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Hearts of Iron 4's next DLC will let you split Soviet Russia into 29 separate entities

Hearts of Iron IV is continuing its long march towards the release of its upcoming No Step Back expansion and the free 1.11 Barbarossa update. The strategy game's recent series of developer diaries have been looking at changes coming to the new star of the show - the Soviet Union.


The changes coming to this country are so extensive that the project needed its own design team, and we imagine part of this is to do with the fact that it's now possible to split up the USSR into 29 separate states. These represent a myriad of nations that existed prior to the Soviet Union's official formation in 1922, as well various socialist republics that formed during the Russian Civil War.


Many of these will only be released via a peace deal, but there are some branches across various focus trees that can bring these new nations about as well. A view of the map with all 29 states can be seen in this week's dev diary, which focuses on the non-communist options coming as part of the No Step Back expansion. This built on last week's diary, which looked into alternative socialist options if the player feels like ousting Stalin and going in a different direction to the (free) historical route.


Read the rest of the story...


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Hearts of Iron 4's game director is moving on to a secret project that's "not Hearts of Iron 5"

Hearts of Iron IV's AI is so good, the devs sometimes need to handicap it via code

Hearts of Iron IV is a grand strategy game that attempts to offer the ultimate World War 2 sandbox. Through historical and plausible alt-history options, it allows you - in each individual game - to fight your own version of the Second World War, and tell your own stories of an alternative greatest generation.


But with the player taking charge of only one out of dozens nations that existed in 1936, making sure the rest of the world behaves in a manner that facilitates an engaging and believable narrative is an on-going struggle. In many cases, the developers have intervened directly; it seems the UK was so good at beating Italy in North Africa, for example, the team had to hard-code a solution that rendered them less effective.


Reddit user drefvelin on the Hearts of Iron IV subreddit discovered a line of code while looking at the AI files for a mod they are creating, called "ENG_please_stop_stomping_italy_so_hard_in_africa_ty". The gist of the code ensures that Great Britain and any dominions (if controlled by the AI) don't put too many troops into North Africa to ensure that the Italian AI has a fighting chance of winning the theatre. "These kinds of AI directives are usually there for a few reasons... [for instance] to control pacing," Hearts of Iron IV game director Dan Lind tells us.


Read the rest of the story...


RELATED LINKS:

Hearts of Iron 4's new trains have guns now

Here's your final look at Hearts of Iron 4's new supply system - now with trains

Hearts of Iron 4's game director is moving on to a secret project that's "not Hearts of Iron 5"

Dev Diary - Soviet Union: Part Three

“Comrade Bratyn, you have been found guilty of counter-WW2 activity. You have been seen consorting with citizens and even figurehead ideologues of the Imperator team. Undeniable proof of work -by your hand- can be seen in publications by this group of dissidents made over the course of the past year. You do not fool us. We know “Drikus” is just another alias you use.

“Your attempts at shirking your duties to the Team will not be tolerated. Discussion of the Classical Period is wholly unacceptable behaviour for a HoI4 citizen; publication of treasonous material is a crime far, far worse. You are hereby stripped of your rank and sentenced to the mines in HoI-beria. Perhaps a year’s hard labor working on good, proper WW2 material will enable you to see the errors of your ways, and rehabilitate you sufficiently to regain your previous liberties.

“Comrade Bratyn, I will not welcome you back. You were foolish to think you could ever leave, in the first place.”

Hello everyone, and welcome to the third (yes you read that right) dev diary on the Soviet Union focus tree! And yes, in the words of a famous hero who fought valiantly and sacrificed himself for the defense of Earth some 25 years ago: “Hello boys! I’m baaaaaaaaaack!” Not to worry, though! Unlike Russel, I’m not here to destroy the project by dealing catastrophic damage to the superweapon that is this very next DLC that we’re unleashing upon a collection of RVs near a remote and officially non-existing military base in Nevada the world. That requires backbone, and we’re not allowed to have one of those here in HoI-beria.

It has already been explained in previous DDs that the sheer size of the Soviet tree has meant multiple CDs have been slaving away working proudly on it. This has been doubly the case for the non-Communist branches (which the eagle-eyed among you already noticed in last week's diary must lurk off to the side of the picture you were shown): the collection of CDs that have contributed to these have almost been as numerous and varied as have been the groups comprising the White Movement that inspired the branches... *Laughs nervously, glancing at his room’s locked door* While I initially was given some background features to toil away on, I eventually was drafted into this group of laborers-- *Glances at the silhouettes of guards visible through the window in the door, sweating this time and continuing in an excessively loud voice* ...Erhhh, I-I mean, I volunteered for this honorable task to contribute in some small way to the ever-increasing glory of the HoI4 Team, which has so graciously and mercifully deigned to allow me to prove my unceasing loyalty through my labor! *Sweats profusely* ...I, uh, am also proud to have volunteered as… as spokesman for this assembled group of CDs, and tell you all about what we’ve been doing!

