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Borderlands 3 News

Borderlands 3 Patch and Hotfixes: July 23, 2020

Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST (with the exception of Mac, which is planned to go live on July 30). In this update, we focused on some quality of life update and some player reported concerns.

To apply hotfixes, wait at the main menu until you see a sign that says, “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

New Quality of Life Changes


Legendary firing mode for Fabricator

The Fabricator now has an alternate firing mode called Legendary that spawns between 1 to 3 Legendary weapons for 250 Eridium. You will switch into this alternate firing mode like any other weapon and will see purple effects when firing the Fabricator.

Mission Rewards available in Veteran Rewards Vending Machine

Players can now purchase previously rewarded mission rewards in the Veteran Rewards Machine just outside of Crazy Earl’s door on Sanctuary III. As missions are completed, their rewards are added to the pool and can be purchased using Eridium!

Legendary Gear available in Vending Machines

We have rebalanced vending machines based on community feedback. Vending machines of all type have a small chance of providing Legendary gear for purchase. We’ve also removed Uncommon (green) Rarity gear from the Item of the Day pool.

Chests and Badass reward adjustments

The quality of rewards found in chests and dropped from Badass enemies have been subtly buffed. Our goal is to make sure chests feel rewarding and exciting, and players feel properly rewarded for defeating difficult enemies.

Dedicated loot pool adjustments

The dedicated loot pools for bosses have been given a dramatic overhaul in hopes of making for a more reliable and satisfying farming experience. Most bosses have two pieces of gear assigned to them, though there are exceptions. To reach this goal, we enabled respawning on the following bosses and reshuffled gear between bosses more evenly.
  • Dumptruck
  • Undertaker
  • Mincemeat
  • Buttmunch and Trufflemunch
  • Sheega
  • Rohner
  • Rax
  • Max
  • Archer Rowe
  • Bloodshine
  • Muldock, the Anointed
  • Artemis
  • Apollo
  • King Bobo
  • King Gnasher
  • Anointed X2
  • Anointed X3
  • Anointed X4
  • Azalea
  • Preston
Anointment pool adjustments

To further improve the farming experience, we examined the Anointment pool and determined some weren’t engaging the community as we hoped. Given the depth of the pool, we have removed the following 21 Anointments. Any gear that currently has these Anointments will continue to function properly, but gear dropped after this update will no longer roll with these Anointments.
  • While Airborne, Critical Damage is increased 25%
  • While Airborne, Damage is increased by 30%
  • While Airborne, Fire Rate is increased 20%
  • While Airborne, Accuracy and Handling are increased by 75%
  • While Sliding, Damage is increased by 40%
  • While Sliding, Accuracy and Handling are increased by 50%
  • While Sliding, Fire Rate is increased by 25%
  • While Sliding, building up energy that refills a portion of your shields.
  • While an Action Skill is Active, reduce all incoming damage by a small amount
  • While an Action Skill is Active, 250% of health damage taken is returned to the attacker as shock damage.
  • On Action Skill End, Critical Damage is increased by 25% for a short time
  • On Action Skill End, create a cyber spike that damages nearby enemies
  • On Action Skill End, spawn a healing pool for several seconds
  • On Action Skill End, Fire rate is increased by 11%, & reload speed by 26% for a short time
  • On Action Skill End, Weapon Accuracy & Handling are greatly increased for a short time
  • On Action Skill End, Movement speed is increased by 5% for a short time
  • On Action Skill End, 30% of damage taken is returned to the attacker for a short time.
  • After exiting Iron Bear, do not consume ammo for 5 seconds
  • After using Phaseslam, damage taken is reduced by 20% and movespeed is increased by 12%
  • After using Phasegrasp, Weapon Accuracy and Handling are greatly increased
A note on drop rates

A few bosses have had some minor tweaks made to improve their looting experience, but we have left most of the drop rates unchanged. With the thinning of the dedicated loot pools and the removal of 21 Anointments, we decided to observe these changes first then make changes as needed in the future.

