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Huge Paradox Steam sale lets you try Crusader Kings 3 for free

A Crusader Kings 3 free weekend leads a mighty Paradox Steam sale from the developer of some of the best strategy games. With the likes of Europa Universalis 4, Cities Skylines, Stellaris, Victoria 3, Age of Wonders, Hearts of Iron 4, and more up for grabs alongside Crusader Kings 3, it's safe to say that whatever your strategy tastes may be, you'll find some fantastic bargains here.


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Humble Bundle's Choice Premium is 40% off for newbies - but be quick

Publisher Weekend and Players' Choice Bundle!

Generals!

The Publisher's Weekend sale is now here, bringing deals across the board for the content you're missing, but also introducing an even better deal with the Players' Choice Barbarossa Bundle, as voted by you all :)

This bundle adds an extra 10 percent off on top of the other savings!

[h3]Players' Choice Barbarossa Bundle[/h3]
  • Hearts of Iron IV: No Step Back Additional 10% off
  • Hearts of Iron IV: Sabaton Soundtrack Additional 10% off
  • Hearts of Iron IV: Axis Armor Pack Additional 10% off

[h3]Base Game [/h3]
  • Hearts of Iron IV: Cadet Edition 70% off
  • Hearts of Iron IV: Starter Edition 70% off

[h3]Expansions[/h3]
  • Hearts of Iron IV: No Step Back 30% off
  • Hearts of Iron IV: Battle for the Bosporus 50% off
  • Hearts of Iron IV: Death or Dishonor 60% off
  • Hearts of Iron IV: Together For Victory 60% off
  • Hearts of Iron IV: Waking the Tiger 60% off
  • Hearts of Iron IV: La Résistance 50% off
  • Hearts of Iron IV: Man the Guns 50% off

[h3]Music & Model Packs[/h3]
  • Hearts of Iron IV: Eastern Front Music Pack 50% off
  • Hearts of Iron IV: Eastern Front Planes Pack 50% off
  • Hearts of Iron IV: Allied Speeches Music Pack 50% off
  • Hearts of Iron IV: Radio Pack 50% off
  • Hearts of Iron IV: Sabaton Soundtrack 50% off
  • Hearts of Iron IV: Sabaton Soundtrack Vol. 2 50% off
  • Hearts of Iron IV: Allied Armor Pack 50% off
  • Hearts of Iron IV: Axis Armor Pack 50% off


War Effort - Operation Alpha [1.12.13 Open Beta]

Hello there, generals! May has arrived, and with it comes a new open beta, this time for Operation Alpha!

This patch, as usual, contains balance changes, bug fixes, and something for you awesome modders out there. However, something we have also been working on for a while is language support for Simplified Chinese. This means that all our new Developer Diaries will be translated for Chinese, Japanese, and Russian. And this is just the beginning of what we have planned for our non-English speaking generals!


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[h3]Localization[/h3]
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Added Simplified Chinese language support.

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[h3]Balance[/h3]
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Lord Halifax now has two leader traits and reduces the requirements with the British Raj when forming the Imperial Federation/Commonwealth of Nations.
If Lord Halifax is used to annex the British Raj as part of the Imperial Federation, India will suffer increased resistance.
Fixed non-MTG ships having incorrect base speeds.
Increased biggest speed and agility factor diff by 1.0, increasing the maximum effect of these stats on air combat.

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[h3]UI[/h3]
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Available medals are now present on army screens for Divisional Commanders.
Added a new Hearts of Iron IV YouTube channel link to menus.

##########
[h3]Modding[/h3]
##########

Added effect remove_civil_war_target.

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[h3]Bugfix[/h3]
#########

Fixed an issue in the Pressure Government event chain for Italy and the Soviets in which the feedback event communicating the target's choice was sent to the target instead of the sender.
Playing as a released country is now persistent over saves in ironman.
Observers now retain the observed country on hotjoin and resynch.
Fixed License Production Access not being restored when reloading a save file.
Democratic Italy can now send volunteers to Spain after completing the Aid for Spanish Republic focus.
Fix for Belgium Congo sometimes flipping to Germany after Belgium capitulates.


And yes, there is no War Effort map update because that will come with the release of this patch! Now, have a lovely weekend, everyone, and we will see you again next week with something even more fun to talk about!

Player's Choice: The Barbarossa Bundle!

Generals!


The people have spoken and the results are IN!

Your votes have been cast and counted, and the top picks of the community are;
  • No Step Back
  • Axis Armor Pack
  • Sabaton Soundtrack


These three will now be put together into what will be called the Player's Choice Barbarossa Bundle!

