1. Hearts of Iron IV
  2. News

Hearts of Iron IV News

Steam Store Update | Patch 1.14.3 [Checksum 21DE]

Hello, Community Manager Katten here. I want to begin by thanking you all for the feedback we have received on our two latest news posts regarding the DLC Integration and Trial of Allegiance Reception & Thoughts. We are reading all your comments and are working on responding to as many as possible.


[h3]Steam Store Changes[/h3]
Since our update last week, which added "Country Pack" to the beginning of the names for Battle for the Bosporus and Trial of Allegiance, we have received more feedback about the unclear naming of our DLCs. Of particular concern is the Subscription, referred to as the "Expansion Subscription," which may suggest to some that it only includes expansions when it actually encompasses all DLCs for the game. As a result, we have made the following changes to provide better transparency:

  • Hearts of Iron IV: Eastern Front Planes Pack > Unit Pack - Hearts of Iron IV: Eastern Front Planes
  • Hearts of Iron IV: Eastern Front Music Pack > Music - Hearts of Iron IV: Songs of the Eastern Front
  • Hearts of Iron IV: Axis Armor Pack > Unit Pack - Hearts of Iron IV: Axis Armor
  • Hearts of Iron IV: Radio Pack > Music - Hearts of Iron IV: Radio Pack
  • Hearts of Iron IV: Allied Armor Pack > Unit Pack - Hearts of Iron IV: Allied Armor
  • Hearts of Iron IV: Allied Speeches Music Pack > Music - Hearts of Iron IV: Allied Speeches Pack
  • Hearts of Iron IV - Expansion Subscription > Hearts of Iron IV - DLC Subscription

Additionally, at 18:00 CET today, Waking the Tiger, Together for Victory and Death or Dishonor will have their store pages removed, as they will then be included in the base game purchase of Hearts of Iron IV for $49.99. However, the DLCs will not be fully integrated at this time, so you will still be able to toggle them on and off in your game launcher. Full integration is scheduled for a later time; we'll provide updates on this shortly The Anniversary Pack will also have its Steam page removed as it is already included in the base game of Hearts of Iron IV. We do not see a reason to have its own store page, as it currently only serves to confuse some of our new players.


[h3]Patch 1.14.3 [Checksum 21DE][/h3]
Now at 15:00 CET, our 1.14.3 Patch is live! With plenty of new balance changes and bug fixes.

Feel free to leave your feedback in this thread or in the bug report forum as usual, especially if you encounter new issues not present in 1.14.3, or if something marked as fixed in the below changelog still occurs for you.

################################################################
######## Patch 1.14.3 "Bolivar" #########
################################################################

