1. Garry's Mod
  2. News

Garry's Mod News

Garry Newman of Facepunch comments on the Nintendo takedown of Garry's Mod content

Recently it was pretty big news that Nintendo issued takedowns to Facepunch for Garry's Mod content, and now Garry Newman of Facepunch (developer of Garry's Mod and Rust) has written up a blog post with some comments on it.

Read the full article here: https://www.gamingonlinux.com/2024/05/garry-newman-of-facepunch-comments-on-the-nintendo-takedown-of-garrys-mod-content

Garry’s mod is removing “Nintendo Stuff” after takedown notices, but users suspect foul play from fraudsters

In a rare case of a wild Nintendo being spotted having somewhat of a point, actually, in regards to being protective over their IP, Facepunch announced yesterday that they’re removing all “Nintendo stuff” from Garry’s Mod’s Steam workshop, following takedown orders sent straight from ninty themselves.


Read more

Garry's Mod is removing 20 years' worth of Nintendo-related items from its Steam Workshop following takedown request: 'It's Nintendo. Need more be said?'




Following a takedown request issued by Nintendo, the famed physics sandbox Garry's Mod is removing "all Nintendo related stuff" from its Steam Workshop...
Read more.

Nintendo stuff on Steam Workshop

Some of you may have noticed that certain Nintendo related workshop items have recently been taken down. This is not a mistake, the takedowns came from Nintendo.

Honestly, this is fair enough. This is Nintendo's content and what they allow and don't allow is up to them. They don't want you playing with that stuff in Garry's Mod - that's their decision, we have to respect that and take down as much as we can.

This is an ongoing process, as we have 20 years of uploads to go through. If you want to help us by deleting your Nintendo related uploads and never uploading them again, that would help us a lot.

March 2024 Patch

Hello everyone,

We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes.

Servers and clients are recommended to update as soon as possible.

The changelog for March 19th is as follows:
  • Fixed lua_refresh_file not working with gamemode or addon files
  • Fixed autorefresh not working on symlinked folders and subfolders
  • Allowed physgun_wheelspeed to go negative again
  • Fixed async model loading system trying to load already loaded models
  • Fixed RecipientFilter global having its argument have a flipped meaning
  • Fixed a crash due to sounds failing to be loaded

  • More potential crash fixes to do with texture loading
  • Fixed net.WriteData warning not displaying correct data
  • Fixed "bad sequence" warnings so they display correct max number
  • Fixed "Unable to initialize DirectSoundCapture" disabling voice chat
  • Fixed some presets being erroneously treated as collection ID
  • Fixed "flush" concommand crashing on windows dedicated server
  • video library restores fps_max if it sets it
  • Moved "render to video" temp file to videos/ folder
  • Fixed "render to video" not rendering while main menu is open
  • CPropDoorRotatingBreakable does not try to precache NULL model breakables
  • Fixed quitting while demo is being recorded writing invalid tick count to the demo count
  • Fixed a crash with the mesh library
  • Fixed DModelPanel having issues with depth buffer when 2 panels are overlaid
  • Removed some useless concommands - Test_CreateEntity, Test_RandomPlayerPosition



The changelog for March 21th is as follows:
  • Fixed "cc_lang: invalid language" warning appearing with empty cc_lang
  • Fixed "Tried to Read into NULL memory!" warning appearing when mounting L4D2
  • Fixed random crashes to do with ClientsideModel & ents.CreateClientProp

  • Increased some mapping limits:
    • MAX_MAP_OVERLAYS 1024 -> 8192
    • MAX_MAP_TEXDATA 2048 -> 8192
    • MAX_MAP_TEXINFO 12288 ->16384
  • Fixed a crash with NWVars
  • "Remember my choice for this server" is actually remembered when pressing "no" for the current session
  • Error checking in spawnicon context menu when spawnicons are removed while the player has the context menu open