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New Hearts of Iron 4 expansion will let you form a Nordic empire in Baltic rework

The Hearts of Iron IV devs continue to show off some of the changes being introduced in the upcoming new expansion and free patch. We know that the theme of both parts will be land warfare and the Eastern Front, and recently the team talked about the changes coming to Poland.


The most recent dev diaries have moved on to look at the Baltic states of Latvia, Lithuania, and Estonia, showing off some of the narrative paths these nations can explore. As Estonia, if you take over the country as the fascist Vaps party, once you've solidified your power you can march up through Finland and inspire a similar revolution. From there, Estonia faces a crossroads underpinned by the two halves of the nation's cultural roots - Scandinavian and Finno-Ugric.


One will let you form a 'Nordic Empire' uniting Denmark, Sweden, Norway, and Finland under your rule, while the other pits you directly against the Soviet Union, carving out an Empire inhabited by Finnic peoples living in Russia. Lithuania has several options that let them attempt to either re-form the Polish-Lithuanian Commonwealth with them as the lead partner, or restore the borders of 'Greater Lithuania', claiming back territory from Poland, Germany, and the Soviet Union.


Read the rest of the story...


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Dev Diary: Baltic States | Part Two



[h3]Hello everyone and welcome back to another dev diary for Barbarossa where today I’m going to be diving into the unique branches for the Baltic states.[/h3]

I would like to open up by showing the state rework I neglected to show last week, so here they are! The new Baltic States'... states.



[h2]ESTONIA[/h2]

Starting with Estonia, we have two starting focuses: Rally the Nation or the Era of Silence. Historically, the Era of Silence was a time in Estonian history where Konstantin Päts suspended all elections in Estonia out of fear of the fascist Vaps Movement.



While going down this path, the Vaps will gradually grow more and more agitated, and the player must use a series of focuses and decisions to prevent the nation from fracturing into a civil war. Once the Vaps are dealt with, Päts stands ready to prepare the nation for the inevitable wars to come.



A banker and economist, Päts has access to some powerful bonuses to the Estonian economy and internal stability.



Since his dictatorship was underpinned by the fear of fascists and communists, the threat both pose must be pushed into irrelevancy if an Estonian player wishes to restore democracy in their nation.



However, the dictatorship can be maintained by pushing not only communism and fascism into irrelevancy, but also democratic support.


Rally the Nation has the player take control of the Vaps in a series of decisions much similar to Britain’s fascist marches, whereby the Vaps must rally public support for their movement and overthrow the government. This culminates in a march on Tallinn and taking over in a civil war.



From here, it’s a race against time to bolster the military and ready the nation for war. As a movement made mostly of veteran’s societies, the Vaps have access to some powerful military bonuses and free units.



On top of that, the Vaps held close connections to the far-right veterans in Finland and as such, once they have taken over Estonia, they stand ready to give official support to the Finns to do the same in their own country by organizing marches through Finland.



Once this is done, Estonia is at a crossroads for where her identity lies. She may lean into her Scandinavian identity and conquer the Nordic countries, or she may lean into the Finno-Ugric identity and prepare for a war against Russia.



If Estonia successfully conquers the Nordics and completes the “Estonia is Scandinavia” focus, she will gain access to the old Nordic League decision from Waking the Tiger.



Leaning into the Ugric identity however will allow Estonia to form the new Empire of Finno-Ugra out of the Finnic identities living in Scandinavia and Russia.



*****************************************************
[h2]LATVIA[/h2]

Next up we have Latvia’s political focus, beginning with Kārlis Ulmanis’ historical decision to suspend the constitution of Latvia.



The focus tree is split into the military and civilian governments, which may or may not merge into one depending on your choices.



Historically, Ulmanis assigned the marshal of Latvia to be his Prime Minister, replacing Kviesis of the Farmer’s Party. Choosing to do so will allow the player to vastly improve their military industry.



Marshal Balodis became so influential in Latvia that many believed the nation to be a diarchy between Ulmanis and Balodis, despite this not being the case. However, the player will be able to make this perception a reality and establish Balodis as dictator of Latvia, rather than keep Ulmanis’ rule.



