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Garry's Mod News

Garry from Garry's mod finally gets the ultra-rare achievement for playing with Garry




Garry's Mod is a physics sandbox created by Garry Newman and Facepunch Studios way back in 2004, and in the two decades since release it has spawned countless thousands of mods, memes and gamemodes. Back in 2019 PC Gamer spoke to Garry Newman about the first 15 years, and asked about the most-requested feature from players:..
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August 2024 Patch

Hello everyone,

We are releasing a small patch today with some fixes for issues introduced in the previous update, as well as some bonus fixes.

Servers and clients are recommended to update as soon as possible.

The changelog is as follows:
* Fixed performance degradation with lots of static props
* Fixed crash with threaded addon file access
* Fixed changelevel crash to do with ragdolls
* Fixed crashes when trying to draw invalid sprite textures
* Fixed Lua errors when spawnlists contain invalid data
* Fixed spawning Sky editor not loading in Star Scale setting

Rust dev is bored of paying Unity '$500k a year' to fix its engine and promises that his Garry's Mod successor won't hoodwink devs with fees




If you can cast your mind back to around this time last year, you might remember Garry Newman—him off of Garry's Mod, and founder of Facepunch Studios—announcing that "Unity can get fucked" in the wake of sudden, badly thought out changes to the engine's pricing scheme that would have seen devs fork over fees on a per-install basis once certain "fee thresholds" were met...
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July 2024 Update is live

[h2]Update Highlights[/h2]

The Faceposer tool got some upgrades with this update, the model flexes can now be grouped into convenient, collapsible groups, making it easier to find what you are looking for at a glance.

These groups are loaded from the models themselves, so the support for this feature is up to model makers.



This update also comes with reworked default spawnlists, finally exposing every single model that comes with the base game, as well as pre-generated spawnicons for every single one.

Please note that these new spawnlists may not appear for you until you delete existing spawnlists (garrysmod/settings/spawnlists/ folder) if you played Sandbox prior to this update.

Be aware that this folder also includes your custom and modified spawnlists.



In addition to the new default spawnlists, you can now more easily create custom spawnlists for your addons. Simply right click on an addon in your Spawnmenu's browse section and select "Create a spawnlist from this folder". It will generate a spawnlist and group addon props by folder they are in. This also works for mountable games in the same section of the spawnmenu. Don't forget to save your changes when you add new spawnlists or modify them!



Other spawnmenu improvements include more information about weapons and entities straight from the spawnmenu, as well as a visual indicator when a tool is disabled by the server. (toolmode_allow_ console variables)



Finally, there are many, many smaller changes, a lot of crash fixes and many improvements for mod makers, as per usual.



You can find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/july-2024-update

Michael Bay's Skibidi Toilet movie production company has apparently sent DMCA takedowns to Garry's Mod

Update: Garry Newman has confirmed that the DMCA notice was sent last year, and has since been "all resolved", in an email to IGN.


Original story:


Earlier this month it was reported that Skibidi Toilet, the YouTube phenomenon, may be heading to film and television via director Michael Bay. Now Invisible Narratives, a production company co-owned by Bay, has apparently sent a DMCA takedown notice to Garry Newman, citing the large number of Skibidi Toilet games and assets advertised within Garry's Mod.


Skibidi Toilet uses assets derived from Half-Life 2, however, and owes a lot to the Garry's Mod machinima scene. And the animation's original creator, best known as DaFuqBoom, is claiming innocence over the DMCA.


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