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Alien Battleship & Docking Platform



Alien Battleship



Alien heavy battleship “Acheron” was designed for bombing the planet’s surface and assault operations. Weapons:
- x12 Ballistic plasma-bombs.
- x3 Pulsar cannons
- x2 Anti-air rocket launcher
- x1 Triton-class interceptor

Alien Docking Platform



The Docking Platform is designed for repair and logistic support to heavy warships. Along with this building, one battleship will be provided. The Docking Platform can repair a battleship and recharge its weapons. If the associated battleship is destroyed, you can order the delivery of a new ship. In the case of the destruction of this building, related ship will be destroyed too. Each team can have only one Docking Platform for use.

Training Mission 4

https://youtu.be/SlJgS185m28

I this mission you will learn how to manage your ARK (assault carrier).
Then you will have some practice with aircraft and orbital strikes.

Thanks for playing and have fun!

More updates you can see at the official development blog.

New alien units: Berserk, Cyclops



This is new alien units which are already available in the game:

Berserk



Alien Berserk is designed for breakthrough in battle. It is armed with a powerful impulse generator, four glowing blades and able to move around on land and on the seabed. Berserks are effective in the fight against infantry and armored vehicles but are useless against enemy aircraft.

Cyclops



This class of anti-air combat droids is designed for long range attack by launching multiple guided missiles.

I just created and added this units to the game, so they probably changed the gameplay balance. But I hope to fix that with your advices.

Thanks for playing and have fun!

More updates you can see at the official development blog.

New alien units: Berserk, Cyclops



This is new alien units which are already available in the game:

Berserk



Alien Berserk is designed for breakthrough in battle. It is armed with a powerful impulse generator, four glowing blades and able to move around on land and on the seabed. Berserks are effective in the fight against infantry and armored vehicles but are useless against enemy aircraft.

Cyclops



This class of anti-air combat droids is designed for long range attack by launching multiple guided missiles.

I just created and added this units to the game, so they probably changed the gameplay balance. But I hope to fix that with your advices.

Thanks for playing and have fun!

More updates you can see at the official development blog.

New Heavily Armored Units. Training Missions.



New Interactive Training Mission [Gameplay Video]
https://youtu.be/YAjUueID3IA
New Armored Units

This is 3 new heavily armored units which I made for humans faction: Tank-drone, MLRS artillery and Anti-aircraft defensive system. They are all based on amphibious undercarriage but have a very different features and combat assignments.

Tank Drone



Tank Drone is an unmanned, heavily armored fighting vehicle with a rail cannon that is designed for front-line combat. This unit is effective against large armored targets but not effective against infantry, due to the low rate of its weapon.

Artillery MLRS System



This is an armored, self-propelled, multiple rocket launcher. This type of rocket artillery is designed to destroy enemy buildings at a very long distance. Сommander must set the attack coordinates directly in the artillery mode to start artillery strike. It cannot attack the enemy in close combat, so it is recommended to use them together with a group of tanks or infantry.

Drone Defender (anti-air and anti-infantry system)



Drone Defender is a powerful unmanned, anti-air and anti-infantry vehicle with x4 rapid-firing guns.

Tank and Anti-air system can be created in the Vehicle Dept., but Artillery must be created aboard the ARK only.

Thanks for playing and have fun!

More updates you can see at the official development blog.

New buildings, AI allies, New multiplayer interface

New building: Charging Station



Charging Station used to recover energy level in the Avatar's batteries by forcing directed energy beam current through it. Since it does not require any physical contact, it may be useful to charge Combat Avatars right on the battlefield.
Note: Charging Station doesn’t work if enemies are too close.

Alien analogue:



Allies Avatars in Skirmish mode

Lately I received many requests for allies AI Avatars in the skirmish mode.
Now you can add to your team 1-2 Combat Avatars which will be completely driven by AI.

New multiplayer interface

Is no longer necessary to connect using the IP address. You can easily join to existing matches (if available) in one click. Or create your own PvP or CoOp game and make it private using password.
Legacy LAN game is still available if you prefer manual connection.


Thanks for playing and have fun!

More updates you can see at the official development blog:
http://warshift.com/blog