##################################
# Balance
##################################
- South America Shared: Reduced Maximum Command Power Increase from Joint Operations Command (from 30% to 15%)
- South America Shared: Reduced the org and core defense gain of strength of the common solider to 4% (from 5%). Also reduced the infantry bonus gained
- South America Shared: Reduced attack modifier for Spearhead tanks specialization from 10% to 3.5%
- South America Shared: Reduced specializing in heavy guns attack for artillery from 10% to 3.5%
- South America Shared: Reduced specializing in heavy guns AA production reduction cost from 20% to 6%
- South America Shared: Reduced specializing in heavy guns AT production reduction cost from 25% to 15%
- South America Shared: Removed Recruitable pop factor from Increase Conscription focus
- Reduced division defense from increased army professionalism from 10% to 5%. attack and org from 5% to 4%. Reduced traning time from +25% penalty to +15% penalty
- Argentina: Reduced Women in the industry and state unions max efficiency factor bonus from 15% and 10% (25% total) to 7.5% (15% max)
- Argentina: Reduced regulated salaries efficiency cap from 15% to 7.5%
- Argentina: Reduced daily xp gain from US army training to 0.1xp/d (from 0.2xp/d)
- Argentina: Reduced maintain neutrality spirit stability (from 10% to 5%) and efficiency cap (from 10% to 5%)
- Argentina: Reduced our own path spirit recruitable pop factor from 30% to 15%
- Argentina: Reduced spirit of the conquistadors attack (from 20% to 6%)
- Argentina: Reduced Argentine Nationalism conscription factor (from 15% to 7%) and Civilian construction speed (from 10% to 6%)
- Argentina: increased war division temp manpower gain from 50 weekly to 250 weekly
- Chile: Replaced mapuche social classes weekly stability with a flat stability factor
- Chile: Elena Caffarena gives a flat stability factor instead of a weekly stability
- Chile: Reduced Embrace Indigenous Corporatism Factory output (from 10% to 5%)
- Chile: Expand the agricultural field gives 1 additional build slot (from 3 to 4)
- Old Guard for Army now gives 0.2 army XP daily (from 0.3) due to costing only 50pp
- Chile: Gabriela Mistral - Reduced PP gain (from 20% to 15%)
- Chile: Transport Minister no longer gives civ construction speed. Increase railway and hub construction speed (from 10% to 15%)
- Chile: Minister of Trade development - Reduced Trade law cost factor (from -30% to -15%) and consumer goods factor (from -10% to -5%)
- Chile: Father of Industrialization - Reduced Construction bonus (From 15% to 7%)
- Chile: Minister of Defense - Reduced MIL construction speed (from 15% to 10%). Reduced Defense on core territory (from 10% to 6%)
- TOA Shared Minister of Defense - Reduced mil construction speed (from 10% to 7.5%)
- Chile: Reduced merchant marine manufacturer discount on convoy production (from -50% to -20%) and reduced their reliability gained (from +30% to +10%)
- Chile: Unified in spirit - Reduced Org gain (from 10% to 5%)
- Chile: Reduced Army attack of Patagonian Giants to 5% (from 10%), defense to 8% (from 10%) and breakthrough to 8% (from 10%)
- Chile: Reduced the miners representative building speed (from 10% to 6%) and its max efficiency factor (from 10% to 5%)
- Chile: Reduced conservative businessman civilian speed (from 15% to 10%) and its max efficiency factor (from 10% to 5%)
- TOA Shared: Reduced the minister of lands and colonizaition non-core-manpower to 4% (from 10%) and 6% (from 15%) from version 2. Increased global building slots gained (from 5% to 15%, and 25% for version 2)
- Chile: Reduced Minister of Economy and commerce trade laws cost (from -50% to -25%)
- Chile: Reduced defender of araucanian soverighnty factory output (8% from 15%)
- Chile: Reduced president of the central bank consumer goods reduction (to -5% from -10%)
- TOA: Reduced social economist consumer goods factor reduction (from -15% to -7%)
- Chile: Apostlic prefect of Araucania reduced factory output bonus (from 10% to 6%)
- Chile: Reduced Emperor Of France and the Americas attack core factor (from 15% to 5%) and core defense (from 20% to 10%), war support (from 15% to 10%), and stability (from 15% to 10%)
- Chile: Reduced Carabineros de Chile army core attack (from 10% to 5%) and core defense (from 15% to 7%)
- Chile: Reduced Christian Democrat pp gain (from 15% to 10%)
- Chile: Reduced Laizzes faire civ construction speed (from 20% to 10%). Reduces law cost reduction (from -50% to -25%)
- Chile: Reduced High Quality Nitrate bonus (from 10% attack to 5% attack)
- Chile: Utilize Famae Mil reduced by 1
- Chile: Reduced Carabineros de Chile Core attack (from 10% to 5%) and core defense (from 15% to 10%)
- Chile: Reduced factory output from opressed working class (from 20% to 10%) and consumer goods (from -15% to -10%).
- Chile: Reduced Francoist Model Defense (from 10% to 5%) and factory output (from 10% to 5%)
- Chile: Reduced Max attack bonus gain from Pan historic rhetoric (from 10% to 6%) and defense (from 10% to 6%)
- Chile: Reduced Max attack bonus gain from Pan historic rhetoric (from 10% to 6%) and defense (from 10% to 6%)
- Reduced max attack bonus gain from the francoist model (from max 10% attack to max 5% attack) and defense (from max 10% to max 5%)
- Shared focus tree: Reduced arty attack gained from heavy Guns industries (from 10% to 5%) and defense (from 15% to 10%). Gives 1 research boost instead of 2
- Chile: Spirit of the conquistadors now gives 6% breakthrough instead of 10% attack
- Chile: Fascist Theologian gives 8% pp instead of 15%. Other stats unchanged
- Chile: Reduced the true enemy factory output gain (from 10% to 5%)
- Paraguay: Reduced Flourishing Economy (from 20% output to 15%)

