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Call to Arms - Gates of Hell: Ostfront News

Update 60: Open Beta



Community members! As announced earlier, we will have an open beta for game version 1.055.0, starting today.

Summary


  • Multiplayer memory optimization and reduction of loading times.
  • New animations
  • Reverse features for better vehicle control.
  • Customization of skins for conquest
  • Numerous bug fixes
  • Numerous balancing tweaks


We have described some of the highlights of this update in more detail in our previous devblog #160.

You can find the full changelog HERE.

Screenshot by Coolshark

Reverse feature


On devblog 160 we mentioned that we were working on a reverse-lock feature for vehicles but didn’t know if it would make it in time for the update. We think it’s stable enough to test, so we’ve included it. With this feature, you will now be able to:
  • Make a vehicle be locked in reverse motion, which is good for an armoured retreat to always face the enemy with the thickest frontal armour.
  • The ability to see if, for a given location, the unit will want to go forward or in reverse. It allows you to predict the way your unit will face, thus preventing any nasty surprises. A similar quality of life improvement was also implemented much earlier by our competitor colleagues, credit where credit is due.


Screenshot and header image by Maplee

Opting in

To join the beta, you only need to switch your game to the beta version. Later, when the beta becomes the live version, you don’t need to do anything at all to reverse the process.
If you want to participate, go to your Steam library, right-click on the game, select properties - betas - open beta. You can switch back to the current version at any time, using the same process.


That’s it for now, enjoy the update! Which change do you like best? Let us know in the comments!

Call to Arms: Panzer Elite - Early Access Available Now!

[h3] [/h3][h3]Hello Tank Commanders, [/h3][p]We’re excited to announce Early Access is Available Now for Call to Arms: Panzer Elite

[dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][h3]Call to Arms: Panzer Elite Pricing[/h3][p]Standard Edition - $29.99 [/p][p]Deluxe Edition Upgrade - $19.99 [/p][p]Supporter Bundle - $49.98 - 10% (includes both Standard & Deluxe Edition)[/p][p]
We will offer a Supporter Bundle at 10% off for those who wish to contribute even further to the game’s development and it already includes the Deluxe Edition upgrade!

You may ask why we are releasing a DLC during Early Access. The reason is simple: we are already planning and working on a Deluxe Edition for the full release, and we believe it would be unfair to withhold content from our early supporters who are already helping us during this phase.[/p][p]To be transparent about our plans, the DLC is available at a reduced price during Early Access, and some of its content is already included for you to enjoy. Our philosophy is that the earlier you support us, the less you should have to pay for the game.[/p][p]To make things even better, Early Access will launch with an additional 10% discount during the first week!
[/p][p]Price can vary from region to region [/p][p]If you purchase during Early Access you own the game during & after Early Access. [/p][p][/p][h3]Info on Early Access, what to expect and our Roadmap plans[/h3][p][dynamiclink][/dynamiclink][/p]

[h3]TALK TO THE TEAM, JOIN OUR DISCORD![/h3]

Devblog #160: Animation & Optimization



Hello everyone! Today, we will lift the veil on the next update, which will contain more new animations, updates, fixes, and optimizations.
We plan for it to go into Open Beta first. Let’s have a look at what’s coming in our 60th update!

[h2]Optimization[/h2]
Similar to our previous update, which brought improvements for Conquest, this one will bring several changes to Battle Zones, Domination, Last stand and Frontlines, to improve performance. The Multiplayer game modes should be smoother in general, and loading times will be shorter as well, thanks to a mix of several changes that influence both memory usage and the amount of data in the loading process.

Community Screenshot by @OogaBooga

[h2]Animations[/h2]
Like the previous update, this one will again contain a fair number of brand new animations.
There will be several entirely new animations for idle soldiers and several other animation categories, such as “taking” and “sprinting”. These are the animations that play when you pick up items, when your soldiers start sprinting with their weapons in hand, or when they are doing “nothing”.
This effort has been put into giving your soldiers a more natural look under specific circumstances, to improve immersion.

[h2]Texmods in Conquest[/h2]
From this update on, you will be able to make your units look just the way you want to. You will be able to select your own texmods (textures) in the Conquest preview area. Select your favorite custom textures for each unit, and the game will save them for display in the ensuing battle.



[h2]Reverse Feature[/h2]
We are working on a new feature that allows you to force reverse movement of your vehicles without turning. That includes work on the visualisation to make it recognizable, predictable and easy to use.
We are doing our best to include it in the upcoming update, but if it’s not ready by then it will be added to the game.

[h2]And then some[/h2]
Besides these upgrades, we have fixed several issues and applied numerous minor tweaks and changes to several maps, missions, and unit costs.



[h2]Open Beta[/h2]
The Open beta for this update starts in a matter of days and will run for a few days before release. As usual, you will be able to find every detail in the changelog, which will be posted when it starts.

[h2]Did you know?[/h2]
  • We have a set of “ranked” channels for competitive play on our Discord
  • We published the planned contents for the next faction in Devblog 158
  • New to the game? Please watch our gameplay tutorials
  • The tutorial videos are included in the tutorial missions as well.
  • Those tutorials were introduced last year

That’s it for now; enjoy the beta, and should you have any feedback, join our Discord server by clicking below.

See you on the battlefield!

Small Hotfix

Change-Log


  • Fixed progression blocker in 'Ace of Swords' mission


This is a silent update and does advance the game version. It will not create any multiplayer desyncronisation between versions or any conflicts with mods or saves.