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Hearts of Iron IV: Battle for the Bosporus is out now (plus a HoI IV sale)

Get ready to by an armchair general once again, as Hearts of Iron IV: Battle for the Bosporus is out now for Paradox Development Studio's best-selling strategy wargame about World War II.

Read the full article here: https://www.gamingonlinux.com/2020/10/hearts-of-iron-iv-battle-for-the-bosporus-is-out-now

Battle for the Bosporus: Available Now

[h2]Steer Your Path Through Dangerous Waters in Battle for the Bosporus[/h2]

STOCKHOLM - 15 October 2020 - The fascist powers are to the west. The Russian bear to the north. And the coasts of Egypt and the Levant belong to France and Britain. The independent nations of the eastern Mediterranean live in a dangerous neighborhood . What can Bulgaria, Greece and Turkey do to secure their own safety while the world around them is at war? Seize the reins of power in Hearts of Iron IV: Battle for the Bosporus, available now.

Battle for the Bosporus is a new country pack for Paradox Development Studio’s best-selling strategy wargame about World War II. Armchair generals will find new national focus trees for three nations that border the strategic waterways of the Black and Aegean Seas. Pursue alternate histories alongside major powers in a strong faction, or control your own destiny, free from meddling imperial giants.

[previewyoutube][/previewyoutube]

Features of Battle for the Bosporus include:

  • National Focus Tree for Bulgaria: Balance the factions in a divided land or reclaim territory lost in 1919. Follow the historical alliance with Germany or resist the German pressures on Tsar Boris, standing up for a free Bulgaria.
  • National Focus Tree for Greece: Riven by political division, Greek neutrality is maintained by the controversial Metaxas. Build a strong relationship with the Allies under the guidance of King George II, follow arch-conservatives into fascism or restore the glories of Greek Empire in the east.
  • National Focus Tree for Turkey: Robbed of its empire in the last war, what future is there for Turkey in a new one? Continue or halt the reforms of Kemalism, stand as the protector of the Balkans in a new regional faction, restore the Sultan to the throne or found a new Islamic state.
  • New Music Tracks
  • New 3D Unit Models for Balkan and Turkish Armies
  • Unique voice overs for Bulgaria, Greece and Turkey

Hearts of Iron IV: Battle for the Bosporus is available now for a suggested retail price of $9.99/£7.19/€9.99


https://store.steampowered.com/app/1348660/Hearts_of_Iron_IV_Battle_for_the_Bosporus/

1.10 'Collie' Update - Changelog

Hello everyone!

Release 1.10.1 "Collie" is now live with its new features and bugfixes. The patch should be downloading through Steam as we speak. The expected checksum is dd56.

If you wonder if you missed patch 1.10.0, don't worry, you didn't! It was only released internally and to our beta testers, but the timetable allowed us to skip ahead and go live with 1.10.1 directly which includes a few fixes for issues found during beta.

Please note that 1.10 will not be save game compatible with 1.9.3. If you want to finish off any ongoing ironman games, please remain on 1.9.3 for now. Here are instructions on how you revert patch levels.

As always please make sure that any mods you are using are updated for 1.10, or your game might not run properly.

If you discover any bugs in patch 1.10.1, please report them in the bug report forum as usual.


[h2]Update 1.10 'Collie' Changelog[/h2]

####################################
# Battle for the Bosporus Country Pack
####################################
- New Focus Tree for Greece
- New Focus Tree for Turkey
- New Focus Tree for Bulgaria

####################################
# Features
####################################
- Reworked Focus Tree for Yugoslavia (Death or Dishonor)
- Reworked and tweaked the starting position for Romania (Death or Dishonor)
- added a number of new releaseable nations to the game
- The Heavy Cruiser 3d Asset Pack has been merged into the base game
- added a special infantry model with Pickelhaube for Unaligned Germany (Waking the Tiger)

##################################
# Bugfix
##################################
- Fixed a bug where Serbia was using the incorrect country colours.
- Banning Communism or Fascism should now also remove foreign communist/fascist influence national spirits.
- fixed foreign equipments not showing up under stockpiles ui
- Yugoslavia may now complete industry focuses if the owner of the province is their subject
- fixed enemy ship count now showing up in strategic region ui
- added some missing descriptions of special ship hulls (MtG only)
- Fixed some mods being erroneously removed at game start
- The external actor on the losing side of a civil war no longer get their units wiped if they were in the winner's territory as long as the civil war did not become a full blown out war
- Yugoslavia will now lose the Anti-German Military spirit if the military has already instigated a coup.
- Rocket sites will now properly delete remaining stock when captured and not crash the game further down the line
- fixed a missing national spirit icon in the French tree
- fixed some issues with AI operative assignments that was trying to make them assign same operative multiple times
- Fixed operative being stuck on rescue mission when there are no operative left to rescue
- Added a nudger generated file to the list of files to backup and remove by the Clear Cache action
- Added missing "do nothing" option to an event
- Set ROM starting ruling party to non-aligned
- Updated Institute Royal Monarchy focus to start with 65% Non-Aligned support
- Fixed a typo in wtt_events_l_english.yml for Germany Anti-Soviet Pact news pop-up
- removed Italian_generic_land_4 soldier and added Britain_generic_land_6 soldier instead.
- new hat for error dog
- added portrait to vanilla GER

