1. Call to Arms - Gates of Hell: Ostfront
  2. News

Call to Arms - Gates of Hell: Ostfront News

Development update #119



Community members! We’ve successfully worked our way through the heatwave, sweating it out while development has to continue regardless.
As you will have noticed by now, we have updated the game, and there’s more to tell & show. Here we go.

Update

As we do with every update, we published a complete change log separately. In this update we’ll just skim the surface; the highlights are:
  • Several new mechanics introduced like AT grenade vehicle-throw intercepting, or conquest not ending instantly which allows for a lot of post-battle looting to happen.
  • Added 4 more skirmishes to the Talvisota DLC.
  • A lot of community feedback was processed to improve existing skirmishes & more
  • Some cool new additions to prepare for the arrival of late-war Finland
  • Many bugs were squashed

The bug fixes, however, are always part of our process, regardless of what else is under development.

You’ll also see that we’ve added more voice lines. These were all done by native Finnish speakers, because we truly believe that’s the way it ought to be done.
One of the sets of soldier voice lines was done by Christoffer Weiss. We feel very lucky to have been able to cast him; after all, if there is one voice actor who is not only a true actor, but who is also steeped in Finnish ww2 history, it's him. He starred in the 2004 movie “Beyond the Front Line” (Framom främsta linjen) which is set right in the middle of the Talvisota DLC theme. No wonder his voice lines turned out brilliantly. Have you heard them yet?

Development

We’re progressing very well into the next milestones. Dozens of new 3D models and assets are already out of the pipeline and there’s a lot more to come. We’re also contemplating some surprises in the future, but we can’t tell you yet - for obvious reasons. We are working on more than just the next nation - several new projects are being developed.
What we can show you is some more maps we’re working on, the use of which is under discussion internally, but we’ll let you know what we will use these for at some point in the future.
Have a look - and remember this is work in progress:

HD Link

HD Link

HD Link

HD Link

HD Link

Did you know?
  • We just published chapter 3 of our video tutorial series
  • The tutorials are bundled in a separate YouTube playlist
  • We came close to being banned from a Hollywood job site because we were looking for “male voice actors only” for our Finnish soldier voice lines
  • The London Underground is NOT a political movement

That’s it for this short blog, see you on the battlefield!

Update 26: V 1.023

Update 26: V 1.023


(It still says version 1.021 in-game, it will be changed soon).

Change Log


Added skirmish for Talvisota DLC owners: Seelow
Added skirmish for Talvisota DLC owners: Smolensk
Added skirmish for Talvisota DLC owners: Petrozavodsk
Added skirmish for Talvisota DLC owners: Berlin
Added post-win/lose stage in conquest so the battles do not end instantly.
Added panzerfaust 30 for upcoming late war finland
Added mission narration for the finnish officer in Talvisota DLC missions
Added more briefing videos to Talvisota DLC missions
Added Christoffer Weiss to the finnish unit voices
Added HEAT shells to new blast system
Added more early war breeds for mission purposes
Added 1-min timer to light tanks and armoured cars on early war.
Added ba10 to finland in early war.
Added missing clay outlate var ground texture bump
Added reload_if_low ammo to idle state
Added prediction of target position based on movement when trying to throw AT grenades to moving vehicles
Added upscaled textures for Shellholes
Added size 7 explosion FX
Added turn_over prop to cars/trucks which flips the vehicle upright if crew can get to driver boarding position (not always possible depending on how the vehicle flipped)

Updated Talvisota singleplayer mission units, weapons and uniforms for greater historical accuracy
Updated Kharkov German Skirmision mission units for the correct time period.
Updated some vehicle localizations for historical accuracy and consistency
Updated finnish unit portraits
Updated finnish squad icons added/updated
Updated skirmish logics
Updated some tank textures to be more homologous in colour
Updated size 5 explosions
Updated fire rate of quad flak38
Updated WP projectile terrain and object triggers
Updated when aiming in direct control at heavy tanks with extra armor plates / spare tracks, to show if the shot will penetrate (red or green color) based on the combined thickness of both the extra armor plate and the hull/turret armor.
Updated russian localization
*updated code for mines, grenades and colliders for future weapons
Updated Finnish Tanker model weights

Fixed several issues of the The Bridge Too Far mission
Fixed several bugs with the finnish skirmish mission
Fixed several skirmish scripts
Fixed cutscenes on Stalin's Big Guns mission to make them coop-friendly
Fixed Summa: madsens not supplied by ammo crates
Fixed Summa: machineguns in the bunker falling to the ground after being recrewed
Fixed Raate road: Bergmanns not supplied by ammo crates
Fixed Summa, SP Raate Road, SC Honkaniemi: anachronistic headgear
Fixed Ino station: fixed issues with the sea not being considered as water
Fixed Raate Road: fixed firepits being indestructible
Fixed Bagration: fixed missing bumpmap causing visual bugs on ground
Fixed MP Rikila, DCG Puhoksen and Puhoksen winter: made bridges wider to accommodate large vehicles
Fixed many issues with the skirmishes
Fixed MP Tikhvin: added cover on central flag for balance
Fixed DCG Karvola & karvola winter: removed rocks from spawn area where units would get stuck
Fixed SP Raate Road: fixed two motorcycles being superimposed
Fixed MP Mikli: fixed props wrecks being able to be repaired
Fixed SP Tornio: fixed infantry being able to go through the walls of red houses
Fixed Landswerk Anti II DP unit timer to be Tier 2 instead of Tier 1
Fixed motorcycles hitting friendly mines and flipping
Fixed apcr velocity for 76mm m1933
Fixed MG and rifle range curve to scale properly with AP ammunition
Fixed SmK and SmK(H) AP ammunition belts for german MGs + proper penetration for all MGs using it
Fixed MG13 to only be able to use MG13 magazines
Fixed MG15 to only be able to use doubledrum magazines
Fixed camp_fire_pot from moving when shot by small arms
Fixed spelling on Monastery from Monastary in some of the localizations
Fixed su122 playing the body break animation when only the mantlet was broken
Fixed localization issues
Fixed line breaks in summa story text
Fixed line breaks in moscow french story text
Fixed ATO-42 Flamethrower weapon speed to correctly align aim point with flame particles trajectory
Fixed AP mines to be collectable after being de-mined with mine detector
Fixed Lysovo bridges
Fixed Karvola spawn
Fixed Hanhijarvi pathing
Fixed tracks in t35 vehicle view
Fixed Natramala & Natramala winter: pushed back camera borders and moved spawns to prevents units from spawning behind a cliff
Fixed 120mm pm38 winter texture
Fixed hakola battlezones flags
Fixed MP Kainuo: fixed missing water
Fixed MP Rikila: made bridges broaded to allow tanks and trucks to pass
Fixed humans being able to walk through windows of finnish_rural_house2
Fixed Ger GD. Panzergren squad mid war doesn't have the tied cooldown and limit with the single buy sniper
Fixed for mission desk text color

