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Call to Arms - Gates of Hell: Ostfront News

Winter Sale!



The Steam Winter Sale started!


We also just update Call to Arms - Gates of Hell: Ostfront. Check out the changes here.

We wish you all happy holidays, enjoy Christmas around the world! Big thanks to all our fans who supported us these many years. 2021 has been our most successful year of all time and we are hiring new staff to continue the work on the Call to Arms franchise, as well as to work on Digitalmindsoft's biggest title ever, an unannounced game on UE4, which just received close to 600k € in government funding to support the development. ːcta_emo10ː

Fans of Call to Arms - Gates of Hell: Ostfront are up for some nice treats as well, so stay tuned for an extremely exciting 2022 with many announcements to follow. ːcta_emo7ː

Call to Arms - Gates of Hell: Ostfront sold more than 100k units since its short time after release, which exceeded our expectations by far and makes us more confident than ever, that it will be the most successful game in the franchise! With a median play time of over 12 hours and an average of more than 34 hours spent in the game, there seems to be a lot of fun to have. As a logical consequence, we continue to team up with Barbed Wire Studios for more great content to follow. ːcta_emo7ː

If you didn't enjoy their unique creation yet, it's the best time to pick it up!


https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

https://store.steampowered.com/app/302670/Call_to_Arms/


https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/


https://store.steampowered.com/app/244450/Men_of_War_Assault_Squad_2/

https://store.steampowered.com/app/64000/Men_of_War_Assault_Squad/

https://store.steampowered.com/bundle/12027/Men_of_War_Assault_Squad_2__Complete_Your_Set/


Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!

Update 19

Update 19: V 1.017


Change Log
  • Added cannon support to bot PvE and Conquest.
  • Added cannon logic to AI bot routines.
  • Added new AI routines for PvP and conquest. Including usage of smoke, capturing vehicles, sneaking, etc.
  • Added new variable players:composition@ for various team a vs team b scripting combinations.
  • Added new tellermine 43.
  • Added new tellermine 35.
  • Added aiming prepare to multiple rocket launchers.
  • Added minimap approximate locationing feature for artillery.
  • Added option in game settings to disable selection icons for increased realism.
  • Added several new recoilless fx.
  • Added noise detection visors.
  • Added pionier squad to late war germany.
  • Added german voiceover for german campaign 1943_02_krasny_bor.
  • Added T3476 M1940 to regular buy menu of Mid War.
  • Added new vision logic.
  • Added new visor to recon vehicles for improved vision.
  • Added aiming time to rocket artillery like other artillery.
  • Added ammo in tanks can be detonated by blast damage, but more durable than before.
  • Added cooldown interval to tier 3 and cooldown and start-countdown intervals to tier 4 squads.
  • Added SG43 MG and 76mm M1902 to Soviet conquest roster.
  • Added blast physics to broken fence pieces and logs.
  • Added missing hatch sounds for IS-2 variants.
  • Added white phosphorus fx to Soviet 82mm and 120mm smoke shells.
  • Added altitude haze on all maps.
  • Added size6 explosions (280+mm guns).
  • Added size6 to all terrain fx.
  • Added new time variation of blast06 explosion sprite.
  • Added missing rim light to b4 x model.


  • Updated tank AI vehicle mobility (traverse snapping speed).
  • Updated game accuracy curves for tanks and small arms.
  • Updated russian localization.
  • Updated late war German AT miner to use tellermine 43.
  • Updated 'In Spite of Everything' and made the attacking waves have more variety of equipment.
  • Updated 7.5cm K.Gr.rot.Pz shell from APC-HE to APCBC-HE.
  • Updated accuracy past max range to avoid farshooting more effectively.
  • Updated filler model for AP-type shell damage, interpolation damage is a cubic equation.
  • Updated artillery accuracy model, increased greately the accuracy of artillery at medium and long ranges.
  • Updated panzerfausts in squads: All T2 squads use Pzf.30, T3 Pzf60, T4 Pzf 100.
  • Updated health for all infantry tiers/difficulties.
  • Updated some interface elements for better readibility.
  • Updated accuracy of AT guns to be same as tank guns.
  • Updated selection sprites.
  • Updated conquest scripts.
  • Updated mortar crew to be operated by artillerymen in PvP.
  • Updated vision of scout cars to be homogeneous with the scout infantry.
  • Updated inventory view.
  • Updated FX for size5 HE.
  • Updated shoot animation for avt40 to be similar to StG44.
  • Updated APCR curve for 47mm pak(t).
  • Updated grass.set into a modular file.
  • Updated some textures.
  • Updated entity manager for new wood pieces.
  • Updated volume Russian Voiceover (V7 complete), got rid of typo-folder.
  • Updated black bar on minimap to be less obtrusive.