##################################
# Gameplay
##################################
- Brazil now has updated infantry equipment names and icons.
- Added an extra flag for US of Brazil
- Added some extra flags for forming the United Kingdom/Empires of Brazil/Portugal and altered an event so that Brazil can now annex Portugal rather than puppet them to form the United Kingdoms.
- Changed some icons for Uruguay & Paraguay

##################################
# AI
##################################
- AI no longer overwrites other countries' supply node motorization settings

##################################
# Modding
##################################
- Fix bug where on_ruling_party_changed sometimes didn't get the correct old_ideology_token
- Adding on_ruling_party_change_immediate on-action as a deprecated and unsafe backwards-compatibility for mods that rely on that behavior

##################################
# Bugfix
##################################
- Added missing text for America Decolonized achivement
- Fixed a typo for the DEF name for Nordic Defence council
- Fixed a rare crash caused by government in exile eating resources without freeing them
- Fixed an issue where the Chilean communist focus "Propose Closer Cooperation" wouldn't properly be able to target your subjects, thus preventing you from annexing the way you were meant to be able to.
- Fixed an issue causing the Swedish AI to enable all strategy plans
- "Brazil/Argentina makes aggressive moves on Uruguay" event no longer triggers when TOA is disabled
- Fixed bugs where research agreements would kick out members for both Argentina and the Soviets
- Fixed a bug for the fascist demagogue causing "Fascism on the rise" decisions to appear
- Fixed a bug where Argentina would retain wargoal on UK after taking the Falkland and South Georgia islands
- Fixed a bunch of local_resources modifiers in state scope that should have been state_resources
- An attempt to maintain our neutrality bypasses if you are communist
- Added missing flags for America do Sul formable (Brazil focus tree)
- Brazil - 'Anuae!' national focus now gives a locked template to prevent an exploit.
- Brazil - 'The International Crisis' national focus now sets the game rule 'can send volunteers' for Brazil.
- Uruguay: Removed ghost focus in Uruguay
- Paraguay: Fixed being able to take Mass Drafts before adopt minority languages
- Fixed an issue where Paraguay could join cominterm despite not being allowed to
- Generic "join" faction events can no longer be used to bypass "can_join_faction = no" rules
- Brazil - AI Brazil will join Allies on historical instead of sometimes ending up in the Comintern.
- Removed a character for Argentina which was causing problems with the fascist path.
- Removed slot in Nigers impassable terrain. Niger proper now is rural

Happy Map Painting!

Three Hearts of Iron 4 DLCs are suddenly completely free

Hearts of Iron 4 has been around for a long time now, but the 2016 game is still continually being updated and expanded upon by its creators at Paradox Interactive, even as the developer/publisher continues to put out other strategy options like Stellaris, Crusader Kings 3, and Age of Wonders: Planetfall. With the huge number of DLCs made available for the game over the last eight years, it might be tough to figure out which ones are necessary for getting the most out of the experience. Luckily, Paradox is making that decision a whole lot easier right now by making three Hearts of Iron 4 DLCs free to claim.


Read the rest of the story...


RELATED LINKS:

Hearts of Iron 4 to get a big free update with Trial of Allegiance

Two leading Paradox grand strategy games get sudden price hike

Huge Paradox Steam sale lets you try Crusader Kings 3 for free

Thank you for your Service | Spring Sale | Steam Store Update

[h3]Spring is Here and So Are Freebies for Hearts of Iron IV Fans![/h3]

As the flowers bloom and the world awakens anew, the Hearts of Iron IV team is thrilled to announce a Spring Sale celebration. Everyone knows that long military expeditions should start in the spring, so with campaign season upon us, we are excited to share not one, not two, but THREE DLCs for absolutely free: Death or Dishonor, Together for Victory, and Waking the Tiger.


It is clear that the Hearts of Iron IV: Starter Edition has become the go-to choice for newcomers, and is recommended by the veterans of our community for its comprehensive introduction to the vast and intricate world of Hearts of Iron IV. In our quest to continuously improve the gameplay experience for new recruits and seasoned generals alike, we've decided to integrate the above-mentioned three DLCs into the base game, ensuring every player enjoys a richer, more complete Hearts of Iron IV journey.

Our view is that while the experiences they contain add a great deal to Hearts of Iron IV, parts of the content within Together for Victory, Death or Dishonor and Waking the Tiger no longer match the scope and direction that has developed in the game over the last several years. In addition, there are numerous core mechanics that we would like to rely on in future content that are difficult to work with due to ownership limitations. By rolling these expansions into the core game, we open up new opportunities for utilizing the features they contain, and create new avenues for developing content our players are repeatedly asking for.

