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EVERSPACE™ 2 Blog - New Drones | UI Improvements | Cinematics Teaser



In this production update, we’ve got cool new drones, hot UI improvements, and some scalding concept art pieces for you to look at. But before we move on to those, we’d like to give you an update where development of the Early Access version is currently at and how the Prototype was received by some four thousand test pilots and the press.

Given the positive feedback, we had received on the early demo version at various gaming conferences, we were quite optimistic about releasing the Prototype out in the wild. However, letting our superfans take it for a spin on all sorts of hardware setups and without us being able to watch over your shoulders is another thing, so we’re extremely happy that we have received nothing but overwhelmingly positive feedback from our fans and the gaming press alike.

Anyone who missed out on pledging on the Prototype, go check out the #gallery channel on our Discord! There are some truly amazing screenshots from the community as well as yet another awesome fanvid from lol_bye on our YouTube channel:

https://www.youtube.com/watch?v=JNxe5zL5oC4

While the Prototype was rolled out a while ago, we’ve been busy cracking on the Closed Alpha, which is still scheduled to be rolled out to eligible backers around the end of May. We’re making good progress on creating the game world and implementing the main missions. We already had a lot of fun during the first internal playtest last Friday and plan to share some gameplay footage in future development updates for your viewing pleasure.

New Drones

If you have played the original EVERSPACE you may have noticed that drones were more of a ‘thing’ than in any other (space) game. Due to our limited budget back then, we could not afford to create a plethora of high-detailed enemy spaceships. However, having a lot of opponents with a broad range of behaviors was paramount to keep things interesting, especially for a roguelike. So, coming up with many types of different drones was the way to go.

While we now have a bigger budget for EVERSPACE 2, we still like the concept of throwing even more enemy types with all sorts of capabilities at you while keeping our production costs at bay. So, without further ado, say hello to our latest drone family members:

[h2]The Advanced Outlaw Sniper Drone[/h2]


The Outlaw Sniper Drone uses a targeting laser to focus on enemies from afar. If the line of sight is not interrupted for a couple of seconds the target will be hit by a deadly rail gunshot. If you are quick enough you may be able to evade the shot, but your main strategy should be to take cover before the drone fires. Close in on the drone while avoiding being in the open for too long in order to take it down or turn the tables and snipe it with a rail gun yourself.

[h2]The Outlaw Detonator Drone[/h2]


This drone is packed with devastating explosives, and it only has one goal: to close in on a hostile unit and crash into it, triggering a huge explosion. Luckily, the Detonator Drone is quite noisy once it settles for a target, so you will at least hear that it’s about to annihilate you if you do not initiate countermeasures immediately.

UI Improvements & Novelties

In our previous update, we already had a sneak peek of some UI tweaks for item management. Today, we are excited to share even more improvements as well as some entirely new screens with you.

[h2]The Station Home Screen[/h2]


A top-level screen that offers specific menus depending on the pilot’s specific docking situation. It serves for quick navigation for both mouse and gamepad users. You can see at a glance which interactions and services are offered.

[h2]The Storage Screen[/h2]


Storage and Inventory are now separated for more clarity and better item management. There is also a revised Item Info window with current stats showing more details than before.

[h2]The Ship Dealer Screen[/h2]


Some stations or traders will offer to purchase ships. This interface was designed to have maximum screen real estate for showing off your new object of desire in all its beauty. Ship details are available in two modes, simplified and detailed. This is the simplified version.

[h2]The Job Board Screen[/h2]


The job board is a job board is a job board. Pilots can get jobs here, who would have thought? The purple highlight marks jobs that are above the player's level and therefore potentially difficult. On the right side, you can see the rewards for the job as well as a small preview of the standing of the respective faction you're doing the job for.

[h2]The Ship Screen[/h2]


Similar to the inventory screen, you can modify your ship on this screen and view the vessel’s properties. However, elements such as upgrades, extensions, appeal, and perks are still subject to change. Again, ship details are available in two modes: simplified and detailed. This is the simplified view - take it with a pinch of salt.

Cinematics Teaser

Another area where we had to make some compromises for the predecessor because of budget limitation was lore and storytelling. That said, we still take pride in having innovated by introducing a proper story campaign including event-based exposition to the roguelike genre for the first time ever. We highly encourage any space pilot to play through the very end of the story in the original EVERSPACE as there is more to its plot as you might think at the beginning.

