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Götterdämmerung | Expansion Pass

Greetings all!

[previewyoutube][previewyoutube]YOUTUBE VIDEO ANNOUNCEMENT GOES HERE[/previewyoutube][/previewyoutube]

https://store.steampowered.com/app/3152780/Expansion__Hearts_of_Iron_IV_Gtterdmmerung/

Aaand there we have it, with the release of this video there can be no more subterfuge: our expansion Götterdämmerung drops November 14th.

Of course, we’ve kept this one under wraps for a bit longer despite some … subtle hints, so now is our opportunity to explain a little about what Götterdämmerung heralds, and what else is coming for Hearts of Iron in the near future.

With the above said, I’d like to draw attention to the fact that Dev Diaries and related events will be arriving with high frequency over the next six weeks - two or three items per week up until launch. This means today we won’t be diving into extreme detail on each of the headline items, but you won’t have long to wait to see more.

Note: The original schedule was changed to swap the Raids and the Small Features DD's to give the Devs more time with the Raids DD​

[h3]Special Projects[/h3]
A German themed expansion is something many of you have been clamouring for for many years, and as we’ve been quite clear about in previous roadmaps, we’ve also wanted to work on a super-weapons feature since the release of HoI4. Naturally, these two things made sense to tackle together.

War drives all sorts of technological innovation in an attempt to out-do opponents and although many projects ultimately never saw the battlefield, Götterdämmerung aims to tie together existing research systems with a new experimental research mechanic that allows for both historical and less historical but plausible super-projects to be pursued. The research process will become an important part of gameplay, with scientists, map-located experimental facilities, and supporting infrastructure all combining to produce a wide variety of outcomes that can augment your forces or change the very nature of the war you are fighting.

[h3]Military Raids[/h3]
Of course, the story of experimental project development during the war was one fraught with strategic implications. From the secrecy around the Manhattan project, to the dambusters raids or targeted strikes on important facilities such as Peenemunde, there are numerous examples of targeted military strikes that had a severe impact on the nature of the conflict.

The military raids feature aims to add more narrative to your conflict while remaining an inherently strategic tool in your arsenal. Target experimental facilities, important military installations and more with high-risk, high-reward planned operations across multiple disciplines. We’ve aimed to have as much integration as possible here with special projects: raids will be one of your main counterplays to an opponent scheming to develop their own [redacted].

[h3]Germany[/h3]
Germany will be receiving a totally revised historical national focus tree and a host of new alternate historical paths. We’ll go into further detail about exactly what is coming here, but we’ve put a high premium on retaining the core feeling that Germany’s old tree gave the player: a sense that they are the protagonist in the events leading up to the war; that the conflict revolves around their actions.

[h3]Austria[/h3]
Resist the oncoming storm, cast off the shackles of enforced military impotence and retool your nation around your chosen identity. Forge a new history for Austria free of German control, standing as a beacon of resistance or reclaiming your fractured empire.

[h3]Revised Hungarian Focus Tree[/h3]
A completely overhauled Hungarian focus tree, with a detailed historical revision and a completely unique perspective on reforging the Austro-Hungarian Empire, independent of Austrian content.

[h3]Belgian Focus Tree[/h3]
Resist or welcome German supremacy. Draw on the natural wealth of the Congo and build potential for an African government-in-exile. Alternatively, play as the Belgian Congo, and either support the war effort, or throw off your old masters.


And of course that’s not all. With any release there’s a host of other items that will appear, some small, some bigger, and notably some pretty nice improvements to the way the AI will play on a tactical and planning level.

[h2]Expansion Pass[/h2]
With Götterdämmerung we’ll be trying something a bit new. The release will be part of an expansion pass. Expansion passes are our way of both giving you a Roadmap for the content that’ll be arriving over the next few releases, and for letting you sign up to get that content when it arrives with a discount of 20%.

The expansion pass will include:
  • Instant unlock of three new 3d tank models and a music track
  • The Götterdämmerung expansion (Nov 14th 2024) - $24.99/£21.99/€24.99
  • The Graveyard of Empires country pack (Q1 2025) - $14.99/£12.79/€14.99
  • Prototype Vehicles unit pack (Q3 2025) - $6.99/£5.89/€6.99


https://store.steampowered.com/app/3152810/Hearts_of_Iron_IV_Expansion_Pass_1

Now to get ahead of the game here: we understand that this method won’t appeal to everyone. All items listed above except for the first bullet-point will be available for purchase individually as usual, or in the DLC subscription.