[h3]Why Redeem Now?[/h3]
As we incorporate these DLCs into the base game by the end of the Spring Sale (21st March), failure to update your game could lead to disruptions, such as save game incompatibilities. Redeem your free DLCs now to ensure your conquests and campaigns continue smoothly without a hitch.

[h3]How to Redeem:[/h3]
To claim your free DLCs, simply log into your Steam account during the Spring Sale 14th - 21st of March and visit the Hearts of Iron IV store page. From there, navigate to the DLC section where you'll find Death or Dishonor, Together for Victory, and Waking the Tiger ready for redemption.


[h3]FAQ[/h3]

Question: Will I receive a refund for the DLCs that are now free? Answer: No, if you have recently purchased any of them, here is the Steam refund policy: DLC bought from the Steam store can be refunded within fourteen days of purchase, provided that the underlying title has been played for less than two hours since purchasing the DLC.

Question: Does this mean that Hearts of Iron IV development has stopped? Answer: On the contrary, this will help future development as we can assume that all players now own the first 3 DLC.

Question: What happens to my saved data when the DLCs integrate into the base game? Answer: If you didn't possess the DLCs when creating your save file, it will become corrupted and unusable once they are integrated on March 21st.

Question: Why is Starter Edition still available when the DLCs included in it are free? Answer: Once the Spring Sale has concluded on 21 March, we will be converting the Starter Edition to the current base game. For now, the Starter Edition remains a convenient way to access the base and three free DLCs. So that new players don’t have to redeem the DLCs one by one. The Starter Edition is also currently available with a price reduction to match the base game price.

[h3]Spring Sale Discounts[/h3]

Base Game
  • Hearts of Iron IV 70% off
  • Hearts of Iron IV: Starter Edition 76% off
Expansions
  • Hearts of Iron IV: By Blood Alone 30% off
  • Hearts of Iron IV: No Step Back 30% off
  • Hearts of Iron IV: La Résistance 50% off
  • Hearts of Iron IV: Man the Guns 50% off
Country Pack
  • Hearts of Iron IV: Battle for the Bosporus 50% off
Music & Model Packs
  • Hearts of Iron IV: Eastern Front Music Pack 50% off
  • Hearts of Iron IV: Eastern Front Planes Pack 50% off
  • Hearts of Iron IV: Allied Speeches Music Pack 50% off
  • Hearts of Iron IV: Radio Pack 50% off
  • Hearts of Iron IV: Sabaton Soundtrack 50% off
  • Hearts of Iron IV: Sabaton Soundtrack Vol. 2 50% off
  • Hearts of Iron IV: Allied Armor Pack 50% off
  • Hearts of Iron IV: Axis Armor Pack 50% off


[h3]Country Packs - Steam Store changes[/h3]

Hello, Community Manager Katten here, I have some updates regarding the Steam Store. We've taken your feedback to heart regarding the clarity of Trial of Allegiance as a Country Pack. As a result, we've decided to rename both Trial of Allegiance and Battle for the Bosporus to include "Country Pack" at the beginning of their names. Please see the changes below:

  • Hearts of Iron IV: Trial of Allegiance > Country Pack - Hearts of Iron IV: Trial of Allegiance
  • Expansion - Hearts of Iron IV: Battle for the Bosporus > Country Pack - Hearts of Iron IV: Battle for the Bosporus

Reception & Thoughts | Patch 1.14.2 [Checksum fbf7]

Greetings all!

Today marks the first dev diary since the release of Trial of Allegiance, so we’ll be looking back over how things went, and community reactions in a little more detail than usual. While I would have loved to have some data on player choices and interactions for today’s diary, our analytics engine is busy chugging away. So, we’ll have to hold off on that until the machine spirit has assessed the incoming preponderance of data.

[h3]The Elephant in the Room[/h3]
It would be hard to talk about Trial of Allegiance without first mentioning that we’re acutely aware of its critical reception from fans. I see no reason not to be transparent about this, and I’m going to use today as an opportunity to talk about what it means to us and how we analyze reactions, so let’s dive into some of the facts:

[h3]Everything’s on Fire![/h3]
Well, actually no. Trial of Allegiance has thus far been one of our most stable releases in terms of bugs and player-encountered issues. This doesn’t mean there aren’t bugs: stuff always creeps through, but as you may have noticed by now, we’ve had an Open Beta running with a patch scheduled sometime today. The patch notes will be attached to the end of this document. Furthermore, we have another patch scheduled in next week to give us a chance to tackle more complex problems.

