1. Garry's Mod
  2. News

Garry's Mod News

Please help us test the upcoming March 2024 update

Hello everyone,

The next Garry's Mod update is coming soon.

The current plan is to release the next Garry's Mod update on 13th of March at 4PM GMT.

This update will be backwards compatible with existing servers, so servers do not need immediate updating and players can still join old servers, but it is still highly recommended to update as soon as the update releases to get all the new features and fixes.

You can preview the list of upcoming changes here:
https://wiki.facepunch.com/gmod/Update_Preview_Changelog

(Please note this list is still work in progress and is subject to change.)

[h2]Regarding recent patches[/h2]
I know the recent security patches introduced a few issues into the game. I can understand that it may be frustrating when an addon worked before and stopping working after an update.

But please understand that these patches were and are necessary to ensure security of the game for everyone. Sometimes there just isn't a way to fix a security issue without breaking something else.

The most helpful thing you can do in these cases is report issues you find in a constructive manner, with as many details as possible, with steps to reproduce the issue. This ensures the issue is fixed or mitigated as quickly as possible.

This upcoming update will address a few regressions since those security patches based on community feedback.

Please help us test the update

We kindly ask anyone, players, modders and server owners alike, willing to help us test this update before it releases, to minimize any potential problems with the update.

Just run your game or your (development/test) server on one of the beta versions briefly to see if any new issues crop up compared to the current version of the game.

The Pre-Release Steam beta branch for Garry's Mod has been updated and contains all the changes that will be included in the next update. The "dev" and "x86-64" betas also contain all the upcoming changes.

You can report any found issues preferably on our official bug tracking repository on GitHub: (be sure to search before posting)
https://github.com/Facepunch/garrysmod-issues

Or at the very least in the comments below, or on our official Discord server or:
https://discord.com/invite/gmod

If you want to set up a Dedicated Server instance using any of the beta branches, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual

January 2024 Patch 2

Hello everyone,

We are releasing a small patch today with some security fixes. Servers and clients are recommended to update as soon as possible.

The changelog is as follows:
  • Made Entity.PhysicsInitMultiConvex throw type errors when given invalid input
  • Removed unused DLLs from game's folder - bugreporter.dll, sixense.dll, headtrack_oculus.dll
  • Shutdown HTML after VGUI - hopefully fixes a rare crash on game exit
  • Made the BSP whitelist case insensitive
  • Blocked access to .db files via the file library
  • Made GM:OnLuaError available on client and server
  • Made LuaMesh.BuildFromTriangles correctly modify the mesh when used on an already generated mesh - This is now only permitted when the vertex count matches between existing mesh, and the new mesh.
  • Added safeguards against malformed .gma files
  • Added overflow/underflow safeguards to render.Push/PopRenderTarget functions
  • Fixed several security issues reported on HackerOne


January 22 Update:
  • Fixed crash with npc_satchel
  • Fixed crash when try to push a NULL ITexture
  • Fixed a crash when failing to create a fish entity
  • Fixed a crash when failing to create child ents for point_spotlight
  • Fixed crashes when failing to create entities for fire entity
  • Fixed Gravity Gun leaking material reference count
  • Fixed crashes with deleting ai_network entity
  • Bumped "insane reference count" threshold 10x



January 23 Update:
  • Fixed crashes with NPC nodes after cleaning up the map

Someone made 'probably the biggest map ever in videogame history' in Garry's Mod, a multiverse octillions of kilometres wide that's half-magic, half-maths, and wholly mind-boggling




Forget what the megacorps are doing. I'm fairly certain that, if a true artificial intelligence ever does spring from a digital chrysalis and kill us all some day, it'll be because someone got a bit too enthusiastic twiddling the dials in Garry's Mod. I say this because I've just finished fooling around with the sandbox's user-created 1:1 Multiverse (2048 Universes) map, and I'm more convinced than ever that mankind is playing with forces the gods usually keep for themselves...
Read more.

January 2024 Hotfix

Hello everyone,

We are releasing a small patch today with some minor fixes.

The changelog is as follows.
  • Fixed saves really not working on maps with spaces in their names
  • Fixed a number of security issues reported over the holidays
  • Fixed addon file paths being lowercased before being mounted, causing issues for Linux users
  • Allowed color correction files (materials/*.raw) and vehicle scripts (scripts/vehicles/*.txt) in map files
  • Made "Entity thinking for X ms!!!" physics warning to only appear when "developer" is set to "1" or above

December 2023 Patch

Hello everyone,

We are releasing a small patch today with some minor fixes.

The changelogs are as follows.

December 19, 2023 Patch:
  • Fixes towards certain files not loading from inside maps
  • More security fixes
  • Fixed keybinds being lost if they contain semicolons


December 18, 2023 Patch:
  • Added PANEL:OnTextClicked( id ) for RichText
  • Temporarily restored PANEL:ActionSignal for RichText
  • Temporary measures for addons that fail to load due to "failed to parse addon file"
  • Minor security fixes


December 15, 2023 Patch:
  • Fixed even more security issues. Please update as soon as possible. This mainly affects clients, but servers are recommended to update as well.
  • Display addons in red in Addons menu when they contain illegal files (and therefore not mounted/working)
  • Fixed playing a demo not starting a loading screen
  • Removed certain Lua API functions: ConsoleAutoComplete (menu), Panel.Command, Panel.SetActionFunction, Panel.SetPaintFunction, Panel.PostMessage, Panel.SetCommand, PANEL:ActionSignal, GM:LoadGModSaveFailed (clientside)
  • Fixed some crashes to do with engine light styles
  • Improvements to Garry's Mod's save system to prevent weird behavior, such as saves loading on wrong maps


December 14, 2023 Patch:
  • Fixed certain security issues. Please update as soon as possible. This mainly affects clients, but servers are recommended to update as well.