##################################
# Balance
##################################
- naval supremacy is now scaled to a percentage depending on enemy intel level instead of getting reduced to 0% at low intel
- Germany can no longer annex Yugoslavia with a single focus and no input from the Yugoslavian player under certain circumstances

##################################
# Stability & Performance
##################################
- improved performance of national focus gui when there are focuses with many prerequisites or expensive allowed triggers
- Fixed OOS triggered by displaying the description of some focuses and event effects
- Improved performance of CPoliticalMinister that was evaluating decision with an ai_factor of zero
- Fixed CTD when interacting with the army portraits while merging armies
- Fixed CTD in AI code
- Added allowed trigger for ai strategy plans
- Fixed CTD related to carrier air missions
- Fixed OOS caused by localized state name
- Fixed CTD caused by effect from history trying to access the not yet initialized graphical map

##################################
# Modding
##################################
- add the modifiers navy_leader_start_level, navy_leader_start_attack_level, navy_leader_start_defense_level, navy_leader_start_maneuvering_level, navy_leader_start_coordination_level to match the sames for army_leader.
- Fixed has_dlc trigger to return false when the name of the dlc is not known
- Added support for nesting localization strings, i.e. use a localization key within another localization string, enabling strings like "Unlock $nukes$ in the $technology$ screen" where 'nukes' and 'technology' are localization keys.
- Added support for dollar signs in localization strings. Normally a dollar sign denotes the start or end of a variable. With this change "$$" will produce a single dollar sign in the resulting string.
- add_equipment_to_stockpile effect now accepts variables as producer
- added faction_leader scope change
- added custom_modifier_tooltip support for dynamic modifiers
- added add_victory_points/set_victory_points effects
- Added console command Audio.PlayEffect to play a scripted sound effect at will
- added can_be_produced trigger to equipments so they can be blocked for certain countries for production
- Added the ability to specify a variable refering to an idea for triggers and effect has_idea, add_ideas, remove_ideas, swap_ideas, add_timed_idea and modify_timed_idea
- Added support for the triggers is_enemy, is_friend and is_neutral to adjacency rules to enable script to determine which rule to use. Evaluation order is documented in adjacency_rules.txt.
- Added global.province_controllers game variable array that returns an array containing the controller for each province, where array index is mapped to province ID. For example global.province_controllers^4135 returns the controller of Gibraltar.
- Added equipment buildable trigger

##################################
# Database
##################################
- Added a series of decisions for Yugoslavia to promote a communist uprising in Bulgaria, Albania, and other Balkan nations
- Added General entry for Constantin Sanatescu
- Hooked Iraqi fascist leader into vanilla
- Added Kurdistan tag, history, and leaders

Hearts of Iron 4's 1.10 'Collie' patch releases today alongside the new DLC



The next DLC expansion for Hearts of Iron IV - Battle for the Bosporus - releases later today and with it comes the 1.10 'Collie' patch. It's worth stressing that this new add-on is an incredibly lean piece of DLC.

Reviving the previously toyed-with 'Country Pack' content, all it essentially does is add in reworked Focus Trees for Greece, Turkey & Bulgaria. Jack's finishing up our review as I type so you can find out our full thoughts on the new content this afternoon but in the meantime let's look into the patch notes.

While there are no major new mechanics, this patch does add in additional features for anyone who owns other DLC as well. If you own Death or Dishonor (the 'OG' country pack DLC) you will get reworked and tweaked Focus Trees/scenarios for Yugoslavia and Romania. Owners of Waking the Tiger will be treated to a new infantry model for those who go down the 'Unaligned' route for Germany.

There are a couple of other minor tweaks or fixes that only apply to other expansions as well, but the rest of the patch is free for all. The 'Heavy Cruiser Pack', which was a piece of cosmetic DLC that came with the now-defunct Colonel Edition, has also been folded into the base game for everyone to use. In case you were wondering, it includes 7 new Heavy Cruiser 3D models:



Read the rest of the story...


RELATED LINKS:


Hearts of Iron 4: Battle for the Bosporus Review

Hearts of Iron IV Fights On - An Interview with Dan Lind

Hearts of Iron IV Review Part One: Road to War


Battle for the Bosporus Release Stream



Make sure you join us for the release stream of Battle for the Bosporus, at 1300 CEST tomorrow, 15th October!

Count down the minutes with us and be the very first to know when the Country Pack is live.

You can set a reminder for the stream with the button on the right, and while you're waiting why not check out today's Dev Diary?

https://steamcommunity.com/games/394360/announcements/detail/2903092217422207550

[h2]Tune in over on our Twitch channel at 1300 CEST tomorrow! https://www.twitch.tv/paradoxinteractive
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