Due to the low incidence of bugs in the ToA content, we’re spending a bit more time on general improvements and things folks thought were lacking.

Developer’s Perspective: bugs are defects in the game - errors or unforeseen complexities that render part of the experience to not work as intended. We don’t usually consider design choices or outdated content as bugs unless they cause the first statement to apply, since that evaluation is often subjective.

[h3]Circles Within Circles[/h3]
Our steam review score has taken a fairly heavy beating on Trial of Allegiance. Reviews on DLCs are notoriously hard to draw accurate conclusions from, as very few people tend to leave reviews compared to the overall number of people who bought a DLC. Trial of Allegiance is particularly notable in that regard, as there are fewer reviews overall than we would normally expect. It’s absolutely possible to theorize behind why that is, but that’s all those are: theories.

That said, we read every review. Aaand it’s quite hard, tbh. Being a venerable ancient of the internet, I could wax lyrical on toxicity, vocabulary, and dissociation, but at the end of the day folks leave reviews for a reason. The language they use isn’t as important as the sentiment they’re trying to convey, even if they don’t always know the right way to do it.

What we try and do, therefore, is to try and don our armor of not-taking-things-too-personally, and group negative reviews by common themes or sentiments.

For Trial of Allegiance, we assessed clear ‘meta’ groupings in order of weight*:

- Unhappiness about recent regional currency price adjustments
- Unhappiness about the price of the country pack
> Compared to other HOI4 expansions
> Other
- Bought it but wanted something different
> New mechanics, or
> A european expansion
- Unhappy with the quality of the release
> In relation to specific issues;
> In relation to mods
> Unclear/Unintelligible
> Unclear/Horrendously offensive

*This requires looking at global reviews, not english-language only: something we take quite seriously.

The exact weighting here changes a lot over time, but suffice it to say that the top grouping is significantly larger than any of the others, and the last grouping vice-versa.

But hang on, does this just mean we’re being review bombed by angry interest groups? Well, that would be a nice easy assumption that allows us to feel good about ourselves and go home for supper, but there doesn’t seem to be any coordinated effort here as far as we can tell.

What we can tell here is that folks commonly leave reviews for reasons unrelated to the content we made.

So, these are the findings. So far these have been presented as factual; now we take a more subjective view when it comes to reacting to the findings.

[h3]Regional Pricing[/h3]
This one was a little unexpected, though in hindsight it shouldn’t have been. Looking back over recent reviews on our other expansions, we see the same trend.

In January, Paradox made efforts to normalize pricing across various currency regions according to (as I understand it) a standard used by Valve. On HoI, we saw this as a mostly administrative change, and did not, I think, ask enough questions about the effect it might have on our game-specific player base.

I am not promising any sweeping changes here for decisions that have already been made. What I can say however, is that we will not be treating any such changes as administrative in the future. We will be doing our due diligence.

[h3]General Pricing[/h3]
A little more expected, perhaps, but with some important notes. The vast majority of complaints about the pricing of this release came with comparisons or in relation to other content we’ve released in the past.

While it overlaps a little with the next topic, I feel like we could have been clearer with setting expectations about what a country pack is.

Another observation here is that our fanbase seems to attach more importance to the consistency of expansion prices than we tend to. A lot of the comparisons we’re seeing are equating content made many years ago or at a completely different scale to Trial of Allegiance.

[h3]Wanted Something Different[/h3]
This one is a real games-industry conundrum. Traditionally, if you bring something to market that doesn’t interest everyone, the uninterested ones avoid it. Not so here.

We knew that South America would be a divisive topic amongst the fanbase: some regard it as important, some do not. We calculated that this would make these nations perfect for a country-pack release instead of a full expansion - including mechanics in something that may not interest everyone would put fans in the situation of having to purchase something they did not want.

And, uh, that backfired a bit. Overwhelmingly, reviews in this category are asking where the mechanics are, or why we’re spending time on X instead of Y.

Importantly though, we aren’t gonna change that. We will sometimes have country pack releases, and they will not contain mechanics, though perhaps there’s some middle ground for tech/unit/other additions.

