Monster Showcase: Beneath Dunrath
[p]Next Fest has been a whirlwind, so I’m taking a breather from marketing to share five fresh critters from our dungeon beneath the northern mountains. Cold air, blue-white palette, and lots of teeth.[/p][p]![]()
[/p][p]The dungeon has caved in on itself in a few spots, so I added wilderness creatures of that area. The Frost Imps are an interesting case. I didn't use any other swarm art (everything else is just a single creature per image). But I wanted to try a trio here.[/p][p][/p][p]![]()
[/p][p]And these two are midbosses for that dungeon. I had a LOT of fun making the chimera fight. You can trash the heads to limit the enemy's attacks, or rush the main body and just secure the kill if you think you're overleveled/geared and don't need to sweat the details. The non-headless Dulahan is more of a tank and punish fight. He's tough but fair? But something in his room looks a tad off. I'll leave you to check that out on your own (be very careful). :)[/p][p]
[/p][p]The final boss is supposed to feel like a real interloper. Everything else is on theme for the area, and then this guy is there. Bright orange, look all swoll. I really wanted him to stand out. His mechanics were WAY too simple early on, so I came back to him and came up with some better ideas. He uses fire damage over time on people, and if it doesn't get cleansed off of them he can heal over time while still damaging the party. Much easier with a balanced group, especially with healers. DPS parties have to push very hard and fast to get out ahead of him.[/p][p]Question for you: should I keep using multi-creature art for true swarms, or stick to single-monster portraits?[/p]