixes the launcher, making FFXIV playable on the handheld PC once again.


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Final Fantasy 14's iconic producer Naoki Yoshida's first game at Square Enix apparently got cancelled

Final Fantasy 14's now iconic producer Naoki Yoshida has recently detailed how his first game ended up getting cancelled.

Not every game is going to see the light of day, and it turns out that that was the case for Yoshida's first title he was working on at Square Enix. All the young readers might not be aware of this, but back in the day, Square and Enix used to be two separate companies. And now, speaking with We Are Vana'diel, Yoshida spoke of how the 2003 merger between the two eventually led to the cancellation of the first title he worked on at the joined company (thanks, Kotaku).

At the time, Yoshida was working as an outside developer on an online PC title at Enix, prior to the merger. However, things started to change once the merger took place. "As a result, we were told the game might not stay PC-exclusive, and sure enough, after the merger actually took place, we were told to rework it for the PlayStation 2," Yoshida told Akihiko Matsui, producer of Final Fantasy XI.

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