Stability
  • Addressed a reported crash that could occur in splitscreen
  • Reduced the number of projectiles that spawn due to damage dealt when using multiple elements on enemies and limited the number of times projectiles bounce to 4

We have adjusted how projectiles from damage events spawn. We found spikes in stability and performance concerns when too many elemental projectiles were spawning during gameplay. This was due to some weapons spawning many more projectiles than game performance recommended. The Recursion, Carrier, Bearcat, Lead Sprinkler, and others will see the effects from this change. We will be monitoring how players will be using these weapons for any possible adjustments in the future.

General
  • Included additional supported languages for the Bounty of Blood campaign add-on
  • Addressed a reported concern that sometimes caused Trophies / Achievements to remain locked when all named locations were discovered
  • Retroactively awarded Trophies / Achievements to players that met the requirements
  • Addressed a reported concern where the Traitorweed projectile would only appear on the host player
  • Addressed a reported concern where the Vladof "Core Buster" grenade mod could damage allies with child grenades spawned after the first explosion
  • Addressed a reported concern where standing on the inactive jump pad as Scourge teleports the user will launch them out of the map and kill them on the second teleport in Takedown at the Guardian Breach
  • Addressed a reported concern where Anathema the Relentless was not using the correct death damage data in Takedown at the Guardian Breach
  • Addressed a reported concern where weapon trinkets would disappear from the collection after relaunching the game in the Bounty of Blood campaign add-on
  • Addressed a reported concern where the Jetbeast mortar weapon was dealing damage twice


Mayhem Mode
  • Addressed a reported concern where the splat attack from the Beastmaster’s pet Scorcher was unintentionally receiving Mayhem damage scaling multiple times
  • Increased Pet Damage Scaling in Mayhem

After making changes to the Scorcher’s splat, we wanted to make sure it and other pets still felt fun and capable of competitive amounts of damage in Mayhem, so we buffed pet damage accordingly.
  • Addressed a bug where the Operative’s Digi-clone was interacting with certain weapons like the O.P.Q. in a way that received Mayhem damage scaling multiple times
  • Addressed a bug where the Gunner’s Iron Bear and certain class mods like the Mind Sweeper could interact in a way that received Mayhem damage scaling multiple times

We identified a behavior in our damage pipeline that created opportunities for certain gear and skill combinations to do excessive amounts of damage. We determined these combinations were not aligned with the rest of the game and made a solution that better fits our intended balance goals.
  • Addressed some concerns that the Gunner and Operative were experiencing unintentional levels of damage increase with a variety of class mods in Mayhem mode
  • Addressed a reported concern where the Anointment "While an Action Skill is Active, constantly trigger novas that deal X damage" was incorrectly scaling when players received Mayhem modifiers scaling skill damage
  • The Siren’s Ties that Bind skill now scales properly with Action Skill Damage
  • Addressed a reported concern that the Cosmic Crater Legendary Artifact did not scale the elemental puddle damage with Slam damage in Mayhem


Character
  • Players can no longer emote cancel to exploit Anarchy stacks
  • Addressed reported concerns where FL4K's Head Count passive did not function
  • Addressed a reported concern where the Vibration effect from FL4K's "Burst Aid" augment persists after the action skill ends
  • FL4K's pets now use the correct color when using the Spec'd Out skin for clients
  • Addressed a reported concern where FL4K’s normal Jabber pet attack command was not functioning correctly
  • Updated the Gunner’s Selfless Vengence skill to scale the duration with each rank invested
  • Removed the ability for the Gunner to skip the boss’ teleport action in Takedown at the Guardian Breach by entering or exiting Iron Bear as the teleport action is being performed
  • Addressed a reported concern that the Grenade Launcher did not deal extra damage when equipped with the Stainless Steel Bear passive ability while using Moze’s Auto-Bear


FX
  • Addressed a reported concern where the FX would persist after using the second slam with the Mind Melt artifact effect already active
  • Addressed a reported concern where the Mind Melt artifact first-person FX only showed on the host player


Audio
  • Drunk William's idle VO will now have audio during the "Blood from a Stone" mission
  • Scourge's death dialogue has been added to Takedown at the Guardian Breach