War Effort | Patch 1.14.8 Checksum 9d66

Generals!

The latest War Effort update is here and with it arrives more bugfixes and balance changes, with a few changes to France, the Warlords in the east and some changes to certain spirits!

Check out all the changes below and let us know what you think, and what other changes you'd like to see~

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######## Patch 1.14.8 "Bolivar" #########
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# Balance
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- Brazil: focus "Potenji River Conference" changed so that instead of having Brazil declare war on American major enemies, they now instead join the American war, thus not applying the Defensive War bonus on the Axis and Greater East Asian Co-Prosperity Sphere in the late-game.
- Brazil: now even more extra hyper-unlikely to reject unification with Portugal if their ideologies match
- Czechoslovakia: focus "United Population" now grants 10% stability and war support as well as 150 political power if the "Divided Nation" national spirit has already been removed by the focus "Czech Socialism".
- France: Fixed an issue where SOMUA S35 was previously called SOUMUA S35.
- France: focus ""Begin Rearmament"" will no longer be cancelled if you drop below the required war support.
- France: wargoals for the French focus ""Secure the Crown"" target all Spains.
- France: the Orleanist focuses Slum Clearing and Counter-Action are both now 35 days focuses, and added an extra building slot to the Slum Clearing focus.
- France: focus ""Diplomatic Freedom"" now takes 35 days and give 50 political power.
- France: fixed an issue with offsets in the tree when taking the focus ""Revive the National Bloc"".
- France: focus ""Defensive Focus"" now gives 30 command power.
- France: focuses ""Invite Yugoslavia"" and ""Invite Romania"" now are 35 day focuses.
- France: Trimmed down the decision tooltips in the focus "Reorganize Aviation Industry" and added 2 Military factories as an instant completion reward in the focus.
- United Kingdom: Fixed an issue with a duplicated available trigger in the British focus “Commonwealth Ties”. Also changed the focus to include British Malaya in its targets, as well as give the targeted nations 50 political power each. Also made it into a 35 day focus.
- Warlords: focus Industrial Investments now gives 2 civilian factories instead of one.
- Warlords: now start with the national spirit “Warlord State” which can be upgraded through 3 different new focuses, and which is removed upon becoming any other type of state.
- Warlords: national spirit “Long Term Economic Planning” now also gives a 10% construction bonus to Supply Hubs.
- China: national spirit “Public Works” now also gives a 5% construction bonus to Railways.
- Warlords: focus “Personal Leadership” now takes 35 days and additionally grants 30 command power.
- China: national spirit “Rapid Mobilization” now also gives a 10% bonus to mobilization speed.
- Warlords: focus “Opposition” now also grants 5% war support.
- Warlords: focus “Cooperation with the Nationalists” now also grants 5% stability.
- Warlords: focus “Cooperation with the Communists” now also grants 50 political power.
- Warlords: focus “Cult of Personality” now also grants 5% war support.
- Warlords: focus Local Arms Production now gives 2 military factories instead of one.
- Spirits: Professional Officer Corps now grants 15% division experience gain and 30 max command power in place of 5% land XP, -5% doctrine cost and 0.20 daily command power
- Spirits: Elevated Engineering Corps no longer grants a 25% engineer trait xp gain factor. Railway gun bombardment bonus is now 25%, from 20%
- Spirits: Proper Heritage no longer grants 5% cavalry attack, and instead grants 10% Leader Experience Gain
- Spirits: State Serves the Military now grants 10% offensive war stability, from 10% political power gain
- Spirits: Logistical Focus spirit now grants -10% fuel consumption instead of -5%
- Cavalry Recon now gains a 15% speed bonus from the Mass Assault doctrine "Pocket Defence".
- Horseback Infantry now have several early benefits in military doctrines. We would still like to see them phased out in favor of motorized infantry, but for countries with no real options in the early game they should lose their shine a little later then currently.
- The Dutch MIOs Fokker and DAF are now both available from game start, and instead of being unlocked, are granted 2 extra levels when taking each MIOs respective focus.
- Increased the spirit of the naval acadamy spirits chance to gain +skills on level up from 40% to 50% to be in line with the army spirits
- the AI will be significantly less likely to leave countries alive on tiny islands during peace conferences