Thanks so much for all your votes once again :)



This choose-your-own bundle is the first of its kind for HOI, but we plan to do more in the future. So if your favourites weren’t chosen don’t worry - there’s still a chance to get them bundled next time!

Keep your eyes peeled for when this one goes live, it'll be coming soon™

Developer Corner | Military Industrial Orgs.


Greetings all!

Today marks the first occasion since the release of By Blood Alone where we take a deeper look into what is coming next. As you may recall from the BBA development cycle, we had an early set of 'Development Corner' diaries, which serve as an opportunity for us to reveal a narrow look at a specific mechanic or design without revealing too much about the wider context of future releases. Today's offering, as well as the next couple of diaries, will be in much the same spirit - you'll just have to wait a little bit longer to get the full picture. Scandalous and polarising, I know.

/Arheo

Hello there, it's me, C0rax. Now you can get all excited because it's time for some Dev Corners in which we will show you some WIP looks into the new features we have been working on. So without further ado this week we will be looking at…

[h2]Military Industrial Organisations (MIO’s)[/h2]

This is all very much WIP, you are going to see WIP mock ups, and some details are still being finalised!

Feature Intent & goals

[h3]Intent:[/h3]
  • Create a sense of a living organisation the player can interact with rather than a static bonus as with current design companies.

Why is this important you ask? Well previously we had to provide static modifiers and sometimes change them via scripted decisions or focus rewards. By creating a more organic system to upgrade your design companies you the player can now decide what these upgrades are and tailor them to fit your playstyle. Additionally we can now reward the player for using a design company as opposed to simply having you save up a resource and click a button, rewarding you for putting effort into them.

[h3]Goals:[/h3]
  • Allow the player to define their designer direction.
  • Integrate design companies into production
  • Provide a framework for national specialisms that can be used on the world stage



[h2]Military industrial Organisations (MIO’s)[/h2]

So first here is a rough structure of an MIO;

[h3]Contains[/h3]
  • Name
    Icon
    Size (Level)
    funds (XP)
    Task Capacity
    Departments

[h3]Departments[/h3]
  • 0-1 Design team
  • 3 departments
  • Max 13 traits each
  • 0-1 Industrial manufacturer
  • 3 departments
  • Max 13 traits each

[h3]Each departments contains[/h3]
  • Name
  • Category’s
  • Trait tree
  • Trait icons

[h3]Task Capacity[/h3]
  • Size determines how many tasks a MIO can handle
    -Researching
    -Producing
    -Designing

[h3]Defaults:[/h3]
  • 2 task Capacity
  • + scripted increases
  • + trait increases


This structure allows us to represent MIO’s in a way that expresses the specialisms of the various organisations that designed and produced war materials during the period. You can now represent a company like Bofors AB who designed and produced anti tank, anti air and naval guns seamlessly and expand each of those specialisms as you see fit. Investing in the right MIO is critical to upgrading those specialist departments in order to gain the bonuses you need for specific stats.

[h3]Task Capacity:[/h3]
An MIO of course can’t work on a number of infinite simultaneous projects. For this we have task capacity that limits how many things your MIO’s can work on balancing. This is an important thing to balance, since producing too much equipment with an MIO will lock you out from using it for research or designing equipment. For ship production this is actually important for producing ships in parallel so you might want to invest in the manufacturing department for task capacity so you can really ramp up your naval production.


[h3]Levelling & upgrades[/h3]

Research cost and Production cost is used to calculate MIO funds that it gains when it is used.
An amount of MIO Funds is required to increase your size and pick a new trait.


[h3]Skill trees[/h3]
  • split roughly along the same lines as current design companies.
  • possibility for country unique trees
  • possibility for content prerequisites (national focus or decision locking etc…)

[h2]Departments and Tasks[/h2]
  • Industrial manufacturers (IM's)
  • Assigned to production lines (Task)

[h3]Skill trees provide production specific bonuses[/h3]
  • Design teams (DT's)
  • Applied to research (Task)
  • Applied to equipment both via equipment designers and normal variants
  • Skill trees provide Stat bonuses
  • Can be applied retroactively to equipment at cost
  • A move away from pay mana get reward



So that's a lot of high-level structural talk so you understand the core concepts of the MIO Feature and so I'll now show some of the WIP flows of actually using these structures and systems.

Researching

[h2]Equipment variants​[/h2]

[h2]Production[/h2]

Well that wraps things up for this week, I Hope you enjoyed it and as always please leave questions and comments below and I will do my best to answer them. Join me in two weeks for another dev corner showing another feature coming to you in the near future.