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Borderlands 3 News

Bounty of Blood campaign add-on and new Takedown revealed!

Get your first look at the new campaign add-on and Takedown coming to Borderlands 3 this summer, plus a sneak peek at DLC 4.

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The first-ever at-home episode of The Borderlands Show is in the books, bringing you world-first looks at two giant chunks of content coming soon to Borderlands 3. First up is Takedown at the Guardian Breach, another endgame gauntlet that'll put your skills and gear to the ultimate test when it arrives as a free addition to the base game on June 4. Then, a few short weeks later on June 25, you'll get to embark on a wild new adventure in Bounty of Blood: A Fistful of Redemption, Borderlands 3's third paid campaign add-on that pits you against a gang of beast-riding outlaws on the frontier planet of Gehenna.

Regular hosts Greg Miller and Fran Mirabella were once again joined by Borderlands Stream Team member MitsuShow, as all three shared their hands-on experience with Takedown at the Guardian Breach. Just like Takedown at the Maliwan Blacksite, this new Takedown will be an extreme challenge that scales to the number of players in your party, but is meant to push a full party of four Vault Hunters to the limit. Besides new enemies to contend with, this Takedown will feature tricky puzzles and low-gravity platforming sections to test your wits and hops when you're not blitzing a path through baddies.



For this Takedown, Tannis wants to send you on a reconnaissance trip to the planet of Minos Prime so you can track down the source of a mysterious Guardian signal. Upon arrival, you'll be besieged by a sect of rogue Guardians who have split off from their brethren and have irrevocably transformed Minos Prime. Along with hordes of new enemies, you'll have to overcome a miniboss and a final boss encounter, similar to the structure of the first Takedown. Should you survive, you'll be rewarded for your heroic efforts with a host of new item drops, including themed weapons, gear, and collectible cosmetics.

Next, the gang chatted with Gearbox's Matt Cox, Creative Director on Bounty of Blood: A Fistful of Redemption. As with the previous two campaign add-ons, Moxxi's Heist of The Handsome Jackpot and Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock, Bounty of Blood will feature an all-new setting for all manner of shooting-and-looting mayhem. But unlike those adventures, your Vault Hunter will be interacting with a cast of characters you've never crossed paths with before, all as part of a story being shared by an unseen narrator.



You'll travel to the harsh desert planet of Gehenna to claim a bounty on The Devil Riders, a vicious gang of bandits mounted atop fearsome beasts. The Devil Riders have been terrorizing the small town of Vestige, and you'll have to team up with the locals if you want any hope of administering some frontier justice. Along the way, you'll run into fresh faces like Rose, a warrior who's adept with pistol and katana alike, and Juno, a rough-and-tumble brawler with a checkered past. Your actions will have a direct impact on Vestige and its denizens, as you help build the town back up through story missions and Crew Challenges alike. As you do your part to restore order to Gehenna, the narrator will chime in to provide commentary on the action, or just give a bit of insight into some characters' innermost thoughts.

Bounty of Blood will also boast a bevy of new game mechanics to complement its story, like the customizable Jetbeast hoverbike that'll help you traverse the open plains of Gehenna in a hurry. "Every Western needs its horse," says Matt. "For the Vault Hunter, it's the Jetbeast, which is half jetbike, and half creature," and can be outfitted with artillery like dual machine guns or mortar weapons. There's also a slew of interactable objects found only on Gehenna that will aid you in combat and exploration. For instance, the Traitorweed can temporarily turn enemies into allies, while the Breezebloom will lift your Vault Hunter to great heights so you can reach otherwise-out-of-reach areas. And of course, there'll be loads of new loot to chase after, including plenty of Western-themed weaponry.



Alongside those big announcements, Matt also shared a piece of concept art for the fourth campaign add-on; we'll let the psycho-delic imagery speak for itself. You'll hear more about the fourth campaign add-on later on—but for now, get ready for Takedown at the Guardian Breach coming June 4 and Bounty of Blood: A Fistful of Redemption launching June 25.

As always, The Borderlands Show also delivered another SHiFT code for some precious Golden Keys. Make sure to redeem this SHiFT code here on Borderlands.com, on the Gearbox SHiFT site, or via the in-game Social menu in Borderlands 3 before it deactivates on June 4, 2020 at 11:59 PM PDT. Borderlands 3 and SHiFT account required to redeem. Each code may be redeemed once (1) per SHiFT account.
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Borderlands 3 Hotfixes: May 21, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This week’s hotfixes change Rare Spawns in the Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock campaign add-on and address a reported concern about world drops in Mayhem Mode. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

The Loot the Universe mini-event ends with this hotfix on May 21 at 9:00 AM PT! There will not be another mini-event in-game in preparation for the June 4 patch.
  • Changed Rare Spawns in the Guns, Love, and Tentacles campaign add-on to always spawn
  • Addressed a reported concern that world drops for Wotan were not dropping in Mayhem 4

Borderlands 3's Next DLC and Takedown Revealed May 21 on The Borderlands Show!