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# Gameplay
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- Added decisions for Wales and Y Wladfa to core each-others states if they control them.
- The Free French focus “Refus Absurde” can now also be completed if at peace to remove the Defeatism spirit, and the focus “Form the Provisional Government” now also removes the spirit in case it hasn’t been removed earlier.
- Finland no longer cedes Petsamo to the Soviets when losing the Winter War.

##################################
# UI
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- Added simple allow_branch and offset effects to the Estonian, Latvian and Lithuanian focus trees.

##################################
# Modding
##################################

- Can no longer unlock a severely broken form of intelligence agency without LaR; this will error appropriately to help you track down the issue.

##################################
# Bugfix
##################################

- Bulgaria: Players with BftB should no longer encounter Fatherland Front when going to war with the Soviet Union while wrong ideology
- The Request Expeditionaries feature works with size 0 armies once again
- corrected railways around lille and dunkirk
- All single category MIOs (naval, air, land) should now use the correct XP type
- Fixed a bug when if you had a spirit of the army (leftmost army spirits) would cause any spirit from spirit of the naval academy (leftmost navy spirit) to not work properly
- Fixed a wrong tooltip where the % chance to gain +attack/defense/manouver+coordination in the spirit of the naval academy would say you a way lower % chance to get the benefit that what it really was (it said 20% but it was in fact 40%)
- Fixed a number of Soviet CCP icons that were not appearing correctly when the pack is enabled.
- Fixed an issue where Argentina could core only Guatemala and no other central-american nations using their South-American unity decisions, as well as making them able to core Easter Island.
- Fixed an issue where the 30 day cooldown for the damage dealt by Paratroopers after taking the "Combat Insertion"doctrine wasn't working and could be done an infinite number of times in the same state.
- Fixed an issue where a Warlord state that had inherited Nationalist China's focus tree couldn't remove their version of the Ineffective Bureaucracy spirit through the Examination Yuan focus.
- Fixed an error where the British Plan R-4 couldn't be successfully completed.
- Land Doctrine: People's Army now correctly applies cavalry suppression buff to Military Police; buff reduced to 0.35 Suppression Per Honse from 0.5
- Unit supply consumption now correctly uses 2 decimal places in tooltips and UI (functionality remains unchanged)
- Fixed an issue where the "Blockade Venezuela" decision would still be visible when Venezuela didn't exist.
- Fixed an issue where the leader trait “Unbreakable” wasn’t properly granting attack and defense modifiers.
- Fixed an issue where the Spanish national spirit “The Anti-Fascist Crusade” wasn’t properly granting the attack it said it was.
- Fixed an issue where the Nordic national spirit “The Nordic March” wasn’t properly granting the attack it said it was.
- Fixed an issue where the Nordic national spirit “To Arms Against Tyranny” wasn’t properly granting the defense it said it was.
- Fixed an issue where the Latvian national spirit “Dievturība” wasn’t properly granting attack and defense modifiers.
- Fixed an issue where the various Italian Papal national spirits weren't properly granting attack and defense modifiers.
- Fixed an issue where the Spanish national spirit “Embrace the Spanish Destiny” wasn’t properly granting the attack it said it was.
- Fixed an issue where the Spanish “Crusade Against Democracy” national spirits weren’t properly granting the attack and they said they were.
- Gdynia is now also included among the states that Poland can return to a democratic Germany if they are close to capitulation.
- Fixed various issues with the requirements and effects of the Norwegian decisions to convert convoys into destroyers.
- Fixed an issue where Chile couldn't bypass the focus "Demand the Guyanas" when already controlling all three target states.
- Fixed an issue where the Portuguese focus "Portuguese Artillery" didn't grant funds to the correct MIO.
- Fixed an issue where the Brazilian focus "Bribe the Military" wouldn't grant a dockyard due to incorrect checks in the focus.
- Fixed various issues where the Japanese Zaibatsu national spirits could join the wrong side of a civil war.
- Fixed an issue where the Latvian focus "Renew the Constitution of Latvia" wouldn't correctly swap the trait of the political advisor Alberts Kvesis as it said it did.
- Fixed an issue where the French focus and decisions for "Arms Purchases in the US" could be completed despite the requirements not being properly fulfilled.
- Entrenchment Chief no longer refuses to follow naming consistency rules (Thanks Reddit, we hated it too)


Development Update | When to expect Dev Diaries

Hello there! Your Community Manager, Katten, here.