UI
  • UI Optimizations
  • Made improvements to the News Widget UI
  • Addressed a reported concern where a placeholder prompt appears when the player drives the vehicle to the level transition in The Blastplains in the Bounty of Blood campaign add-on
  • Updated scrollbar button states for Mail
  • Addressed a reported concern where multiple options within the Visuals menu had placeholder description


Hotfixes

To apply hotfixes, wait at the main menu until you see a sign that says, “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
  • The Gunner’s Anarchy stacks no longer are lost when entering Iron Bear
  • Addressed a bug that was causing the Siren’s radiation elemental Anointment to do less than indicated in the description
  • Changed the listed damage increase on the Siren’s Personal Space to reflect what is happening in-game
  • Addressed a reported concern that the Beastmaster’s Rage and Recover skill was not increasing the healing rate of pets
  • Adjusted the Siren’s Ties that Bind Skill to reflect the damage being dealt in game
  • Addressed a concern that players were able to access unintended areas in Her Blind Eyes in Takedown at the Guardian Breach
  • Addressed a stuck spot near two Eridian chests before encountering Anathema the Relentless in Takedown at the Guardian Breach
  • Addressed a stuck spot in “When the Iron Falls” in Takedown at the Guardian Breach
  • Addressed a concern that enemies effected by the Siren’s “Glamour” skill were immune to damage and could not be killed by the player
  • Corrected the Hydragoian’s nameplate to show Radiant Bellik
  • Addressed a reported concern that enemies riding mounts would become permanent allies with the Siren’s “Glamour” skill against a “Telezapper” in the Bounty of Blood campaign add-on
  • Addressed a perceived mission blocker when Doc Stanley would fail to turn back into an enemy after being affected by the Siren’s “Glamour” skill during “Miracle Elixer Fixer” in the Bounty of Blood campaign add-on
  • Addressed a perceived mission blocker when Soapy Steve would fail to turn back into an enemy after being affected by the Siren’s “Glamour” skill during “Dirty Deeds” in the Bounty of Blood campaign add-on
  • Addressed a concern that Rose would stay in the room before reaching the Quartermaster’s boss area in the Bounty of Blood campaign add-on

Borderlands 3 Hotfixes: July 9, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes address some reported concerns. We are still monitoring the feedback from the character changes around the previous patch and identifying what we would want to adjust and how.

To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

Some players have expressed an interest in shields that do damage to enemies being scaled with Mayhem. We are looking to add Mayhem scaling to those shields in a future update. While assessing, we noticed that the change that allowed Mayhem gear to spawn in chests and vending machines also applies to the guns that spawn with enemies. This results in a Mayhem 10 enemy’s weapon doing Mayhem 10 damage to its target. This wasn't initially intended, and we are monitoring how this is affecting difficulty in higher levels of Mayhem and are looking into how it could be addressed in a future patch.
  • Patched a hole in the Atrium of the Bounty of Blood campaign add-on to prevent players from busting through the wall and seeing the other side
  • Addressed a reported concern that some damage effects from Lucky 7 sometimes did not function after exiting Iron Bear

Borderlands 3 Hotfixes: June 26, 2020

Today we will release a hotfix for Borderlands 3 that addresses Mayhem damage scaling. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Addressed a reported concern that Dakka Bear was negating Action Skill Scaling
  • Addressed a reported concern that Zane, the Operative was not receiving it's intended action skill bonus

Bounty of Blood Out Now!

Bounty of Blood, the third campaign add-on for Borderlands 3, is available now! This release coincides with a free level cap increase that raises the maximum Vault Hunter level to 60.

Vault Hunters, mount up! The Sheriff of Vestige on the frontier planet of Gehenna has issued a bounty on the Devil Riders gang, and it's time to collect. The violent, beast-riding mercenaries have been harassing the townsfolk, and their unwanted attention is taking such a toll that the locals have started turning to outsiders for help. These folks are tough as hell—they wouldn't have survived this long on a brutal, unforgiving planet that was previously a weapons testing ground otherwise—and they'll do what they can to help. But it falls on you to take the fight to the Devil Riders and put them in the ground so the town can be rebuilt and folks can get back on their feet.