*Clears throat raspily* Very well, let’s get started.



[h2]The Exiles[/h2]

In 1936 the so-called White Movement was in shambles. Despite extensive international support, the Bolsheviks had eventually defeated the loose and diverse anti-Communist coalition (who really only agreed on one point: that the communists must be defeated) that vied for control of the country in the Russian Civil War. With many of their leaders dead, much of the remnants of the Whites fled the country rather than be purged. Many of these fled to Manchuria, which in the early 1930s was invaded and occupied by the Japanese.

In the years afterwards these exiles in Manchuria were supported by the Japanese to cause problems for the Soviets across the border (including such intrepid endeavours as erecting a giant neon swastika 3km from the Soviet-Manchurian border). While certainly not the only collection of White exiles in the world, they were the only ones to be in any conceivable position to do any material damage whatsoever to the Soviet state. If an anti-Soviet uprising was to take place, it would therefore likely be in the old White-controlled areas of the Far East and Siberia: far from the tightly-controlled industrial areas of the far west of the Soviet Union, and where Japanese equipment and support would be most forthcoming.

Are you up for the challenge of ousting the Bolsheviks after all, guiding the nation through an Electric Boogaloo of Russian civil wars, reinstating the Romanovs, and, finally, returning its former Glory to the Russian Empire?

[h2]The Build-Up
[/h2]
If so, the only way to affect such a drastic change by the mid-1930s is through civil war.

In many ways the build up to the Civil war for the Nationalists and the Tsarists plays similar to the Communist Opposition build ups, albeit with a somewhat different touch. The red army is highly politicized so you will find it harder to actually gain a large following there, and you won’t get any support from the NKVD either. But let’s look at the “pre-civil war” part of the tree:



This part of the branch all revolves around various ways in which to prepare for the civil war: obtaining equipment, units, factories, national spirits, decisions, and even advisors for when the civil war kicks off. At the same time, decisions allow you to spread your influence (starting in the Far East) throughout the Soviet Union, readying states for an uprising to coincide with crossing the border from Manchuria. Despite this preparatory work, however, the Soviets have solidified their power tremendously over the past 20 years, and this war will be a challenge.




[h2]Religion[/h2]

One way of preparing for the continuation of the counterrevolution, and undermining communist support, is to gain the support of the church. Some of the Orthodox Church’s bishops (‘metropolitans’) had fled abroad rather than cooperate with such a militant atheist government as Stalin’s. Others elected to stay, and in 1927 Patriarch Sergy issued a divisive Proclamation on behalf of the Russian Orthodox Church that professed absolute loyalty to the Communist government of the country. Many metropolitans broke communion with him as a result. Despite the proclamation, 1931 still saw the destruction of the Cathedral of Christ the Savior in Moscow, to make room for a colossal Palace of the Soviets. These are the kinds of decisions that need to be overturned to return faith and religion to the central position that it deserves in Russian society, providing suitable rewards accordingly.



Eventually, you may begin the war:


As stated, it will not be easy, and the Soviets enjoy a tremendous military and industrial advantage over you. You will have to make intelligent use of your resources and subversive activities to level the playing field even slightly and make an unlikely victory happen. Luckily, the possibility of foreign aid exists, though even this may not be enough. The final ‘ace in the hole’ is swallowing your pride and making the Japanese an offer they cannot resist: the elimination of a rival power to their northwest, major territorial gains on the Pacific coast, and even the installation of a subject regime in the power vacuum their rival’s collapse would create… All this might buy their direct involvement, but the price is very high...


[h2]Consolidation[/h2]



Once the civil war has been won, it is now time to consolidate your power, rebuild the war-torn nation, and replace the White provisional government with the more stable will of a Romanov. This calls for the convening of a Zemsky Sobor, who will elect Tsar Vladimir I to this position. These focuses (and some of the later religious branch’s focuses) also will also spark the return of many anti-Communist exiles to their homeland. From here, you may continue to embrace either of the two predominant ideological flows that comprise the White Movement:



The first of these is the Tsarist branch - solidifying the Tsar’s autocratic control over the country and restoring the Romanov dynasty. This branch seeks to restore the Russian Empire’s old borders; reconquering the many states that were lost after the Great War, and pushing beyond.




