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Garry's Mod News

October 2024 Update is live

The October 2024 Update is now live.

Update Highlights


This update brings many animation fixes for the Half-LIfe 2 campaigns playable through Garry's Mod if you own the games on Steam.



There are also a few quality of life improvements - a search bar for addon presets and spawnicon editor menus, as well as a date of last visit for each server in the server browser.



For modders the new Particle Editor layout is now available, identical to how it works in newer Source Engine games. A whole bunch of new particle operators and initializers are included with the new layout a as well.



The update also includes a bunch of smaller fixes, optimizations, stability improvements and additions here and there, for modders and players alike.

This update requires servers to update before you can join them.

This means that for a certain period of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again, as well as make sure your game is up to date.

You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers.


You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/october-2024-update

October 2024 Update is coming soon

Hello everyone,

The next Garry's Mod update is coming soon.

The current plan is to release the next Garry's Mod update on 29th of October at 3PM GMT.

The update will be mandatory for all server owners, so write the date down, servers will need to be updated before they can be joined again.

You can preview the list of upcoming changes here:
https://wiki.facepunch.com/gmod/Update_Preview_Changelog

(Please note this list is still work in progress and is subject to change.)

Please help us test the update

We kindly ask anyone, players, modders and server owners alike, willing to help us test this update before it releases, to minimize any potential problems with the update.

Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the current version of the game.

The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. The "dev" and "x86-64" betas also contain all the upcoming changes.

You can report any found issues preferably on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues

Or at the very least in the comments below, or on our official Discord server or:
https://discord.com/invite/gmod

If you wish to set up a dedicated server instance using any of the beta branches, please see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual

Garry from Garry's mod finally gets the ultra-rare achievement for playing with Garry




Garry's Mod is a physics sandbox created by Garry Newman and Facepunch Studios way back in 2004, and in the two decades since release it has spawned countless thousands of mods, memes and gamemodes. Back in 2019 PC Gamer spoke to Garry Newman about the first 15 years, and asked about the most-requested feature from players:..
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August 2024 Patch

Hello everyone,

We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes.

Servers and clients are recommended to update as soon as possible.

The changelog is as follows:
* Fixed performance degradation with lots of static props
* Fixed crash with threaded addon file access
* Fixed changelevel crash to do with ragdolls
* Fixed crashes when trying to draw invalid sprite textures
* Fixed Lua errors when spawnlists contain invalid data
* Fixed spawning Sky editor not loading in Star Scale setting

Rust dev is bored of paying Unity '$500k a year' to fix its engine and promises that his Garry's Mod successor won't hoodwink devs with fees




If you can cast your mind back to around this time last year, you might remember Garry Newman—him off of Garry's Mod, and founder of Facepunch Studios—announcing that "Unity can get fucked" in the wake of sudden, badly thought out changes to the engine's pricing scheme that would have seen devs fork over fees on a per-install basis once certain "fee thresholds" were met...
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