  • Fixed netcode bug where soldiers got stuck while boarding vehicle.
  • Fixed actor squad converging on a single point if you re-select it.
  • Fixed vitality sync issue.
  • Fixed resizing lobby issue.
  • Fixed firing on the move for infantry (more comprehensive changes in the future).
  • Fixed crew desync on vehicles.
  • Fixed crew to spawn on MG instead of passenger seat of Kubelwagen and Gaz67b.
  • Fixed conquest captured cannons use artilleryman breed.
  • Fixed orders so that squad stand up (immediately) if move order is forced.
  • Fixed issues with state (particularly eMove order) when a new move order is ordered.
  • Fixed doctrine not resetting properly when war stage changes in lobby.
  • Fixed 122mm_m30 from choosing HEAT over HE shells against tanks, even when out of range.
  • Fixed 105mm_lefh18 from switching to HEAT shells when targeting tanks.
  • Fixed floating objects on dcg_dubovka.
  • Fixed (Unbroken SP mission) related to secret objective as the use of 2 tasks for it(secret1 and secret1c) had a bug with task completing before it show up case.
  • Fixed (Unbroken SP mission) 3 partisans who become user controlled but are not assigned for coop.
  • Fixed obstacles settings for dshk aa and dshk stand.
  • Fixed bricks on fence stone 3.
  • Fixed rus-6-courland pathing issues.
  • Fixed panzer35t in conquest bot purchase menu.
  • Fixed passenger seats on stug3g_late.
  • Fixed in conquest enemy ai airstrike (mostly related to hilltop map) so that planes of altitudes as high as 70 are properly handled by the script.
  • Fixed mission 1941_12_tikhvin: make sure body with documents cannot be removed via entity manager.
  • Fixed mission 2-combat: players units cannot be killed during introduction to village and attack against its mg's.
  • Fixed mission 2-combat: assignment of players cannon at reinforcements end stage
  • Fixed in rare occasion of cannon becoming unlinked at moment of truck assignment.
  • Fixed some netcode issues associated with cannons.
  • Fixed hatch animation and fire fx for IS-2 M1943.
  • Fixed broken poly on MP Brozha.

  • Increased binocular and sniper uncover/spot radii.
  • Increased durability of hulls for heavier vehicles.
  • Increased dispersion of bursts for smg.
  • Increased bursts of SMG at closer ranges.
  • Increased damage of SMG toward max range.
  • Increased range of vision for tank main guns.
  • Increased vision fov from 30 to 45 degree for tank driver visors.
  • Increased detection times for units (time of unit remaining spotted when revealed in fog of war).
  • Increased loudness of vehicle overlay sounds.
  • Increased Hull front armor for Panzer 3 Flamm from 50mm to 80mm.
  • Increased inventory bind distance to 1m.
  • Increased stability of artillery aiming sight zeroing, to make it more comfortable and useful to shift between near targets.
  • Increased cost of AA trucks.
  • Increased cost of F22 from 15 to 20DP.
  • Increased cost of 57mm Zis-2 from 400 to 450.
  • Increased cost of 76mm Zis-3 from 360 to 390.
  • Increased cost of 37mm Pak-36 (with HEAT, late war) from 190 to 200.
  • Increased cost of 50mm Pak-38 from 270 to 290.
  • Increased cost of 50mm Pak-38 (with HEAT, late war) from 270 to 300.
  • Increased cost of 75mm Pak-40 from 440 to 480.
  • Increased cost of T-70 from 300 to 320.
  • Increased cost of Panzer 38(t)/F from 300 to 330.
  • Increased cost of Panzer IIIM from 415 to 430.
  • Increased cost of Panzer IIIN from 385 to 430.
  • Increased cost of Panzer IVF/2 from 550 to 580.
  • Increased cost of Panzer IVG from 565 to 590.
  • Increased cost of Panzer IVH from 610 to 630.
  • Increased cost of T-34/85 from 700 to 765.
  • Increased cost of StuG IIIG from 590 to 600.
  • Increased cost of Marder IIIM from 500 to 530.
  • Increased cost of Su-76 from 430 to 440.
  • Increased cost of Su-85 from 610 to 650.
  • Increased cost of Su-152 from 980 to 1050.
  • Increased cost of KV1-S from 680 to 700.
  • Increased cost of Panther A from 1150 to 1200.
  • Increased cost of Tiger E from 1180 to 1280.
  • Increased cost of IS-2 M1943 from 1150 to 1350.
  • Increased cost of Sd.kfz.231 from 250 to 260MP.
  • Increased cost of Ba-6 from 240 to 270MP.