Instead of assigning Balodis as PM, Ulmanis may also choose to renew Kviesis as prime-minister, adopting a more open attitude towards the former Saeima members, giving bonuses to the civilian economy.



Similar to the marshal branch, at the end here Ulmanis may either restore public elections and empower Fricis Menders, or he may integrate the Farmer’s Party into his own; strengthening the dictatorship.



Next we have the military side of the Latvian government. Latvia may choose to either suppress the fascist Thunder Cross movement, or collaborate with them.



Suppressing them will allow Latvia to empower paramilitaries and organizations more aligned with the government, such as the Aizsargi, eventually allowing women to serve in the Women’s Aizsargi.



Unlike Estonia, Latvia has the ability to court the fascist Pērkonkrusts group without having them take over the government. However, this is a delicate balancing act because if the Pērkonkrusts grow too powerful too quickly, Latvia will be split into a civil war, so collaborate with them with caution.



If the player can keep the Pērkonkrusts in check for long enough, they can complete the “Anti-German Propaganda” focus, pacifying the Pērkonkrusts for good while utilising their bonuses.



However, Latvia may also have the Pērkonkrusts supercede Ulmanis’ government and take over the nation peacefully, unlocking powerful focuses to help them conquer the Baltics.



On top of that, Gustavs Celmiņš viewed Christianity as a weak and foreign religion, and instead stated that Dievturība neopaganism be adopted as Latvia’s state religion. If the player goes anti-German, the Dievturība national spirit is upgraded as you progress down your fascist focus branches, eventually becoming quite a powerful boon to your nation.



Going pro-German however will allow Latvia to adopt the mantle of RK-Ostland, serving their German masters by occupying the Baltics and Belarus.



*****************************************************
[h2]
LITHUANA[/h2]

Lastly, we have Lithuania’s national focus tree, and similar to Latvia’s, most everything is interconnected.



Just like Latvia, Smetona can choose to appoint either a military prime minister as they did historically, or assign Vladas Mironas, a priest turned politician.



No matter which they choose, Lithuania must fulfil Smetona’s ambition of empowering the Presidency and elevating the President above party politics. What this will mean for a Lithuanian player is that party popularity will have no impact at all on the nation’s stability, and they will instead gain a flat amount of stability as a base.



Over on the right here we have some of Lithuania’s external politics. Lithuania may attempt to seek peace and eventually mutual guarantees with their old enemies in Poland, or they may sign the Soviet Mutual Assistance pact, ensuring that Vilnius be returned to Lithuania upon completion of the Molotov-Ribbentrop Pact.



Lithuania may also center their politics by suppressing communist and fascist supporters in their nation, eventually allowing them to focus their efforts on their true enemy, be that Germany or the USSR.



Over on the left, we have focuses for dealing with Augustinas Voldemaras. Voldemaras was once Smetona’s Prime Minister, but in 1936 the Iron Wolf leader was in a Lithuanian prison. Lithuania may exile him, granting access to their usual political focuses, or free him, allowing the nation to slowly turn to fascism.



In the fascist branch of the Lithuanian tree, Lithuania is able to go on a war-path to restore the old borders of Greater Lithuania. Opposing the Germans will also allow Lithuania to lay claim to “Lower Lithuania”, AKA Königsberg.



A fascist Lithuania that manages to either occupy Poland or align them will be able to restore things to the way they once were: with a large dominant Lithuania and a small submissive Poland on their border.



But Lithuania does not have to assign a Prime Minister at all. A fourth option is open to Smetona, and that is inviting the son of the duly elected King of Lithuania: Mindaugas III.



And here we have the beautiful Karl Gero von Urach portrait I teased in last week's diary! Big thank you to @Indyclone77 for sourcing the reference picture from the Landesarchiv Baden-Württemberg for us!



Should Lithuania choose to elect a king, the player will gain access to the same claiming mini-game as Poland but inverted, allowing for a Commonwealth in which Lithuania is the senior partner.



Should both Poland and Lithuania choose to go monarchist, the two nations will be allowed to decide how they wish to move forward. They may reject the other and go to war, or they may unite into a Commonwealth faction and stand as friends.

*****************************************************

There are also a number of shared focuses in the unique branches as well.