This all comes with a big but: the Juno team who created Trial of Allegiance are not the only ones working on HOI4. Creating content packs is not being done at the expense of other things. We aren’t ready to talk about exactly what’s coming yet, but simply put: we have mechanical expansions in the pipeline that are being built at this very moment. Outside of expansions, we have even more big stuff happening for HoI in the very near future. Watch this space.

Developer’s Perspective: Even if we wanted to, making two mechanical expansions in parallel would be a significant technical challenge. Some games are built to make that easy! HOI is not one of them.

[h3]Quality of Release[/h3]
This is predominantly the stuff that reviews traditionally focus on. Was the delivered content good/bad/neutral? The nature of this is subjective, and these reviews are really where we can act by making changes and fixes. Below you’ll find the patch notes for our first iteration on ToA’s content, with more to come soon.

Overall what we’re seeing from players that stated an active interest in South America is a trending positive reaction. There are some key problems raised to us from highly invested players, which we’ll do our best to address. There are learnings we want to take into future country packs or war effort patches, including but not limited to:
  • Shared branches were one of those things that made sense at the time, but in hindsight we should have avoided.
  • People love map changes more than I thought humanly possible.
  • Power creep is real, and we should have a balance reckoning sooner rather than later
  • We can do more with units, tech, and non-focus content without being explicitly ‘mechanical’ in nature. This was sort of on our radar already, but player feedback confirms that.

As I mentioned above, this has been a very bug-light release, but if an issue is plaguing you then please let us know through the usual channels, and we’ll spend any time left over on making other improvements to ToA’s content.

—-----------

[h3]Stuff That Doesn’t Really Help[/h3]
Reviews that are empty/irrelevant/insulting/contain mysterious dwarven chanting are not going to be useful to us. When I say that we read all reviews, I’m not kidding - but if there’s no actionable text, we can’t do anything with it. Of course, it is your right to maintain a practice of critical ambiguity, I’m just saying it won’t produce results.

Reviews and comments that set up a strawman and try to assign a motive to the decisions we make serves only to create a rift between developers and community. We love this game as much as you do, and while it would be naive of me to assume that every discussion can be equally polite and constructive, I do believe that it is better if we let people represent themselves.

Of course, the vast majority of you understand this.

[h3]In Conclusion[/h3]
From my perspective, team Juno had a cracking debut release, and I’m beyond proud of what they accomplished. The strategic side of things is where we’ve fallen short, and that is my cross to bear.

Finally, the reason I’m saying any of this stuff is to give you folks some context. This is hopefully an insight into the thought process that collectively happens behind the scenes at HoI HQ.

I’ll be around to try and answer any questions!



Below, you’ll find the patch notes for the update coming sometime today:


################################################################
######## Patch 1.14.2 "Bolivar" #########
################################################################

