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Here are some of the best Steam games most own but too few have played

There are some games it feels like literally everyone has played - or at least heard of. Half-Life. Portal. Left 4 Dead. The list goes on, and on, and on. But despite their popularity and status as PC gaming icons, new data from SteamIDFinder shows that the videogames we call classics too often sit collecting dust in our Steam libraries and, quite honestly, I feel slightly called out right now.


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A new system requirements tier just popped up on Steam

We're no strangers to the delights of system requirements and the sometimes stressful nature of meeting a developer's demands. Well, for those on the other end of the hardware spectrum who want to know how many frames per second they will get from their Nvidia RTX 4090, Steam appears to be testing the waters for ultra system requirements.


You've never needed the best graphics card to simply get a game running, but in the world of PC gaming, we often want to know what hardware we need to get a game running at the very top settings, while still achieving a solid frame rate. This endless pursuit of performance is often ignored by game developers when they reveal system requirements, leaving gamers without an expectation of the hardware they'll need to enable the absolute best graphics settings at anywhere from 1080p to 4K.


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The creator of the canceled Portal 64 demake says, 'Don't be mad at Valve here'




Programmer and Nintendo Jedi James Lambert has spent the last couple of years working on a demake of Valve's first-person puzzler Portal for the Nintendo 64, a machine I wasn't sure could even display a proper circle let alone a moveable hole in reality you can use to teleport through 3D space in real-time. That project, Portal 64, was recently canceled after Valve's lawyers asked Lambert to take it down...
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Portal 64 dev says "don't be mad at Valve" for the project's shutdown

The creator of the recently canned Portal 64 project released a new video telling everyone "Don't blame Valve," adding that the actual release of the fan remake of Portal on a Nintendo SDK was highly unlikely.


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That Portal 64 demake we liked so much has been kiboshed by Valve: 'They have asked me to take the project down,' creator says




Just a week after releasing an impressive "first slice" playable build, work on Portal 64, a fan-made effort to bring Valve's beloved Portal to the 1996 Nintendo console, has been halted. Developer James Lambert said he was asked by Valve to take the project down, because it "depends on Nintendo's proprietary libraries."..
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