Catch the reveal of Borderlands 3's third campaign add-on and more during The Borderlands Show on May 21!

Borderlands 3's third campaign add-on is coming this summer, with shooting and looting in a brand new setting quite unlike those in the previous Moxxi's Heist of The Handsome Jackpot and Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock add-ons. You'll get an in-depth look at this new adventure during The Borderlands Show Episode 7, premiering Thursday, May 21 at 8:00 AM PT. It'll be hosted from home by Greg Miller and Fran Mirabella from Kinda Funny, joined by Stream Team member MitsuShow, Creative Director on the third campaign add-on Matt Cox, and Borderlands 3 Live Creative Director Graeme Timmins as they talk about the mountain of stuff coming to Borderlands 3 in the next few months, including the upcoming campaign content, the next challenging Takedown, and more.



The Borderlands Show Episode 7 starts: May 21 — 8:00 AM PDT / 11:00 AM EDT / 4:00 PM GMT, May 22 — 12:00 AM CST, 3:00 AM AEDT

This episode is packed with big Borderlands news, including the full reveal of the third campaign add-on as Matt breaks down new characters, gameplay details, and more. There's also gameplay footage of the Guardian-themed Takedown endgame content, and even a concept art tease for the fourth campaign add-on. Mitsu will be discussing the community response to the changes in Mayhem 2.0, the overhaul to Mayhem Mode that's still being fine-tuned as detailed in a recent Dev Update. And as always, you can snag a time-limited SHiFT code for some sweet, sweet Golden Keys.

Make sure you don't miss The Borderlands Show Episode 7 at 8:00 AM PT on May 21 at Twitch.tv/Borderlands! If you can't make it, you can catch up on all the announcements when the post-show VOD is added to the official Borderlands YouTube channel.

Dev Update: Fine-tuning Mayhem 2.0

An update on Mayhem Mode and quality-of-life improvements coming to Borderlands 3.

On April 30, we released an update to Mayhem Mode in Borderlands 3. Since then, we've received a ton of feedback about the changes made in that patch. We want to give the greater community an idea of how we will be addressing the community concerns we’ve seen thus far.

Our intention for Mayhem 2.0 was to provide a significant difficulty for those looking to create and test their most powerful Vault Hunter builds, while also providing everyone a more engaging, dynamic, and fun end game. Players experience Mayhem Levels as a slider so they can move up and down between difficulties. Also, by incorporating the combinations of modifiers, you can find the level you enjoy most. Did you get that perfect roll on a piece of gear? Then move the slider up and put your new gear to the test! Or, do you need a night off and just want to blow stuff up? Move the slider down and enjoy the Mayhem! That said, we built Mayhem 2.0 with longevity in mind. We don’t expect everyone to slip into Mayhem 10 immediately. As we introduce more content, levels, and gear into the game, more people might find themselves comfortable at that level over time.

Concerns over Mayhem difficulty, gear balancing, scaled damage sources, and build diversity are among the concerns we've heard most often. We’ll address these and more over two phases and roll them out with the next two patches. This is to ensure that the changes match our expectations in testing before you experience them.

There are always unforeseen challenges when working on patches and hotfixes, so we will keep players posted on more concrete release timings as these updates continue to progress. Here's a look at some of the things we’ll implement.

Phase 1: Stat Scaling and Gear

Phase 1 focuses on the feedback we received about Mayhem Level stat scaling and gear changes. We’ll make these changes at the same time to complement each other.

With the upcoming Guardian-themed Takedown, we will lower the health, armor, and shield stat bonuses that enemies receive in the higher levels of Mayhem. We’ll also adjust over- and underperforming gear, so that more gear is viable and balanced with the new lowered stat bonuses found in Mayhem Levels 7 and above. Certain underperforming Anointments will also see a buff with this change.

This phase will also introduce a way to see which Mayhem Level your weapons and gear came from. In the item card, you’ll see a line that reads “Mayhem Level” and the corresponding number for the Mayhem Level where it dropped. You’ll see this text in the same area where Anointment descriptions are.

Phase 2: Character Balancing and Build Diversity

Phase 2 focuses on feedback concerning character balance and build diversity. The goal of this phase is to give players the ability to create viable builds using their Vault Hunter's signature Action Skills that simply didn't deliver enough power in the past. We are building a foundation from which the community can create new builds centered around gear or Action Skills.