Let's get right into it; we haven't talked about our upcoming expansion since all the way back in June. Let's change that and dive right in!

The Hearts of Iron Development team has been hard at work since the end of last year on this upcoming expansion. But I’m here to give you a rundown of what we have planned and when to expect it!

We begin releasing Developer Diaries October 3rd, so mark the date! But don’t worry—we’ll give you plenty of reminders as it approaches. This time around, we’re trying something different. Compared to last year, our upcoming campaign will be shorter, but we've planned it to be highly intense, with something happening almost every single day. We currently plan to have two developer diaries per week, a weekly feature video, a biweekly stream and Q&A, and, of course, plenty of YouTube Shorts and other fun social media content related to the expansion.



Before I go, I want to thank you for being so patient with us. On Friday, we’ll be sharing details about the upcoming Open Beta for the next War Effort update!

Until later!
Katten

End of Summer Sale

Generals!

The end of Summer is fast approaching, and with it arrives additional sales! The Quartermasters have come around for another batch of Discounts to make sure that you all can grab what you need for your collection, a friend or whatever else you need~

Check out the Discounts below, and have a great week!

[h3]BASE GAME[/h3]
Hearts of Iron IV - 70% off Hearts of Iron IV: Starter Edition - 60% off

[h3]Expansions[/h3]
Hearts of Iron IV: Arms Against Tyranny 20% off Hearts of Iron IV: By Blood Alone 30% off Hearts of Iron IV: No Step Back 30% off Hearts of Iron IV: La Résistance 50% off Hearts of Iron IV: Man the Guns 50% off

[h3]Country Packs[/h3]
Hearts of Iron IV: Battle for the Bosporus 50% off Hearts of Iron IV: Trial of Allegiance 20% off

[h3]Music & Unit Packs[/h3]
Hearts of Iron IV: Songs of the Eastern Front 50% off Hearts of Iron IV: Eastern Front Planes 50% off Hearts of Iron IV: Allied Speeches Pack 50% off Hearts of Iron IV: Radio Pack 50% off Hearts of Iron IV: Sabaton Soundtrack 50% off Hearts of Iron IV: Sabaton Soundtrack Vol. 2 50% off Hearts of Iron IV: Allied Armor 50% off Hearts of Iron IV: Axis Armor 50% off

TACTICON SALE (ENDED)

[h3]THIS SALE HAS NOW ENDED[/h3]

Generals!

The Quartermasters from Hooded Horse and Firesquid have added another supply route to our frontlines, with the TACTICON sale! Alongside some other amazing games, we've brought out the discounts with them!

Check them out below~

[h3]BASE GAME[/h3]
Hearts of Iron IV - 70% off Hearts of Iron IV: Starter Edition - 60% off

[h3]Expansions[/h3]
Hearts of Iron IV: Arms Against Tyranny 20% off Hearts of Iron IV: By Blood Alone 30% off Hearts of Iron IV: No Step Back 30% off Hearts of Iron IV: La Résistance 50% off Hearts of Iron IV: Man the Guns 50% off

[h3]Country Packs[/h3]
Hearts of Iron IV: Battle for the Bosporus 50% off Hearts of Iron IV: Trial of Allegiance 20% off

[h3]Music & Unit Packs[/h3]
Hearts of Iron IV: Songs of the Eastern Front 50% off Hearts of Iron IV: Eastern Front Planes 50% off Hearts of Iron IV: Allied Speeches Pack 50% off Hearts of Iron IV: Radio Pack 50% off Hearts of Iron IV: Sabaton Soundtrack 50% off Hearts of Iron IV: Sabaton Soundtrack Vol. 2 50% off Hearts of Iron IV: Allied Armor 50% off Hearts of Iron IV: Axis Armor 50% off