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Garry's Mod News

January 2021 update is coming soon

Hello everyone,

The next Garry's Mod update is coming soon!

The current plan is to release the next Garry's Mod update on 27th of January at the usual 4PM GMT.
The update will be optional for all server owners, but naturally it is highly recommended to update to receive all the latest features and improvements.

You can preview the list of upcoming changes here:
https://docs.google.com/document/d/e/2PACX-1vTzEJEpdEje8e-FgsbyWGydu_Ez7p82MwOUPmRlUAAJ-KpkNJhHctyadZosfUYjVTz26KGip7bI7M9T/pub

Help us test the update

We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to test the upcoming update below.

You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting )
https://github.com/Facepunch/garrysmod-issues

Pre-release Steam Branch

The Pre-Release and x64-86 Steam beta branches for Garry's Mod has been updated and contain all the changes that will be included in the next update.

If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual

December 2020 Hotfix

Hey everyone,

We are releasing a small client update today to address recently found exploits and some other issues.

The full changelist is as follows:
* Fixed a clientside exploit with render targets (Thanks Badger and Ling)
* Fixed a clientside exploit with the web browser integration (Thanks FiveSeven)
* Fixed abnormal clientside voice delay on low tick servers
* Entity.SetModelScale is now clamped on players (minimum value is now 0.001) to prevent crashing

Servers only need updating if they are affected by the model scale crashing issue.

October 2020 Hotfix

We have released an small hotfix update that addresses a few issues with the October 2020 update and other general fixes.

All servers are recommended to update.

The entire change log is as follows:
  • Fixed performance issue with players (Released on Wednesday)
  • Fixed env_sprite_clientside affecting sprite trails (like Trails tool) in multiplayer (Released on Wednesday)
  • Fixed slider constrains sometimes resetting their direction
  • Fixed clients being able to spam server console with certain console commands
  • net.SendOmit with a NULL entity now acts like net.Broadcast, instead of silently failing
  • Fixed tooltips not inheriting derma skin of the panel they are opened for
  • Fixed Hoverball corrupting vector_origin global (Community Contribution)

October 2020 Update is live



Artwork "A Stroll Down Valve Ave." by Ivretor

This update brings a much requested Addon Presets feature into the game:


The updated "Addons" menu now contains a new section accessible from the bottom right corner which has new options for sorting and the new addon presets, which allow you to save groups of addons and enable or disable them quickly.
We also added "Followed" and "Favorite" sections to the "Addons" menu, which will list Workshop Items published by Steam users you follow and the Workshop Items that you have favorited.

The main menu got a few more tweaks besides that, such as the ability to hide the news list in the main menu:

(Please keep in mind that you will not be able to hide the news if there's a new blogpost that was published within the last 7 days.)

The Sandbox's Hoverball tool now has a new feature to Toggle the Hoverball as per community request:

Some other tools have also been slightly improved.

The Super Gravity Gun has been restored to its full glory:

(It can be turned on and off with physcannon_mega_enabled console variable, requiring sv_cheats)

In addition to these changes there has been a number new features for developers as always, which includes new Lua functions and fixes, improvements to Hammer and map compiling tools, as well as general stability and other improvements.

You will find the full change list for this update in our blog post:
https://gmod.facepunch.com/blog/october-2020-update

This update requires servers to update before you can join them.

This means that for a certain amount of time after the update releases you may be unable to join servers and get a message saying "The server is running an older version of the game" instead. You will have to wait for servers to update before you can join them again.

You cannot downgrade to a previous version of the game. Please be patient and let server owners update their servers.

October 2020 update is coming soon

Hello everyone,

The next Garry's Mod update is coming soon!

The current plan is to release the next Garry's Mod update on 14th of October at the usual 4PM GMT.
The update will be mandatory for all server owners, so mark the date and time. Servers will need to be updated before people can join them again.

You can preview the list of upcoming changes here:
http://wiki.garrysmod.com/changelist/prerelease/
Please note this list is still work in progress and is subject to change.
(Changes marked with (Networking Change) are not currently available for testing, but will be included into the test branches on Monday (12th of October), and will be included in the actual update)

Help us test the update

We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to test the upcoming update below.

You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting )
https://github.com/Facepunch/garrysmod-issues

Pre-release Steam Branch

The Pre-Release and x64-86 Steam beta branches for Garry's Mod has been updated and contain all the changes that will be included in the next update.

If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.facepunch.com/gmod/Downloading_a_Dedicated_Server

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual