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Hello everyone![/h3][p][/p][p]We’ve released an update for the demo version of
S.E.M.I. – Side Effects May Include, which includes improvements to trial rooms, enemy behavior updates, interaction tweaks, and a whole bunch of bug fixes.[/p][p]More than
11,000 people played the demo during the first week — and that’s incredibly encouraging. Huge thanks to everyone who took the time to play, experience the side effects, and share their feedback![/p][p]With so many players came a wave of suggestions, ideas, and thoughts.[/p][p]This helped us better understand what you expect from the game — and more importantly, where we need to improve mechanics, clarity, and balance.[/p][p][/p][h3]
Thursday October 2nd Changelog (today):[/h3][p][/p][h3]1. Puzzle Room — Minecarts simplified[/h3]
- [p]Levers are gone — replaced with four direction buttons[/p]
- [p]Buttons with weights replaced by vertical movement buttons (up/down)[/p]
- [p]Bridge movement before the next room is now faster[/p]
- [p]Minecarts now have indicator lights to show correct/incorrect inputs[/p]
- [p]Wall levers for glass gates also now have indicator lights[/p]
[h3]2. Enemy Behavior Improved[/h3][h3]3. UI & Interactions[/h3]
- [p]You can now join another session directly from the lobby (previously only possible via main menu)[/p]
- [p]If a player is on fire or electrified, touching teammates passes the effect[/p]
- [p]Tutorial boards moved closer to the lever that triggers escape[/p]
- [p]Russian language added for all tutorial boards[/p]
- [p]New alternative throw control: you can now throw items with SHIFT + LMB[/p]
- [p]Throwing power mechanics reworked — now more predictable[/p]
[h3]4. Small Improvements[/h3]
- [p]Increased speed of elevators in trial rooms[/p]
- [p]“Transformer” ability:[/p]
- [p]Enemies no longer deal damage while the ability is active[/p]
- [p]Charge time reduced[/p]
- [p]“Meatball” ability:[/p]
- [p]All interactive items and weapons now have highlight glow[/p]
- [p]New options in Settings:[/p]
- [p]Mouse sensitivity[/p]
- [p]Inverted camera toggle[/p]
[h3]5. Bug Fixes[/h3]
- [p]Suitcase melee weapon no longer falls through the floor[/p]
- [p]Monster Flask trial: door grid now opens correctly[/p]
- [p]Minecart trial: fixed audio clipping issues[/p]
- [p]“Alice” ability: giant form now deals damage properly[/p]
- [p]Fixed multiple areas where players could get stuck[/p]
- [p]Fixed audio delays in Madness system[/p]
- [p]Fixed skin display issues for “Parkinson’s Revolver” ability[/p]
[h3]6. Visual & Audio Updates[/h3]
- [p]New visual effects for “Transformer”[/p]
- [p]Updated VFX for “Alice”[/p]
- [p]Some hats are now animated and look even more chaotic[/p]
- [p]Refreshed visuals for several room props[/p]
- [p]Added background music during escape events[/p]
- [p]Added new sound effects for items, states, and abilities[/p]
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The updated demo is now live![/p][p]Add the game to your wishlist and stay tuned —
side effects guaranteed.[/p][p][/p][p]If you find a bug, want to share feedback or just chat — hop into the Steam Discussions or join our
Discord. We read everything![/p][p][/p][p][/p]