1. Hearts of Iron IV
  2. News

Hearts of Iron IV News

Spring Sale & HOMELAND Bundle! - [Sale ended March 23rd]

[h2]Sale ended March 23rd[/h2]

Generals!

Info from the front lines shows that the Steam Spring Sale is operating massive discounts up to 75% on everything Hearts of Iron!

Discounts on top of discounts for you to get the DLCs you want, from the 16th - 23rd! Like the new Homeland Bundle that brings the frontlines to your doorsteps with Battle for the Bosporus and La Résistance at an even larger discount!

[h3]Bundles[/h3]
  • Hearts of Iron IV: Homeland Bundle Additional 20% off
  • Hearts of Iron IV: Ultimate Bundle Additional 10% off

[h3]Base Game [/h3]
  • Hearts of Iron IV: Cadet Edition 75% off
  • Hearts of Iron IV: Starter Edition 75% off

[h3]Expansions[/h3]
  • Hearts of Iron IV: No Step Back 20% off
  • Hearts of Iron IV: Battle for the Bosporus 50% off
  • Hearts of Iron IV: Death or Dishonor 50% off
  • Hearts of Iron IV: Together For Victory 50% off
  • Hearts of Iron IV: Waking the Tiger 50% off
  • Hearts of Iron IV: La Résistance 50% off
  • Hearts of Iron IV: Man the Guns 50% off

[h3]Music & Model Packs[/h3]
  • Hearts of Iron IV: Eastern Front Music Pack 30% off
  • Hearts of Iron IV: Eastern Front Planes Pack 30% off
  • Hearts of Iron IV: Allied Speeches Music Pack 50% off
  • Hearts of Iron IV: Radio Pack 50% off
  • Hearts of Iron IV: Sabaton Soundtrack 50% off
  • Hearts of Iron IV: Sabaton Soundtrack Vol. 2 50% off
  • Hearts of Iron IV: Allied Armor Pack 50% off
  • Hearts of Iron IV: Axis Armor Pack 50% off

War Effort - Operation Pike Patch 1.12.11 [Checksum 92f5]

Generals!

Operation Pike is rolling out with plenty of new bug fixes, Modding Support, Balance Tweaks and changes for our Canadian comrades in the North!

The patch will be live on Steam today, but the Microsoft patch is unfortunately delayed until March 14th, sorry about that!



[h3]Feature[/h3]

- German, Japanese and British trees will now hide obsolete branches if the related game rule is turned on.
- French and USA focus trees will now hide obsolete branches if the related game rule is turned on.
- Added a new alt-history branch to Canada's Communist path, allowing further reduction of the Great Depression, wargoals on the United States, and various other benefits, at the cost of being unable to join or create factions


[h3]Balance[/h3]

- Germany now begin with 80 transport planes, from 4


[h3]Gameplay[/h3]

- Tweaked Ethiopian Balance of Power, to decrease risk of country collapse
- Made coring decision for Italo-Ethiopian empire available when controlling, rather than owning, states
- Made it possible to move capital to Jerusalem after Axum for Ethiopia
- Made it possible for Ethiopia to collaborate with Italy as Monarchy as well as Fascist
- Improved Regional Supply depots National Spirit for Ethiopia
- Made multiple investments at the same time possible for Ethiopia
- Added camelry to Sultanate of Aussa


[h3]UI[/h3]

- Now the disabling of construction of railway lines on the map will remove them from construction UI.
- Delete-building button should now be visible/usable on UI-scaled clients
- Now, if you hover mouse over an invasion arrow, the whole path will be visible even if it is overlapped by another one.
- Visual improvement of the create faction window.
- Now the army theater groups will show the reinforcement priority.


[h3]Modding[/h3]

- Removed deprecated trigger pc_is_state_outside_influence_for
- State level production speed modifiers now have the correct loc keys


[h3]Bugfixes[/h3]

