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Call to Arms - Gates of Hell: Ostfront News

Hotfix 2

Hotfix 2
  • Fixed numerous mission issues
  • Fixed issues with euro_barn_shed
  • Fixed issue with vehicles driving into cathederal
  • Fixed AA Regelbau Collision
  • Fixed AT Regelbau Collision
  • Fixed Observe Regelbau Collision
  • Fixed Flak Ring Regelbau Collision
  • Fixed Mortain Train Station Vision & X model
  • Fixed Crypt 1 & 2 Collision
  • Fixed French barn 01 floating roof/building
  • Fixed USA snipers not having stealth icon
  • Fixed some overly bright weathers
  • Fixed volume height for euro_town_walls so they provide kneeling cover for infantry
  • Fixed m3a1 halftrack label "band" label to be "hand".
  • Fixed floating building destruction in French_barn_01
  • Fixed numerous localization issues
  • Fixed M8 Greyhounds losing their coax .30 mg when being resupplied between missions in conquest. Unfortunately any bugged vehicle in current saved games will remain bugged. Newly purchased vehicles will be fixed.
  • Fixed Sherman 76 m4a1_76w, m4a1_76w_mid that couldn't reload main gun when hatch was closed
  • Fixed targeting class for m12_gmc from a cannon to a mobile spg
  • Fixed missing localization for HVAP ammo type

  • Added [SKIRMISH] to name of USA campaign missions that are skirmish style missions
  • Added new voice actors to the credits
  • Added gas brassard damage levels.
  • Added missing desc_ammo_generic file to FR localization

Hotfix 1

Hotfix 1


  • Fixed "Hills of St. Lo" aircraft failing mission
  • Fixed missing Pointe du Hoc lines
  • Fixed crash on conquest USA when trying to use the recon P47.

Releasing Call to Arms - Gates of Hell “Liberation”!



“Soldiers, Sailors, and Airmen of the Allied Expeditionary Force: you are about to embark upon the Great Crusade!”

Release

Community members! Today we proudly announce the release of Call to Arms - Gates of Hell: Liberation!
This DLC introduces the western front action in 1944, featuring the US faction, as well as German western front content.
A year and a half of working non- stop has resulted in our biggest DLC to date. We would like to thank everyone that supported us while we were developing this love baby, and now it’s time to release it!

https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/

[h2]Release the Kraken[/h2]
We’ve had a lot of positive feedback from the content creators we asked to showcase Liberation; they confirm the Western Front with its Bocages and other unique features make for a different feel to gameplay altogether. This is not the Eastern Front!
It’s not like we’ve actually released the Kraken but after you’ve tried it, you’ll probably agree that this is something quite different. It ought to be; the sheer number of maps, assets and models make for a package that is indeed a whole new front. It’s larger than its base game was, when it was released in 2021!

HD Link

[h2]Units[/h2]
Yes, Liberation is our largest DLC package to date. This clearly shows, everywhere you look. Aside from all the editor assets and maps, we have a pretty long list of vehicles that come with Liberation. This would be obvious perhaps; the US army wasn’t short on variety!

HD Link

The Liberation DLC contains:
  • 10 US single player missions, including 4 US skirmishes
  • 6 German single player missions
  • 150+ new US and German vehicles, cannon, ships, aircraft and tanks
  • 50 new small arms
  • 500+ new humanskins
  • 20 new MP maps
  • 25 new DCG (Conquest) maps
  • 500+ new editor assets for the western European theater.


HD Link

[h2]Novice players[/h2]
Call to Arms - Gates of Hell is a fairly realistic game. The sheer amount of units, game mechanics and gimmicks of the game can sometimes appear daunting to new players. Experience tells us that if you’re switching in from another RTT/ RTS game, you run into the learning curve unexpectedly, and you might be kicking yourself after a while for not having watched our official tutorials on YouTube, or not having played the in- game tutorial missions. So that definitely comes recommended. Alternatively one can dive into the Game manual or our FanWiki to get to know more about Call to Arms - Gates of Hell as well. And for those that prefer asking the community, there’s always our Discord server.

[h2]Additions[/h2]
Some of the material will become available in the days after launch, and we will update the game for this in the coming week, or as soon as these items become available. These are the briefing videos for the German singleplayer campaign and some parts of localisation.