Any Baltic State may choose to form the Baltic Entente faction, and if they become democratic, they may also turn this alliance into an economic union. By completing focuses to draw the states closer together, the democratic Baltic state may be able to unite people of the region into one nation



Similar to Poland, all three Baltic states have a small exiled government branch, granting them access to some offmap factories and weekly manpower.



The Baltics may also choose to do as they did historically: granting basing rights to either the Soviets or Germany, and eventually submitting to their occupation. Should the Baltics submit to Soviet occupation, they will switch to their shared communist branch.



[h2]That’s all for this week! Don't forget to tune into PdxCon '21 on Friday and Saturday, there is a bunch of interesting HOI4 stuff there as potentially some reveals! [/h2]

Full Article: https://pdxint.at/3owsceA

Dev Diary - Baltic States | Part One



[h3]Hello and welcome to another dev diary for the Barbarossa patch! Today I’m back with you to talk about not one, not two, but three new focus trees coming with the upcoming expansion: Latvia, Lithuania, and Estonia![/h3]


The Baltic States were in a difficult position in the build-up to world war 2; only recently liberated from Russian and German rule and less than 20 years on from a bloody struggle against both imperialist powers. In the 30s, each of the states had established authoritarian rule in fear of German and Soviet invasions, and a player hoping to survive as a Baltic state must take some extreme measures to overcome these overwhelming odds...

The Baltic States, like the Chinese, will share some branches of their focus tree while other branches will be unique to each country. This week I am going to talk about the shared branches; the industrial branch and the communist political branch.



Starting up with the industrial branch, each Baltic state was in something of a similar situation economically; relying heavily on foreign investment and equipment for their industry and armed forces. As such, each Baltic state may decide if they wish to put their faith in the democratic nations to supply their economy, or the Axis powers to fuel the war machine.



The other common issue facing the Baltics was that they had previously been occupied by the Soviets and Germany, and their industry was sorely lacking. So, the Balts can attract workers to their capital and begin their rearmament and develop their research sector.



Lastly, by modernising their industry, the Baltic states may become much more self-sufficient and end their reliance on foreign powers to fuel their war machine. They may expand raw resource production in their nation, which for Estonia and Latvia means the development of their on-map resources.

Lithuania however was uniquely very reliant on its agriculture, and thus starts the game with a variant of the “Agrarian Society” national spirit which can be slowly turned into a great benefit via their industrial tree.



Next up, each of the Baltic States had recently endured bloody struggles against the USSR, so popular support for communism was vanishingly low. A Baltic state hoping to overthrow the government and establish an independent communist state must do so through war.



The Balts can either choose to rely on the Soviet intervention or attempt to reconcile relations with the Baltic lower classes and try to maintain their independence while establishing communism on their own.



Once the revolution is done and your nation is communist, the player will have the option to re-establish the Lithuania-Belarus SSR. In the case you sided with the Soviets, the USSR will grant you their half of Belarus with the rest coming either through war or the Molotov-Ribbentrop Pact.



If you are independent however, Belarus must be acquired through adversarial means. The Baltic state must propagandise support for unification in Belarus similar to the Spanish Civil War garrison control system. When time runs out, Belarus will be released and fight a civil war; the victor will be annexed into either the victorious Baltic nation or the USSR.



The Baltic nation will also be able to try to convert their neighbours to communism through a propaganda war. No matter which path the Baltic player takes to establish socialism across the Baltics; they will be able to form the United Baltic SSR.



From there, they may use their newfound strength against Scandinavia and Poland and achieve communism across the entire Baltic Sea.



That’s all for the Baltic States this week, next week I will be talking about the entirely unique political trees for each Baltic state.

******************************************************************

Something worth bringing up here is we did make some changes to the Polish tree since we last talked about it. Firstly, I do just want to show off some of the new focus icons we got since I wrote those dev diaries and I feel like our artists have done a really great job. There are more, but I don't want to spoil all of them just yet!

img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/9948323/813b8df0afcb3a3f28ee7bfa2d99be3dd753c2df.png

We originally planned to have Poland get an off-map reactor to essentially get them control of 1 nuke during play as an exile nation. This to reflect their role in the nuclear project, but we were already a bit on the fence on if this was too immersion breaking for the gameplay purpose, and it seemed many of you thought so too so we removed the off-map reactor and moved the focus to the industry branch.



