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WARSHIFT News

Changelog V1.77-1.89



New option: Gameplay Speed
- I have a good news for everyone, who found this game a bit too fast paced. There is a new requested option: 'Gameplay Speed'. It effects on the speed of units creation, base building, resource extraction, avatar’s level.

Limit Of Units
- Now limit of units is dependent on the quantity of captured or created Energy Sources. On start your limit is 100 units. For each new Energy Source after 10, you will get 10 additional unit points (up to 200).
Note that different units has different crew coefficient: for soldier-class units it is 1, for tank-class units it is 2-3, for battleship-class units it is 10.

Game Chat
- Now you can use chat even in the action mode: press button '`' to enable chat mode, then press 'Enter' to send message or exit chat mode.

Requested Key-mapping changes
- Keys for rotating strategy camera: ‘Q/E’ or ‘Left Alt’ or ‘Mouse Wheel’ button.
- Activate button has been changed to 'F'.
- Find button has been changed to 'C'.
These and other keys can be changed in the launch menu, input section.

Experimental Functions
- I just added this new option in the settings menu. It unlocks some new but not well tested features. So, you can use them at your own risk;)
The first of them is the ability to order buildings and airstrikes in the action mode. How it works:
Press F3 and you will see icons of bildings on the bottom-right side of the screen.
Then press button 1-8 to order a building.
Press F4 and you will see icons of orbital strikes on the bottom-right side of the screen.
Then press button 1-5 to order an airstrike.
You will see the progress on the mid-right and will be informed when it is done and ready to deploy. You still need to go to the strategy mode to deploy it.

Hidden Enemy Troops
- Now hidden enemy troops are available in the multiplayer

Balance Changes
- Starting level of energy increased by 20% for all the combat avatars.
- Attack speed and range of Berserks was increased.

Bug Fixes
- Fixed bug with AI stats and progress.
- Fixed with teams and factions in the multiplayer.
- Fixed bug with difficulty in the multiplayer.
- Fixed bug with the game physics.
- Fixed bug with camera for vehicles.
- Fixed bug with scrolling hosts list.
- Fixed bug with chat in the multiplayer.

More updates you can see at the official development blog.

Thanks for playing and have fun!

Final Release



Trading Cards

New playable unit - TITAN



New Gameplay Video: Skirmish Match vs AI (3v3)

https://youtu.be/FUkVOGAQdjA

The Game Trailer (remastered version)

https://youtu.be/Sv_ejWmSbXs

Other updates:

- Allied combat avatars
- New stat points system
- Increased range of almost all weapons
- Increased range of units, improved AI logic
- Visual damage effects for combat avatars
- Switching Action->Strategy mode via mouse scroll wheel
- GUI changes
- Balance changes

Transitioning to a full release

I want to thank the game's community for all the feedback, suggestions and support they have given me during the Early Access period. Everyone who helped me make it as awesome as possible, I thank you very much!
I worked hard on this game over 5 years, together we passed a 1 year way of the Early Access, a lot of changes was done, and now I feel this is now possible.
I'm just uploaded a version 1.77. At this point WARSHIFT is going to be finally released!

Thanks for playing and have fun!

More updates you can see at the official development blog.

Final Release



Trading Cards

New playable unit - TITAN



New Gameplay Video: Skirmish Match vs AI (3v3)

https://youtu.be/FUkVOGAQdjA

The Game Trailer (remastered version)

https://youtu.be/Sv_ejWmSbXs

Other updates:

- Allied combat avatars
- New stat points system
- Increased range of almost all weapons
- Increased range of units, improved AI logic
- Visual damage effects for combat avatars
- Switching Action->Strategy mode via mouse scroll wheel
- GUI changes
- Balance changes

Transitioning to a full release

I want to thank the game's community for all the feedback, suggestions and support they have given me during the Early Access period. Everyone who helped me make it as awesome as possible, I thank you very much!
I worked hard on this game over 5 years, together we passed a 1 year way of the Early Access, a lot of changes was done, and now I feel this is now possible.
I'm just uploaded a version 1.77. At this point WARSHIFT is going to be finally released!

Thanks for playing and have fun!

More updates you can see at the official development blog.

New Unit. Patch notes.



New flying alien: Typhoon



By the user's requests, I finally made a flying alien combat avatar - 'Typhoon'.





Other patch notes:

- New graphics quality level – ‘Extreme’. This mode is suitable only for high-end computers. It provides the maximum of available graphics quality for this game and highest LOD distance.
- Balance changes.

A special 'gameplay balancing' thread has just been opened on the forum. So, if you have any ideas or suggestions regarding the game balance, please feel free to post them here: http://steamcommunity.com/app/392580/discussions/0/350542145702662895/

Thanks for playing and have fun!

More updates you can see at the official development blog.

New Unit. Patch notes.



New flying alien: Typhoon



By the user's requests, I finally made a flying alien combat avatar - 'Typhoon'.





Other patch notes:

- New graphics quality level – ‘Extreme’. This mode is suitable only for high-end computers. It provides the maximum of available graphics quality for this game and highest LOD distance.
- Balance changes.

A special 'gameplay balancing' thread has just been opened on the forum. So, if you have any ideas or suggestions regarding the game balance, please feel free to post them here: http://steamcommunity.com/app/392580/discussions/0/350542145702662895/

Thanks for playing and have fun!

More updates you can see at the official development blog.