[h2]Available worldwide now![/h2]
So without further ado, get “Liberation”, hit the beaches, and dive into the most immersive RTS depiction of the Western Front you have ever tried:

https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

Update 40: V 1.034.0

Update 40: V 1.034.0


Change Log


[h2]Highlights[/h2]


  • Added Liberation DLC with all the US and German content
  • Added new MOCAP death animations
  • Added t28e to sov midwar mp roster
  • Added t35_late to sov midwar mp roster
  • Added AA MG to lend lease stuarts

  • Fixed towed guns not spawning attached to towing vehicle in Multiplayer


[h2]Everything else[/h2]

  • Added new 15mm HE FX and adjusted 15mm tracers
  • Added 30 second cooldown to all squad_2_recon that had it at 0
  • Added localization for hvap ammo type.
  • Added ability to shoot off light bulbs with bullets
  • Added poses to m3 stuart and m3a1 stuart
  • Added turret speed defines for more consistent final turret traverse speeds
  • Added new portraits

  • Updated doctrine_sdkfz234_4 to tier 2 (Scorched Earth)
  • Updated zones on 1v1 losheim gap for both gamemodes
  • Updated some localizations
  • Updated P47 texture
  • Updated zones on 4v4 hill 331 for both gamemodes
  • Updated sov sherman mp cost consistency with usa shermans

  • Fixed that mid war soviet semiauto single buy is SVT40
  • Fixed some issues on Stalin's big guns (Talvisota)
  • Fixed missing small icons for doctrine_ba20_mid and doctrine_ba20_late
  • Fixed pathing issue with cliffs on DCG Kymhi airfield and Jymhi airfield winter
  • Fixed house garrison ending up underground on MP Sikovitsy
  • Fixed reinforcement buttons being stretched
  • Fixed issue with sdkfz6/2 pointing gun straight up
  • Fixed WP and instant smoke shell FX hitting water terrain
  • Fixed to squad names (ua/ru localization)
  • Fixed price of avt40 in MP
  • Fixed zis6 texture
  • Fixed cossacks cp being too high
  • Fixed issue with AT rifles causing double damage per shot (updated interaction scripts for damage_process_pierce)
  • Fixed target class for goliath tanks
  • Fixed rear wheel for BF109 G6
  • Fixed crew issues with panzer35s
  • Fixed missing thickness volumes for Il-2
  • Fixed German parka uniforms.
  • Fixed icon_small for mid war fallschirm offensive squad
  • Fixed texpoly texture issues with file dependencies

  • Increased limit of doctrine_squad_volksgrenadieredetach from 4 to 5
  • Increased reload time for 82mm_bm8_48 by 30s
  • Increased cost of panzer4f1 by 40 mp
  • Increased cost of kv1_40 by 45 mp

  • Reduced doctrine_sdkfz234_4 cost by 5 dp
  • Reduced initial timer of t35 from 720 to 360
  • Reduced doctrine_sdkfz234_4 cost by 5 dp
  • Reduced initial timer of t35 from 720 to 360s
  • Reduced CP cost of Panzer 4 F1 in conquest by 5
  • Reduced CP cost of T3476 M1940 by 5 to 30 in Conquest
  • Reduced doctrine_panzer3flamm cost by 5 dp (midwar)
  • Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers
  • Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp
  • Reduced 107mm_k10 cost by 5 dp in all periods
  • Reduced 120mm_k78_31 cost by 5 dp in all periods
  • Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp
  • Reduced doctrine_t60 (mid) cost by 5 dp
  • Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers
  • Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp
  • Reduced 107mm_k10 cost by 5 dp in all periods
  • Reduced 120mm_k78_31 cost by 5 dp in all periods
  • Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp
  • Reduced doctrine_t60 (mid) cost by 5 dp

  • Removed bazooka from defensive pre spawned humans for conquest AI

Last chance



Right now, there are just 4 hours left in this sale. Are you letting this chance slip?
Of course not! Get that 75% discount!

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/

https://store.steampowered.com/app/2123890/Call_to_Arms__Gates_of_Hell_Scorched_Earth/


[h2]While you are there, don't forget to wishlist Liberation:[/h2]

https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/

[h2]Any questions? Come to our Discord:[/h2]