Thanks to your fantastic support, we are now able to work with Joshua Rubin, some of the finest in video game storytelling, to tell an even bigger story within a world full of exciting lore in EVERSPACE 2. Of course, we don’t want to unveil any secrets or spoil major plot points, but we think it is ok to tease you a little with some gorgeous looking concept art for the cinematics, right?

[h3]Clone Chamber Concept Art[/h3]


[h3]Katopalace Concept Art[/h3]


[h3]Penthouse Concept Art[/h3]


[h3]Control Room Concept Art[/h3]


So, we hope you like what you see. If you want to know more, especially about everything that comes with the new screens, check out our latest game dev stream where Erik, our fabulous Community Ambassador, shares more details and gives a sneak peek of the first mission, too: https://youtu.be/YKEAK2tWUTk?t=4022

Enjoy, and see you in space!
Michael and Your dedicated ROCKFISH Games team

EVERSPACE™ 2 Vlog | Open Game World & Planetary Combat



Catching up with the state of development: In the full version EVERSPACE™ 2, there will be at least eight star systems, each divided into zones with different threat levels and featuring numerous hand-designed locations to discover, between which players can travel freely. Further surprises await daring space pilots in the form of procedurally generated locations styled after those in the first EVERSPACE title, offering even greater variety for player pilots.

The combination of fixed, hand-designed and procedurally generated locations and events with ingenious design rules offers the best possible gaming experience while allowing a vibrant and stunningly beautiful game world with countless trading stations, shipyards and secret locations in a visual quality that is not possible with purely procedurally generated game worlds.

One of the biggest fan wishes to be able to fly down to planet surfaces is now also fulfilled in EVERSPACE™ 2. Planetary levels are designed by hand for maximum visual quality and gameplay control. Differences in gravity and air resistance as well as new types of enemies put the skills of pilots to the test, and provide further variety before players tackle new missions on ground stations, equip their ship or trade. Watch our game dev vlog below for more:

https://youtu.be/n-9fBi0uWNw

Enjoy, don't forget to wishlist, and see you in space!
Michael and Your dedicated ROCKFISH Games team



EVERSPACE™ 2 Vlog | NPCs, Combat AI, Alien Critters



A common critique about our previous game was that there were not enough enemies and other alien creatures to encounter. This can be explained by our limited budget back then but also due to the fact that not too many pilots made it to later sectors where more baddies and other surprises awaited (yes, normal difficulty in a roguelike can be tough, especially for players who are new to the genre, but there really is no shame to play on "easy").

In EVERSPACE™ 2, we want to take things a lot further. Not only will we improve the visual quality of the established NPCs and alien creatures of the predecessor with the aid of the talented folks at Volta, Streamline Studios and Liquid Development. We also want to have new types of enemies and more wicked wildlife in space that might freak you out, make you smile or just scratch your head…

https://youtu.be/AxxRcCRo4GA

Don’t want to wait until late 2020 to play EVERSPACE™ 2 on Steam Early Access?
Support us on Kickstarter and play the demo later THIS YEAR!
https://www.everspace.game/go/kickstarter/es1steamnews

EVERSPACE™ 2 Vlog | Player Ships


Due to our limited budget for the predecessor, we only had three vessels in the base game to choose from and added one more in the Encounters expansion, but we took great care that each of them offered unique play styles, much like classes in an RPG.

While the gameplay diversity of player ships in the original EVERSPACE™ was much appreciated by our fans, having a much bigger pool of spaceships with deep customization possibilities was in high demand by the community for our next space game. Well, we heard you loud & clear, so check out our latest vlog!

https://www.youtube.com/watch?v=7Sf320epLNg

Don’t want to wait until late 2020 to play EVERSPACE™ 2 on Steam Early Access?
Support us on Kickstarter and play the demo later THIS YEAR!
https://www.everspace.game/go/kickstarter/es1steamnews

EVERSPACE™ 2 Vlog | Game World and Story


With EVERSPACE™ 2, we're making a big leap from a roguelike to an open-world space shooter RPG with a 20-30 hour story campaign. Check out our first vlog giving you a glimpse of the expanded game world and the story of our upcoming game. Our creative director, Uwe Wütherich, will lead you through the beginning of the story in EVERSPACE™ 2 and the in-house production of the animated cinematics:

https://www.youtube.com/watch?v=uA8YM8dGDdc


Kickstarter:
https://www.everspace.game/go/kickstarter/es1steamnews

EVERSPACE™ 2 on Steam:
https://store.steampowered.com/app/1128920/EVERSPACE_2/