Increased chances for soviet, early war, mountain squad of spawning with AT grenade by 50%
Increased increased heavy engineer price to 10dp for finland mid war
Increased slightly the walking speed of Russian shields

Decreased the direct control accuracy buff for vehicles (from 50% to 25%)
Decreased the third person control accuracy buff for humans (from 100% to 50%)
Decreased 85mm Zis-53 gun range from 210 to 200 to be on par with the long 75mm gun which was often considered its rival
Decreased max range of 152mm br2 from 610 to 550m
Decreased accuracy of artillery by 25% to prevent overaccurate sniping on first shots.

Removed spreadpower accuracy setting from mortars
Removed pistols from multiplayer soldiers that have MG as primary weapon to avoid soldiers switching to that weapon and not reloading main MG when resupplied
Removed unused code in metal hit pen fx

Development update #118



Commanders!
Are you aware that we’re in the middle of a sale?
Besides that, do you want to find out more about our current development? Keep reading!

Steam Summer Sale

We’re part of the summer sale, as you may have noticed. Since we have published Talvisota, online activity has increased dramatically as a result, and we’re not nearly done yet (the sale will run for a few more days).
We see the community growing every day and this motivates us to keep going down the path we have been on with our game. And as we have stated in earlier updates, there is a lot more to come. So if ever you had a really good reason to prepare for the future, surely this is the time to seize the opportunity and get the RTS you know you want!

https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/

https://store.steampowered.com/bundle/15824/Call_to_Arms_Gates_of_Hell__Ostfront/

https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/

Just another day at the office

At the moment, we are contemplating possibilities to expand the existing factions even further, weighing our options while we keep working on the next faction.
In the meantime, the images in this blog show you what happens on any given day in our office, when our level designers are doing what they do best: create something realistic that offers some serious replay value.
Here’s a few images from a random new map, which is the result of “just another day at the office”, the integration and purpose of which will be announced later:

HD Link

HD Link

HD Link

HD Link

HD Link

The next milestone

We have already been working on the next milestone for a while. Development runs in parallel with the usual process of support for the existing packages. We will announce our plans soon.
If you want to be among the first to find out, be sure to stay tuned!

Development update #117: Talvisota update and Summer Sale



Community members! In our previous update we announced the development of late-war period for Finland Call to Arms - Gates of Hell: Talvisota expansion.

Our progress has been steady and we have some screenshots to share.

Testing of late-war will begin soon by our team, and if it plays well and turns out to be a good addition, we hope to release it as soon as it’s balanced.

HD Link

HD Link


Skirmishes

We mentioned we would be releasing the skirmishes from Talvisota at a regular pace. We’ve processed a lot of the feedback from the players and we’re happy to announce we’ve made substantial changes to some of the existing skirmishes, as well as improvements throughout. Our changes have been aimed to make the skirmishes more fun and diverse as well as addressing historical inaccuracies. We have also finished three more skirmishes which we will release very soon.

Get the Talvisota DLC to have access to them!

https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/

Summer sale

Summer has arrived and to celebrate it, we are participating in the Steam summer sale with an amazing discount. Share the news with your friends and let’s keep growing our awesome community!

https://store.steampowered.com/bundle/15824/Call_to_Arms_Gates_of_Hell__Ostfront/

https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/

Other exciting news


We are very happy how our players have praised the visual improvements and more lively and beautiful maps of the Talvisota expansion. You may recall that we mentioned that our aim was to bring that level of detail to the Ostfront base game as well. We are working hard to achieve this on top of all the other tasks which our team is undertaking.

HD Link

HD Link

HD Link


Moreover, we are preparing an amazing sound redesign to the game. There is a lot of work going on behind the scenes to bring our audio experience to an even greater standard, emphasizing realism as well as more atmospheric sounds thanks to new solutions we implemented. We continue to evolve and re-invest into our product to make sure it is not only to push the boundaries of our capabilities, but also to reward our community for their long-lasting support.


That’s all folks. Thanks for stopping by. Barbedwire Studios wishes you a happy start to the summer and we will see you on the battlefield!







Steam Summer Sale!

Steam Summer Sale!


https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/
https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/
https://store.steampowered.com/app/302670/Call_to_Arms/

https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/

https://store.steampowered.com/app/244450/Men_of_War_Assault_Squad_2/
https://store.steampowered.com/app/64000/Men_of_War_Assault_Squad/
https://store.steampowered.com/bundle/12027/Men_of_War_Assault_Squad_2__Complete_Your_Set/

Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!