In this phase, we will scale non-weapon sources of damage with Mayhem Levels. This will scale Action Skill damage (including pets and Iron Bear), Melee/Slam/Slide Damage, and Vehicle Damage. Grenade Mods will now also drop as pieces of Mayhem Gear and have bonus damage for each level of Mayhem, just like Mayhem Weapons.

To give your Action Skills a bigger boost, we also will add Skill Damage to Class Mods in this phase. These Class Mods will introduce powerful bonuses to Action Skills that will help with new builds and achieve the goal of letting you choose how you want to play your characters. We know the community will find the builds that do the most damage, but we anticipate a greater amount of builds made and played for fun after we make these changes. Additionally, we will look at all Anointments to enable a more even playing field between them all.

There's also the concern that chests and vending machines in Mayhem Mode do not currently spawn gear for that level of Mayhem. This will be corrected in the second phase; as it currently stands, we don’t have the ability to change it right this moment. We are in the process of creating the data for this new functionality to work and will need the time to test it along with all the other changes.

Performance and Stability

We continue to prioritize game performance and stability. Our first step was identifying Mayhem Modifiers that players reported as causing the most issues, then removing them via hotfixes until a later date. Since then, the reports of stability issues have significantly decreased. The changes that we'll make in these two phases will contain various Mayhem Mode optimizations and restore previously disabled modifiers.

Quality-of-Life Changes

Unrelated to Mayhem Mode, we’re testing some quality-of-life enhancements. 

Fight for Your Life will receive the improvements we highlighted on a previous Borderlands Show. Coming in the next patch, a player’s movement will slow while they are being revived and the interactive radius around the downed player will increase to prevent them from accidentally running away from their saviors. We also will implement a particle system to indicate more clearly when a player is being revived, along with new functionality so that multiple players will be able to speed up the reviving process by all coming to a downed player’s aid.

Common feedback we receive is for named enemies to have their own drops. We are looking at making those changes and spreading out the loot pool in a future patch. This will coincide with an increase to the drop rate for dedicated loot.

We want to ensure players have a use for all the Eridium they’ve collected throughout the galaxy. The Veteran Rewards machine will receive a shipment of mission-specific rewards that players can redeem once a mission ends. In addition, you'll have good reason to pull out the Eridian Fabricator, dust it off, and start shooting out weapons with your gun gun. We're considering ways to increase the rate of Legendaries that the Eridian Fabricator can shoot out at the expense of more Eridium for each trigger pull.

The Future

Community feedback is vital to us. Thank you for letting us know what you like and where we can improve. We read and see all the messages! Consider all the above just another step in our continual commitment to you and the quality-of-life improvements we're bringing to Borderlands 3. We’re excited to share even more planned changes and glimpses of all the content still to come!

Borderlands 3 Hotfixes: May 14, 2020

Today we will release a hotfix for Borderlands 3, which will be live on all platforms by 12:00 PM PST. In this week’s hotfixes, Loot the Universe starts on Nekrotafeyo, and we address some community concerns. To apply hotfixes, wait at the main menu until you see a sign that says “Hotfixes Applied”! If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

The Loot the Universe mini-event is taking place on Nekrotafeyo this week when these hotfixes are live. Loot Nekrotafeyo until May 21 at 9:00 AM PT!
  • Activate the Loot the Universe event on Nekrotafeyo until 9:00 AM PT on May 21!
  • Addressed a reported concern where Mayhem would occasionally not award cash, Eridium, or XP after death
  • Addressed a reported concern that the Legendary weapons Storm and Firestorm were sometimes not spawning their elemental orbs when fired
  • Removed the inaccurate “Anointed Gunner” text from weapons with the non-character-specific elemental critical hit Anointment
  • Added the Mongol to Thunk and Sloth’s item pool and increased its damage
  • Changed the dedicated loot pools for Takedown at the Maliwan Blacksite’s boss and mini-boss, Wotan and the Valkyrie Squad
  • Increased the chance for more than one Legendary to drop from the dedicated loot pools of the boss and mini-boss in Takedown at the Maliwan Blacksite

We've thinned out Wotan's dedicated loot pool with today's hotfix. As a result, the Valkyrie Squad now drops the Takedown at the Maliwan Blacksite Shields exclusively from their dedicated loot pool, while Wotan drops the Takedown at the Maliwan Blacksite Weapons from its dedicated loot pool exclusively.  This does not affect world drops from these enemies. Paired with the change to allow more than a single Legendary to possibly drop at one time, players should have an easier and more consistent farming experience in this content.