The second of these is the Fascist branch - turning over power to Rodzaevsky and reducing the Tsarist to a figurehead monarch, like in many nations in the West. Under this leadership, the embarrassments of old will be redressed and avenged; in particular the Empire’s defeat at the hands of Japan over 30 years prior. This path also focuses on naval build-up in the far east, and even explores bold forays into the Americas…



Finally, a doublet of formable nations exist for these branches. As the Tsarists, it is possible to extol the unity of the Slavic Peoples, and truly take up the role of their Protector. Be strong enough, be liked enough, and Slavic nations under threat will join you willingly. If not, you may take them by force. Regardless of how you unify them: you may form a grand Union of the Slavs if you succeed in this task.



Alternatively (and open to both branches), you might emphasize the role of the Church in the new nation you have created. Choosing this spiritual path will elevate the Metropolitan of Harbin to leader of the nation, and opens up the ability to claim Russia’s rightful place as the only true heirs of an empire long gone…



Finally, I’ll briefly hand over the word to Comrade @Wrongwraith.


[h2]New Releasables[/h2]

As hinted in last week's DD we’ve also added a few more releasable countries that can become independent in a peace deal or through focuses. So basically all SSR’s, ASSR’s and some of the Okrugs of the USSR are covered, as well as some other countries that existed before the establishment of the Soviet Union in 1922.

To give you an idea, the map can now look like this:



Some of the releasable countries overlap. For example, the Far Eastern Republic has cores on both Chukotka and Vladivostok as well. The map above shows as many simultaneous countries as possible in the Soviet Union area.

And of course this means loads of new flags. Some of you guessed right last week! The flags shown were for an independent communist Karelia and a non-aligned Buryat Republic.

And there are loads more, like this one for example:


In addition, we added a few new formables for those countries, just in case you feel like reforming Idel Ural for example.

Now, with that out of the way: that was all from us for today! It should go without saying that the tree is still being actively worked on, and so what you saw here may not represent 100% what is eventually released. I do hope you liked this little peek into what’s going on with the not-so-Communist Soviet things! *Attempts to feign a joyful laugh, but then glances nervously at the door again, and adds in an urgent whisper:* I mean it… If I don’t meet my quota of likes and get a ratio of above 90% for this diary I’ll be scrubbing keyboards for a month!

Oh - almost forgot - the Soviet Focus Tree behemoth as of currently:


[h3]For the full article, Dev discussion and more content, Read it here![/h3]

Dev Diary: Soviet Union Rework - Part 2


Hello comrades, and welcome back to another DevDiary for No Step Back. After Comrade @ManoDeZombi (as chairman of the People's Commitee for Focus Tree Production) introduced you to the historical and shared branches of the Soviet tree last week, today we will be talking about the Opposition against Stalin.



The opposition to Stalin during the 30’s was diverse and divided. Thus I guess it is fitting that the work on the various paths for the Soviet Union has been divided between several CDs unlike normally, when one tree is designed by one CD. Thus the creation of the CD Soviet.

I got the honor of writing this diary, so I shall do my best at covering all the options available for the alternative communist branches.

It is also my first dev diary, as I am relatively new to the Content Design team at HoI. Hope you like it!

Please note though that at the moment of writing this dev diary, a lot of things are still being worked upon, and copy edits to be done, so there will be changes before release.

Even before Lenin’s death, there was a bitter power struggle within the party. Lenin introduced a ban on factionalism, which Stalin later used to defeat his opponents. But before that happened, several sub groups had formed behind outspoken leaders. Initially the strongest ones were Kamenev and Zinovyev and their so called “New Opposition”. Their main opponent, back in the early 20’s, was Trotsky, leading what came to be known as the Left Opposition. On the other “side” of the spectrum was the Right Opposition, fronted by Bukharin. Of course, there were other groups as well - as the Workers’ opposition, and the Decemist faction, and nothing was stable for long as allegiances shifted.

Stalin, forming his own faction, aptly called the "center", and using his position as party secretary to his advantage, played the others against each other, gradually gaining total control of the communist party.

While all this was happening, the surviving leaders and generals of what had been the disunited white movement were plotting in Manchuria.

As communist you will have three main options. One is to stay with the center and keep Stalin as country leader. That option has already been covered, so let’s move on.

The second option you have is a move to the left.



[h2]Trotsky[/h2]

As you can see from the tooltip, if you go down this path, you will end up in a civil war. There was simply no way Stalin would just hand over power to Trotsky or his allies. You have a few things you can do to make life easier for you once the war starts, and to prepare for what comes after.



You can send trusted advisors abroad, in order to keep them safe from Stalin. Relatively safe anyway, stay clear of ice picks.