##################################
# Bugfix & Gameplay Additions
##################################
- Presets in the equipment designer should not be blocked because of so-called negative stats
- Blockade runner now requires fighting with at least one >37 knot ship
- Added a decision for fascist Chile after completing the focus "Forge a New Chilean Identity" to change the national flag to the Patria Vieja based one, due to popular demand.
- Added Felipe Molas López as advisor for Paraguay
- Valentino Riroko Tuki's trait has been buffed, and RAP now gains slightly more things when released and chosen to be played as a part of the Araucanian-Chilean civil war.
- Blockade runner is now actually obtainable
- Flourishing economy for Paraguay no longer expires
- Revenge for the Triple Alliance and Rekindle old gripes now gives wargoals against both actors in a civil war if BRA or ARG is in a civil war
- Fixed an issue where two designer companies for Chile wouldn't have icons with AAT disabled.
- Fixed a bug where Bartolome Blanche would go to the revolting side in the Araucanian civil war despite the non-aligned side still meeting all the requirements to keep him.
- Fixed an issue where taking any of the Promote Spanish Immigration decisions as Chile would permanently block the player from taking any further immigration decisions.
- Support the Spanish republicans no longer spams the error folder
- Historical AI behavior setting for Uruguay no longer disallows achievements
- Fixed an issue where Paraguay could take a focus before taking the prerequisite focus
- You no longer require French Somaliland for the Chilean empire achivement
- USA should no longer guarantee Monroe countries in addition to having the Monroe spirit if Trial of Allegiance is on, unless Tension is > 90%
- Replaced some Uruguayan spirit icons with nicer ones
- Italy now joins the war when France proper is being invaded by Axis troops, or on the historical date
- Reshuffled priorities for building slots for URG/PAR to make it less likely that the capital hits the 25 slot limit
- Paraguay river navy gets properly removed upon capitulation
- Fixed Oscar Escudero Otárola having his name backwards
- 'Reach out to Soviets' in the Argentina tree now checks if the Soviet Union is communist.
- Election event will now only fire if Brazil has completed 'Repeal the National Security Laws'
- Made the requirements to get Senor Hilter slightly easier.
- Added the correct Mechanized tech icons for Brazil
- Fixed an issue where Argentina and Chile could not use their modern small aircraft icon for carrier aircraft.
- Added a fix so you can now see that Prestes will become country leader with the 'Align with Moscow' trait.
- Added a check to Argentina's 'Support the Spanish Republicans' focus so it can only be taken if the Spanish Republic exists.
- some more portrait tweaks for minvervino, valentino and dartnell
- Added a check to the Juan Peron focus to make sure he is still recruited. Also added tooltip to event to make it more apparent he will not be available.
- Argentina can now peace out all UK allies when taking the Falklands
- Modified requirements for 'Revise Treaty of Roca-Runciman' in Argentina focus tree. Now accessible to communists after civil war.
- New Edelman portrait added and minor tweaks to previously existing portraits
- Fix for the Cisplatine war achievement not working.
- Fixed snake smoked achievement file names.
- Nerfed some of the recruitable population and supply in Communist Argentina
- Merged two instances of a duplicated Brazilian admiral/advisor
- Added fix to prevent elections from firing if Vargas is still country leader
- Eugenio Gomez portrait updated to show the right person
- Neglected state and Cangaco state modifiers will now be removed when another country owns the state.
- Fixed an issue that was preventing players from inviting countries to the Org of American states faction and made it easier to see how to integrate countries into US of South America.
- Updated some focuses that were not adding cores to new states.
- Added a fix to make sure that Support the Spanish Nationalists isn't available if they win the civil war
- Added chief of army for those without ToA for Argentina
- Removed "Fascism on the rise" decisions for Argentina
- Made Fascist demagogue advisors available from game start in Argentina
- Brazil and Argentina now have full access to their respective intel agency icons
- Improved tooltip for Align with Moscow focus
- Beneath the shadow of the Triple Alliance and Rekindle old gripes no longer instantly white peace PAR/URG, giving them the option of continuing the war without being teleported back
- Fixed confusing Tooltip for blockade runner
- Peru can no longer go to war with Ecuador if subject
- Chile can no longer create their own faction is subject
- Mexico can no longer invite Peru to their faction if they are at war with Ecuador
- Normandy is now part of Chile's decisions to core France
- Manuel A. Rodriguez no longer has a duplicated localization key and is recruited when ToA is disabled.
- Added fix that prevents players from taking "Demand Compensation From Spain" if Spain does not own Equatorial Guinea
- Fixed an issue with Argentina's starting plane having the wrong icon.
- Fixed a bug where "TAG makes aggressive moves on Uruguay" event fires twice
- URSAL focus now grants cores to Brazil
- Fixed a bug which required reloading the game to show hidden Senor Hilter focuses


##################################
# AI
##################################
- AI now motorizes supply hubs if needed, even if they are controlled by allies or puppets
- The ai should no longer be as willing to send volunteers to the Kingdom of Araucania and Patagonia for all of eternity.
- Limiting some italy ai strategies for only when in faction with germany


##################################
# Modding
##################################
- Removed the check on negative stats that disabled create_equipment_variant and AI equipment creation


##################################
# Stability & Performance
##################################
- Improve performance in resource computation.
- Various minor optimisations across the game (infrastructure etc)

Trial of Allegiance Available NOW!

Generals!

Trial of Allegiance is now Live, and with it comes the Fury of Brazil, Chile, Argentina, Paraguay and Uruguay!

Join the fight to turn the tides of war, or to give South America a new path through History!

With it comes bug fixes, balance changes and even more content in the free "BOLIVAR" update



https://store.steampowered.com/app/2695150/Hearts_of_Iron_IV_Trial_of_Allegiance/


For Version Rollback, see this post.

For known issues with the "BOLIVAR" patch, click here.