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Bounty of Blood is the third of four campaign add-ons that are included with the Borderlands 3 Super Deluxe Edition and Season Pass. It's also available to purchase separately, though you'll need to own a copy of Borderlands 3 to play it.

What's New:
  • Traverse the open plains of Gehenna atop the new heavily-armed Jetbeast vehicle
  • Enjoy the company of an unseen narrator as you tackle new story and side missions
  • Encounter an all-new cast of tough-as-hell characters
  • Leverage local flora to gain an edge in combat and explore otherwise inaccessible areas
  • Help rebuild the town of Vestige, where your successes have a lasting impact on the locals' livelihoods and town landmarks
  • Take on a host of additional Crew Challenges, like tracking down treasure or claiming bounties on beasts and bandits alike
  • Collect new Legendary loot and cosmetics pried from the cold, dead hands of rowdy gang members and feral critters

Regardless of whether you own Bounty of Blood, today's free level cap increase means that your Vault Hunter can unlock three additional skill points on their way to the new maximum level of 60. If you'd like to explore interactive versions of the Vault Hunters' skill trees and figure out what three more skill points can do for your favorite build, head on over to the pages dedicated to Amara the Siren, FL4K the Beastmaster, Moze the Gunner, and Zane the Operative.



In order to reach Gehenna with an existing Vault Hunter, you'll need access to Sanctuary III, the starship you get by completing Episode 5 of Borderlands 3's main story missions. When you're ready to travel to Gehenna, look for the wanted poster—highlighted with a yellow exclamation mark—on the table in front of the Quick Change station on Sanctuary III.

Alternatively, if you don’t have access to Sanctuary III yet or are looking for an excuse to start playing as a new character, you have the option to create a new Vault Hunter and have them bypass the opening acts of the Borderlands 3 story so you can head to Gehenna right away. Once the campaign add-on is installed, select Play on the main menu, followed by New Game; you'll then get to choose which storyline you want to jump into.

The decent folks who call Vestige home are counting on you, Vault Hunter. You'd best go help them as soon as you're able.

Borderlands 3 Patch and Hotfixes: June 25, 2020

Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This patch adds support for the new campaign add-on: Bounty of Blood! It also includes Phase II of the Mayhem Mode updates, which introduces damage scaling in Mayhem and support for Mayhem gear in all loot sources!

To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

New Content:

Due to complications related to the ongoing COVID-19 pandemic, only English and German voice-overs will be available at launch for Borderlands 3’s third campaign add-on Bounty of Blood. Localized subtitles for all supported languages will be available at launch, and localized voice-overs will be added at a later date.
  • Increased the level cap by 3 to 60
  • Added 3 New Guardian Rank skills and Guardian Rank Increase

- Groundbreaker: Melee or Slam attacks will trigger an Aftershock, dealing 25% of all non-melee damage you have dealt over the last 5 seconds
- Dead Man Walking: While not moving in Fight for Your Life, your meter drains 50% more slowly.
- Lead or Alive: When you enter Fight for Your Life all your guns are automatically reloaded

Stability
  • Addressed a reported crash that could sometimes occur during the mission “The Family Jewel” in Floodmoor Basin
  • Addressed a reported concern where the game could become unresponsive after alt-tabbing out on PC
  • Addressed a reported crash that could sometimes occur when the host backed out to the Main Menu
Mayhem Mode
  • Added Mayhem Level damage scaling to melee, slide and slam
  • Added Mayhem Level skill damage scaling
  • Added Mayhem Level pet damage scaling
  • Added Mayhem Level vehicle damage scaling
  • Updated several passive skills to properly respect Mayhem Level damage