You can tie closer bonds with Smirnov, and his Workers' opposition, who were always close to the left opposition anyway.



Additionally you can convince a few notable Military Officers to side with you. That will strengthen the ties with the military, making your side stronger in the upcoming civil war. Like e.g. Primakov (portrait is work in progress by the way, just wanted to show you one of the new guys):



Also, Stalin agitated a lot against what he called “wreckers” - organized workers doing planned sabotage - associated with the Trotskyists. Whether historically true or not, you can use that tactic against him and actually organize wrecker squads.




As can be seen from the screenshot above, you can point your finger at the Right opposition, in the hope that Stalin’s paranoia will hit them, rather than your people.

When you feel ready, you complete the “Ignite the Flames” to start the war - unless of course, Stalin’s paranoia has forced your hand already.

We’ll return to the Civil War in a sec, but first, let's take a peek at the other end of the alternative Communist Branch:

[h2]
Bukharin's side of the Tree:
[/h2]



If you want to oppose Stalin, but don’t feel Trotsky is your guy, you can always go to Bukharin, and the Right Opposition. In order to confuse everyone, this time we have “the right” to the right of “the left”... But at least “the left” is to the right of “the center”, to keep some chaos… (There’s a reason for that though - which you can probably guess from the above, but more of that later).

Bukharin was one of Stalin’s first allies, and he used him to thwart Kamenev’s plans. Later he got brushed to the side and accused of plotting against Stalin. When the game starts he is out of favor, out of power, but not entirely out of options.

Just like the Left Opposition you can try your luck at removing Stalin by starting a civil war:



It should be noted though, that the Right opposition will have a much lower support within the military than the Left Opposition has - it is after all “Trotsky’s Red Army” - so if push comes to shove you might have to get some help from abroad.



For example, you can offer Vladivostok to the Japanese, making them more inclined to support you when the war starts.



Other options include e.g. trading future resource rights in return for Military factories.
If you are lucky, some nations might even send a general or two to help you.

[h2]The New Opposition and Common focuses[/h2]

But before we delve deeper into the Civil War, let’s take a step - not back - but rather to the side. I mentioned there’s a reason the left and the right are together in the focus tree and that is of course because, as I said before, alliances shifted all the time, and if you want, you can actually join forces against Stalin. And ally with Zinovyev and Kamenev if you want to do that.



By choosing the “cooperative” option, you get access to more advisors and get a higher level of popular support, but you also get penalties due to the many differences of opinion in the party.




But of course, you don’t have to do this, if you’d rather work alone, you can always use the other side as scapegoats.

Another (very) important part in this part of the focus tree are the focuses intended to help you prepare for the actual war. You can start infiltrating the military, to gain control of a larger part of the Red Army/Navy/Airforce when the war starts, secure more generals and admirals to your cause, or simply divert Stalin’s attention to the military branch, making him target them instead of your political leaders, weakening his own forces before the actual show of force.



Similarly you can infiltrate the NKVD. This can be extra useful if you are planning on having the Right Opposition replace Stalin. More on that soon.

[h2]The Civil War Mechanics[/h2]

Ok, so let’s return to the actual Civil War mechanics:

In general, the mechanics are very similar to the Spanish Civil War mechanics, although slightly simplified as the sheer number of Soviet states would make it overwhelming.
The first thing you have to do is decide from where you want to start the uprising. Depending on which branch you have selected you will be presented with slightly different options. This is roughly what it will look like for the Left Opposition. (again bear in mind the rather rough appearance of the Decision text etc - it is a work in progress image after all).



Once you have established a base, which will then be your base during the civil war, you can start infiltrating neighboring states - as long as Stalin hasn’t made a crackdown there first. In general it is a good idea to keep the supply situation in mind when planning your civil war. Only controlling states with a poor supply situation will make your attack on the capital much harder.



When the war finally starts, the states you have infiltrated will be the ones you control, so doing some thinking ahead can be recommended. Note that you cannot infiltrate central Russian states, nor Leningrad. Stalin and his cronies have too tight a grip on those for them to be taken.

The Military support focus unlocks a number of decisions that can be taken:




These will ensure that you get more officers and/or a larger portion of the armed forces when the war starts. However, as with almost anything the opposition does this also affects Stalin's paranoia. The more people you try to sway to your cause, the likelier he is to randomly swing at his opponents, real or believed.

You can also, as mentioned before, interact with other countries. Either by offering various concessions or by just doing a fundraising campaign (Left Opposition).

So far so good. However, Stalin won’t sit idly by while you are preparing to remove him. First of all, as soon as he gets wind of the plot, he will make crackdowns in various states, blocking them from being taken over by the opposition, as can be seen in the next picture, where Mykolaiv is secured by Stalin.