Next, I managed to find time to implement Karl Albrecht von Habsburg as an option for monarchist Poland. He has his own branch which involves pressing the Habsburg claim on Czechoslovakia.





Claiming Czechoslovakia uses the same decision system as claiming Lithuania for the Commonwealth branch, and once the two nations are united, the ambition of West-Slavic unification is realised and the new nation may declare itself protector of the western Slavic peoples living in Germany.



Karl Albrecht I was known for the service he provided to the Polish army, and it’s unlikely that willingness to serve would vanish upon becoming King. So, as Soldier-King, he will gain a plethora of unique personality traits as well as becoming a field marshal.



With Hungary aligning itself with Poland’s enemies, Karl Albrecht can demand that Horthy step down in favour of Otto von Habsburg and force Hungary down their Habsburg path, diplomatically aligning them with Habsburg Poland.




Galicia-Lodomeria represented Habsburg rule over Poland and as such, Karl Albrecht may restore the Diet of Galicia which as well as giving the Royal Sejm national spirit, moves the nation’s capital to Krakow. While this centralises the capital between Poland and Czechoslovakia and surrounds the capital in defensible hills, the old Polish capital is also very close to the German border and may prove an easy target…



I feel I should also clarify the mechanics behind electing a monarch. When the Fulfil the 5th of November Act focus is complete, candidates come forward and present themselves to be King. So while it would make little sense for the regency council to reach out and invite candidates like Pavel Bermondt-Avalov to be King, Pavel is certainly the type to try and present himself for King.



The final thing I'd like to mention is that during testing we noticed that it was quite a chore to scroll back and forth between the Polish tree with it being so wide, so I implemented a system where the Polish tree automatically compacts itself when you've chosen a political path.



[h3]That’s all for this week, next week we will be covering the paths unique to each Baltic state and for now I’ll leave you with this teaser.
[/h3]



Read the full article: https://pdxint.at/3hse2JY

Hearts of Iron 4's grand campaign is live, using a custom mod developed in six days

A couple of weeks ago we reported on how Paradox is running a 'grand' campaign in the run-up to PDXCon Remixed later this month. Starting with Crusader Kings III and going all the way through to Stellaris, the aim is to play one long continous grand strategy playthrough, with the world state carrying over from game to game.


The Hearts of Iron IV leg of that journey is now live, and you can go watch it on Paradox's Twitch channel if you're interested in how this version of WW2 plays out. There's a lot of wacky changes to this version of 1936, with the developers in charge of the stream playing an alternative England that's formed a 'dual republic' with the Netherlands.


Rather than using the save game converter tool that exists to carry save states between games, the Hearts of Iron IV leg is being powered by a mod thrown together by the community in just six days. That mod is available on the Steam Workshop if you want to try it out for yourself.


Read the rest of the story...


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This Hearts of Iron 4 mod map helps you navigate a complex web of alt-history

Hearts of Iron IV has an incredibly robust mod scene, probably one of the best among Paradox grand strategy game. HOI4 mods are one of the main reasons that it's also the most consistently popular out of all of the strategy games Paradox Development Studios produces, even compared to Crusader Kings III.


There are so many mods that you could play repeat games of Hearts of Iron IV and experience a range of different time periods, right through to the post-apocalypse wastes of the Fallout series. There is a rich, complex web of alt-history and historical fantasy mods, but there are so many choices it can be hard to figure out where to start.


Thankfully, user AnonymousFordring from the HOI4 subreddit has come to our rescue. They've put together a semi-humorous take on how you can navigate the myriad of key timeline mods that exist for the WW2 war game, starting with The Coming Storm. This is a mod in the early stages that covers the time period of the First World War, from 1905 to 1923. You could also try out The Great War, which is a more focused and popular WW1 mod.


Read the rest of the story...


RELATED LINKS:

Next Hearts of Iron 4 DLC announced at PDXCon Remixed

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Hearts of Iron 4's grand campaign is live, using a custom mod developed in six days