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ICARUS.1 News

Ahoy there Patch!



Hi there!

ICARUS.1 was released over a month ago now and I've been super pleased with the response. There is always that big worry releasing something that you've worked so close too for over a year with how it's going to be received. Thank you all for your feedback.

As with any release there is always going to be bugs and it's the Steam achievements that have caused the biggest problem. It appears that you could not trigger more than one achievement unlock per gaming session (epic face palm)

After some digging around and help from the community I'm happy to say a new patch has been released which solves this problem, it also contains other small tweaks and adjustments.

Thank you all for your patience, it's been a real balancing act as a sole developer getting time between work and being a Father of two.

Trust you all had a good Christmas and Happy New Year!
:D

Time for an exciting update



Things have been a bit quiet as I didn't want to post until things were definite. I've been hard at working putting the finishing touches to ICARUS.1 and making it content complete. Also in this period lots of external events have taken place that almost threatened the completion of the game. I am pleased to say that ICARUS.1 will be live next week!

It's been a year and a half but the end is in sight. Thank you all for your patience and support over this time.

Almost there (insert party popper here). To celebrate check out the new launch trailer and the bunch of new screen shots on the ICARUS.1 game page. As always you can follow @16bitsperpx for fresh updates!
Jon

https://www.youtube.com/watch?v=Xg8QqzCPepc

Time for an exciting update



Things have been a bit quiet as I didn't want to post until things were definite. I've been hard at working putting the finishing touches to ICARUS.1 and making it content complete. Also in this period lots of external events have taken place that almost threatened the completion of the game. I am pleased to say that ICARUS.1 will be live next week!

It's been a year and a half but the end is in sight. Thank you all for your patience and support over this time.

Almost there (insert party popper here). To celebrate check out the new launch trailer and the bunch of new screen shots on the ICARUS.1 game page. As always you can follow @16bitsperpx for fresh updates!
Jon

https://www.youtube.com/watch?v=Xg8QqzCPepc

Dev Update - Demo



Hi there!

Wow, time fly's and a lot has been happening. I'll cut to the chase, the Demo has been updated with the new deferred lighting and a cheeky new additional 'bit' that's been needed for Chapter 5. As always please let me know if there are any problems. You will need a graphics card that supports the new rendering pipeline but anything that's say 5 years old [sic] or so should be fine. (see last update post for more information about the new lighting)

Other updates in the demo have been the addition of the journal log viewer. This collects the terminal stories that you discover and saves them - persistently - in one place for you to read. This will be fleshed out eventually.



An example shot of the new journal logger

The UI canvas scale has been tweaked so it should scale correctly with different screen resolutions (in game) Also Flares have been added! I've dialed down the ambient light your suite casts to make it all a little more moody.

In other news as a family we welcomed a new addition so as you can imagine that's been taking up a little bit of time and adjusting body clocks to new routines.

Hope to have a launch date of the full game very soon, hopefully in the next update post. Stay posted!

J:D

Dev Update - Demo



Hi there!

Wow, time fly's and a lot has been happening. I'll cut to the chase, the Demo has been updated with the new deferred lighting and a cheeky new additional 'bit' that's been needed for Chapter 5. As always please let me know if there are any problems. You will need a graphics card that supports the new rendering pipeline but anything that's say 5 years old [sic] or so should be fine. (see last update post for more information about the new lighting)

Other updates in the demo have been the addition of the journal log viewer. This collects the terminal stories that you discover and saves them - persistently - in one place for you to read. This will be fleshed out eventually.



An example shot of the new journal logger

The UI canvas scale has been tweaked so it should scale correctly with different screen resolutions (in game) Also Flares have been added! I've dialed down the ambient light your suite casts to make it all a little more moody.

In other news as a family we welcomed a new addition so as you can imagine that's been taking up a little bit of time and adjusting body clocks to new routines.

Hope to have a launch date of the full game very soon, hopefully in the next update post. Stay posted!

J:D