Additionally, he will use whatever means at his disposal to ensure the loyalty of Generals and admirals. So if you dally too long, you might lose a few key ones - having to fight them rather than having them on your side.


But perhaps most importantly, Stalin will continue with his own focus tree. And, as those of you who read last week's diary remember: that has effects on the opposition…



So the longer you wait with kicking off the war, the more people Stalin will have had time to purge. So it’s basically a balancing act. Some purges can be avoided, but it will cost you, and the paranoia will continue to increase. And if it increases too high, there is a risk that Stalin will actually start the war, rather than you. This is not only bad because you don’t get to choose the time, it is also bad as you won’t get the bonuses that the focuses that kick off the war gives.

And sooner or later you have to start that war:


With for example this guy in charge…



[h2]
Killing Stalin[/h2]
“And sooner or later you have to start that war” - to be totally honest; that is not entirely true. If you go down the Right Opposition path, you can actually try to remove Stalin in a different way. If you manage to convert the current NKVD chief to your cause, you can attempt to assassinate Stalin instead, and then stage a coup claiming power in the chaos that reigns after that.

You have to do this before Stalin’s ally (and basically 2nd in command) Beriya becomes head of the NKVD, however, or else it will be too late. If you succeed, you will have a window of opportunity in which you can move to replace Stalin's temporary successor with the man of your choice. Thus basically replaying the historical events of 1953, only some 15 or so years earlier. But beware, if the attempt fails, Stalin's paranoia will increase greatly (rightly so this time, I guess) - and that might lead to him launching a full scale war against you, so you’d better prepare for that eventuality...

Infiltrating the rank and file of the NKVD in addition to getting their chief on your side certainly increases the odds as well.



[h2]
After the Civil War[/h2]
So you fight the civil war, defeat Stalin. Then what?
Well, if you do it as one of the two communist branches, you can still do basically everything that Stalin could - apart from those focuses locked behind the The Centre focus. Not all, but most of the industrial and military focuses are still valid - as are most of the foreign policy ones.

But going through all this must surely lead to something else as well, right?

And yes it does.

For the Left opposition the “bottom half” (more really) of the tree looks like this:



You have the “Permanent Revolution” sub branch that helps you spread world revolution:



If you have Trotsky as your leader, he also gets an upgraded trait when you go down this route.

You can make final call on how to deal with any remaining opposition groups as well (goes for both left and right opposition)



If you go for the Builder of the Red Army focus ( only available with Trotsky at the helm) you can also have Trotsky assuming command of your field forces.



Aside from restarting world revolution you will have the decision on how to proceed with what was once the Soviet Union. How far will you decentralize? Either you can go for a fully decentralized state, including giving greater autonomy to the republics, in effect releasing them as puppets and then helping them get stronger:



Or you work towards giving the Supreme Soviet increased power, basically removing the need for a figurehead leader



If you are going down the Right opposition path, you will have a similar amount of things to do after the take over, but with a slightly different mix:



The “Back to the NEP” sub branch contains various focuses for revamping the Soviet economy, with the goal of turning the country into an economic powerhouse.



You can also upgrade Tomsky’s traits, again improving your ability to compete with the USA for example.



You can also get puppet wargoals and bonuses against non-communist neighbors through the “Enemies of the people” focus.

Like the Left Opposition you can go down the “Supreme Soviet” path, but you can also choose to keep your current leader and instead go for the “For the Common Good” sub path.



This further strengthens your country, and also your allies. Ending with the Socialist Humanism focus:



And here's a summary of the new leaders you can get through these parts of the Focus tree:


That was all from me for now. I hope you liked this little peek into what’s going on with the not so Stalinist Soviet things!

And hopefully I can come back with more details at some later stage.

Oh, I almost forgot, the entire Communist Focus Tree:


There are a few extras, but you'll have to check those out on the forums!

[h3]Read the full article here[/h3]

Hearts of Iron has joined Instagram!


[h2]Greetings Comrades & Generals![/h2]

We know you're ever watchful for more No Step Back information, and we'll deliver with this weeks dev diary, but for now we wanted to take a moment to talk to you about Operation Zoomer.

As of 14:00 BST, August 9th our landing craft invaded our latest Social Media platform - Instagram. Magenta Beach is open. We're under heavy fire and we need reinforcements!

Join the Hearts of Iron community team for a whole host of new, community content on our latest platform. We've got bundles of planned content, including special video content, sneak peaks, history bites and behind the scenes info! Who knows, there might be a dev diary tease later today too!

[h3]Join the fight: Hearts of Iron Instagram[/h3]