- Changed the "repair_speed_infrastructure_factor" modifier description to accurately reflect its actual effect
- Fixed creation of unbuildable plane variants by create_equipment_variant effect.
- Focus tree screen will now properly refresh when something changes the display - like when the player chooses a branch and it hides the other ones.
- Fixed the exploit of ignoring the special forces cap when changing army templates.
- Game rule "Show Obsolete Branches in Focus Tree" no longer requires any DLC.
- Motorized rocket artillery fuel usage increased from 0.12 to 1.2 to be in line with Trucks
- Fixed the missing description for all none-Italian countries receiving the end News Event for the Fate of Mussolini Event chain
- USA no longer hires both communist and fascist advisors without DLCs
- Events and focuses which invite all un-faction-ed countries of a specific ideology to a faction will no longer target subjects (this affects Spain and the Soviet Union currently)
- Fixed issue in which Italian Aircraft Designer CRDA-CANT would require the wrong Naval Designer to be active. It now requires CRDA Naval Designer as intended.
- Octavian Goga will now correctly become country leader on completion of the National Christian Party focus.
- The name of peace conferences will appear in the correct language after language changes during peace conferences.
- Fixed issue so that now Italian partisan general Ada Gobetti is properly cautious.
- Obsolete Soviet AI plan "Alternate" has now been purged.
- Build Cost equipment stat modifiers now display the correct color for a bonus (green for negative, red for positive)
- Fixed extra word in Alpine Supremacy description
- Fixed typo in Bulgarian Re-integration Campaign
- Fixed issue with Costanzo Ciano Light Cruiser Class granted by Italian focus Flotta d'Evasione when Man the Guns DLC was not active.
- Fixes to Canada's communist's path focuses



As always, we appreciate all the feedback you provide us, and if you encounter any issues with the game, please fill out a Bug Report so we can look into it!

And if you haven't already, let us know what you think of By Blood Alone here on Steam or over on the Forums!

As always, you all have a great weekend and enjoy your day!

War Effort - Operation Pike Open Beta [1.12.11] Checksum 66ce

Generals!

With the beginnings of March comes a new open beta from our glorious factory! With this patch comes quite a few bugfixes, some gameplay tweaks, added features, and a special addition for our Canadian Comrades!

Listed below are all of the changes (which is subject to change where necessary) that are now live on an open beta branch. Feel free to give us feedback on these planned changes in this thread, or in our Discord!

[h3]Feature[/h3]

- German, Japanese and British trees will now hide obsolete branches if the related game rule is turned on.
- French and USA focus trees will now hide obsolete branches if the related game rule is turned on.
- Added a new alt-history branch to Canada's Communist path, allowing further reduction of the Great Depression, wargoals on the United States, and various other benefits, at the cost of being unable to join or create factions


[h3]Balance[/h3]

- Germany now begin with 80 transport planes, from 4


[h3]Gameplay[/h3]

- tweaked Ethiopian Balance of Power, to decrease risk of country collapse
- Made coring decision for Italo-Ethiopian empire available when controlling, rather than owning, states
- Made it possible to move capital to Jerusalem after Axum for Ethiopia
- Made it possible for Ethiopia to collaborate with Italy as Monarchy as well as Fascist
- Improved Regional Supply depots National Spirit for Ethiopia
- Made multiple investments at the same time possible for Ethiopia
- Added camelry to Sultanate of Aussa


[h3]UI[/h3]

- Now the disabling of construction of railway lines on the map will remove them from construction UI.
- Delete-building button should now be visible/usable on UI-scaled clients
- Now, if you hover mouse over an invasion arrow, the whole path will be visible even if it is overlapped by another one.
- Visual improvement of the create faction window.
- Now the army theater groups will show the reinforcement priority.


[h3]Modding[/h3]

- Removed deprecated trigger pc_is_state_outside_influence_for
- State level production speed modifiers now have the correct loc keys


[h3]Bugfix[/h3]

- Changed the "repair_speed_infrastructure_factor" modifier description to accurately reflect its actual effect
- When adding a production line, initial efficiency is now only set for slots that have an active factory.
- Fixed creation of unbuildable plane variants by create_equipment_variant effect.
- Focus tree screen will now properly refresh when something changes the display - like when the player chooses a branch and it hides the other ones.
- Fixed the exploit of ignoring the special forces cap when changing army templates.
- Game rule "Show Obsolete Branches in Focus Tree" no longer requires any DLC.
- Motorized rocket artillery fuel usage increased from 0.12 to 1.2 to be in line with Trucks
- Fixed the missing description for all none-Italian countries receiving the end News Event for the Fate of Mussolini Event chain
- USA no longer hires both communist and fascist advisors without DLCs
- Events and focuses which invite all un-faction-ed countries of a specific ideology to a faction will no longer target subjects (this affects Spain and the Soviet Union currently)
- Fixed issue in which Italian Aircraft Designer CRDA-CANT would require the wrong Naval Designer to be active. It now requires CRDA Naval Designer as intended.
- Octavian Goga will now correctly become country leader on completion of the National Christian Party focus.
- The name of peace conferences will appear in the correct language after language changes during peace conferences.
- Fixed issue so that now Italian partisan general Ada Gobetti is properly cautious.
- Obsolete Soviet AI plan "Alternate" has now been purged.
- Build Cost equipment stat modifiers now display the correct color for a bonus (green for negative, red for positive)
- Fixed extra word in Alpine Supremacy description
- Fixed typo in Bulgarian Re-integration Campaign
- Fixed issue with Costanzo Ciano Light Cruiser Class granted by Italian focus Flotta d'Evasione when Man the Guns DLC was not active.