The damage sources above now scale their damage according to the level of Mayhem you are in. Each type of damage is scaled uniquely to account for how different skills and gear interact with the different types of damage. This is significant change and we will be monitoring the community’s feedback intently and adjust gear, skills, or damage scaling to ensure that build diversity flourishes. To accommodate this scaling, a few passive skills were updated to use a new form of damage that prevents them from scaling inappropriately.
  • Added skill damage as a rollable stat on Class Mods

Class Mods now can roll additional Bonus Skill Damage. When paired with the base Mayhem Level skill damage scaling, we anticipate builds centered on skills to become viable in late Mayhem.
  • Added Mayhem Levels to Grenade Mods

Grenade Mods drop as weapons do in Mayhem, with additional damage relative to the Mayhem Level it was acquired in.
  • Enabled all sources of loot to spawn Mayhem Gear

Mayhem Gear can now be acquired from all sources of loot in the game. Vending machines, chests, mail, mission rewards, and Loot enemies all have a chance to award Mayhem Level weapons and grenades.
  • Changed damage source for Remnant, Short Fuse, Indiscriminate, Do Unto Others, and Ties That Bind to address that they "double dip" and scale inappropriately at higher Mayhem levels

As a result of this change, players will notice that Ties That Bind will not scale properly with Action Skill damage. This is a temporary fix that will be addressed in a future update.
  • Vehicles now scale damage uniformly instead of just against non-vehicles
  • Addressed a reported concern where splitscreen players could sometimes not scroll through the Mayhem 2.0 modifier list
  • Addressed a reported concern where Mayhem Modifier Drone Ranger Healing Drones sometimes did not replicate position smoothly for clients
  • Addressed a reported concern where the tether from the Boundary Issues Mayhem modifier would sometimes persist after enemies died
  • Addressed a reported concern where the Mayhem vehicle damage scalars sometimes did not apply when players were in gunner seats
  • Addressed a reported concern where the Laser Fare Mayhem modifier would sometimes generate new laser beams when it took damage
  • Added the ability for DigiClone and Iron Bear to support damage scaling
General
  • Addressed a reported concern an issue where vehicle health would sometimes be cut off
  • Nativized Hotfixes
Hotfixes

To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
General
  • Melee and Action Skill damage further increased
Weapon Adjustments

We are looking at adjusting manufacturers and weapon types across the board to bring greater parity at the base level between weapons. We are still monitoring balance between Legendary gear but wanted to first address groups of weapons to increase opportunities for weapon builds.

All pistols will see a slight increase with JAKOBS pistols receiving the smallest bump and MALIWAN pistols receiving the largest. As enemy health pools increased, low mag size weapons like pistols became less popular. The damage increase across all pistols should provide more opportunities for builds to equip a pistol to accommodate their other weapon choices.

We also increased damage of all TEDIORE SMG weapons because we believed the damage from the thrown weapon explosion would be an integral part of the loop. However, throwing the weapon was impractical compared to shooting enemies with other SMGs. Now the trade-off to throwing at full magazine versus shooting will be more dramatic.

COV, DAHL, and JAKOBS Assault Rifles were increased to match some of the VLADOF Assault Rifles. We will evaluate VLADOF Assault Rifles in totality after players try the changes to the other manufacturers first.

Finally, we increased the damage of our traditional multi-pellet shotguns. HYPERION, MALIWAN, and JAKOBS all received a damage increase. Some of these shotguns were underperforming compared to fast-firing weapons so now they will pack a greater punch.
  • Increased pistol damage across all manufacturers
  • Increased damage on Tediore SMGs
  • Increased damage on COV, Dahl, and Jakobs Assault Rifles
  • Increased damage on Hyperion, Maliwan, and Jakobs shotguns
Bounty of Blood Hotfixes

These hotfixes are related specifically to the Bounty of Blood campaign add-on. To receive the changes and avoid seeing any of these issues arise, make sure that you have your hotfixes applied at the main menu.
  • Removed two straggler townsfolk that were clapping their hands at the wrong time
  • Addressed a potential progression blocker where FL4K the Beastmaster was sometimes unable to grab an important ledge
  • Stopped Juno from sometimes getting stuck on a walkway
  • Addressed instances where cash registers would sometimes float