As always, we appreciate your continued feedback, if you have more suggestions make sure to suggest it over on the Forums, where you can also fill out Bug reports for issues you come across.

That should be it from us today, make sure to have a great weekend everyone!

Operation Sabre Patch 1.12.10 [Checksum - 0f26]

[h2]Generals![/h2]

With Operation Sabre comes plenty of new bugfixes, some attention towards Bulgaria and Romania, and the portions to your Career Profiles we outlined in our Previous Developer Diary

Listed below are all the changes, (Unchanged from the Open Beta) we appreciate all of your feedback and look forward the future!

[h3]Feature[/h3]
- For easy and very easy difficulties, AI countries will transfer a part of their Peace Score to the human player(s)
- Puppets will transfer a part of their Peace Score to their Overlord (can be disabled with custom game rules)
- Faction members will transfer a part of their Peace Score to their Faction Leader (can be disabled with custom game rules)
- Countries with a low war participation score will transfer all their Peace Score to other countries (can be disabled with custom game rules)
- Make peace score redistribution game rules disabled by default


[h3]Balance[/h3]
- Prussia of the Balkans rebalanced slightly, and more of the modifiers now scale as the spirit is upgraded
- Bulgaria now begins with the Mountaineers tech unlocked
- Bulgaria: National Railway Lines now take 35 days, from 70. Added two mutually exclusive focuses after this, choosing between exploiting aluminium resources (16 Aluminium) or natural gold deposits (stability + civ)
- Integrated designers navy spirit no longer gives double bonus and only gives research bonus for ship modules now
- Romania: several new focuses added which enable the possibility to manipulate which country leader will run the fascist party
- all countries will now build carrier aircraft if they have carriers, countries with low military factories are less likely to spend too much on fighters
- increased carrier aircraft wanted buffer for countries with carriers to 1.5x total deck space


[h3]UI[/h3]
- Fixed various issues with tech tree on different resolutions
- Bulgaria's default UI colour (used for allegiance/country unit banners) is now the same as their starting country colour
- Main menu Social Media buttons update


[h3]AI[/h3]
- Added some scripted AI desires for land doctrines
- Fixed bug in how AI prioritises its construction queue
- Stop AI from queueing up more naval bases and railways if they are already waiting to be upgraded
- Italy will now be much less active on the French front for the first months of the war, unless France are losing badly, or Germany is under threat
- AI will check if it should afford the monthly cost of Improve Relations before attempting it
- USA colorado class battleships now obsolete in 1936


[h3]Modding[/h3]
- add is_hired_as_advisor = yes/no trigger
- Make has_resources_in_country accept extracted and buildings parameters
- Add get_supply_vehicles and get_supply_vehicles_temp effects and triggers to check the number of trucks and trains
- Make the following triggers neutral - meaning they won't impact the outcome of the trigger block they are in : log, set_temp_variable, print_variables, round_temp_variable, clamp_temp_variable, subtract_from_temp_variable, multiply_temp_variable, divide_temp_variable, clear_temp_array, add_to_temp_array, remove_from_temp_array, resize_temp_array, find_highest_in_array, find_lowest_in_array


[h3]Bugfixes[/h3]
- Improved requirement tooltips for Mare Nostrum decision.
- Random country selection disabled when loading ironman saves
- Fixed incorrect dates for 1938 engine and armour techs
- Bulgaria's unit names now use the spelling 'Diviziya', from 'Divizija'
- Fixed issue in which Germany would get twice the amount of research bonuses via the focus "Treaty with the USSR"
- early cruiser hull no longer unlocks cruiser armour
- Aircraft Bomb tech now unlocks torpedoes
- Fixed incorrect role settings for amphibious drive module
- Fixing typo in Adopting Rumantsch country flag in Switzerland
- fixed incorrect templates for RO.57 aircraft
- Fix the capture and subsequent consequences for operatives when they get spotted on offensive missions
- Small fixes to Romanian focus tree additions


That should be it for us today! If you encounter any issues with Today's patch, make sure to leave a Bug Report and we appreciate you all enjoying the game :)

Also make sure to check out the updated roadmap!