  • Reduced capture release time from 20 to 10s.
  • Reduced range of strafing aircraft in PvP.
  • Reduced accuracy of strafing aircraft in PvP.
  • Reduced HE accuracy toward max range for direct-fire weapons except for SPGs, to make tank vs AT-gun warfare less one-sided where the tank one-shoots the AT gun with HE in the first shot.
  • Reduced slightly the spacing of infantry in a squad.
  • Reduced amount of shots required to perform zeroing with artillery.
  • Reduced rotation speeds of artillery.
  • Reduced significantly ammunition reserves in artillery. An ammo supply will now be a critical part of usage of artillery.
  • Reduced rate of fire of artillery.
  • Reduced chances of AI buying AT rifle squads in conquest.
  • Reduced aircraft speeds in multiplayer to the singleplayer nominal values.
  • Reduced kinetic damage of mid caliber shells (88-130mm).
  • Reduced research point cost of panzer1F from 8 to 3.
  • Reduced cost of Flammpanzer III in Late war from 25DP to 20DP.
  • Reduced cost of M42 towed in Mid war from 15DP to 10DP.
  • Reduced cost of Ba-20 from 155 to 140MP.
  • Reduced cost of Sd.kfz.221 from 160 to 150MP.
  • Reduced cost of BT-5 from 300 to 290.
  • Reduced cost of BT-7 from 310 to 300.
  • Reduced cost of T-34/76 M1940 from 500 to 420.
  • Reduced cost of T-34/76 M1941 from 550 to 480.
  • Reduced cost of T-34/76 M1942 from 600 to 520.
  • Reduced cost of T-34/76 M1943 from 550 to 530.
  • Reduced cost of carried ammo box from 100 to 70.
  • Reduced cost of tripod/stand MGs by 25%.
  • Reduced cost of 47mm M1937 from 190 to 180.
  • Reduced cost of kubelwagen MG from 80 to 70.
  • Reduced cost of Gaz-67/b MG from 90 to 70.
  • Reduced cost of Sd.kfz.251 from 110 to 100.
  • Reduced cost of engineering trucks from 100 to 80.
  • Reduced cost of Panzer IB from 190 to 120.
  • Reduced cost of T-26 M1933 from 180 to 120.
  • Reduced cost of Panzer IIIJ/1 from 430 to 400.
  • Reduced cost of Panzerjäger 1 from 300 to 280.


  • Removed T3476 M1942 from regular buy menu of Mid War (was meant to be doctrine only).
  • Removed time limit to tool tips in menus and in-game. Tool tip will display as long as cursor remains on the object.


Note to Modders


Some of the new changes may render mods obsolete. To assist updating of mods, it is required to:

1) Update files in resource/set/stuff/gun to use the new definitions for direct and indirect fire.
2) If you have any modded changes to set/stuff/vision, you should update them.

If you require technical assistance to make your mods work, write us in the Workshop Discussions

We also have the previous game version as 'previous version' in the beta options in the game, for players to revert temporarily if they wish to play their mods until the authors update them.

Development update #108: Update ready



Hello friends, we are ready to publish the update you’ve been waiting for!
In our last devblog we already highlighted a couple of changes that will be introduced with this update. But we kept the best for last; let’s check out a couple of nice changes you didn’t know about!


What’s new

In the previous Devblog we revealed the upcoming artillery changes and these will be coupled with a global rebalancing of the game. We took the input from our players and testers on these subjects and you will notice the difference. We’d like to thank everyone that contributed to this update!

We have also been working on the AI and we bring the first results with this update. It will make the experience in PvE much more entertaining and challenging. As we mentioned in the previous Devblog Bots have learnt how to use cannons, how to re- crew them, but now are also privy to the benefits of using smoke grenades, sneaking, target prioritizing and stealing your equipment. Much more to come in the future.

We also improved the readability of icons and graphics in the game, and consequently added the option to remove them for those players seeking greater immersion without screen clutter.

During the time we were improving the update before it’s release, we also had time to address some of the annoying netcode issues which players will most certainly be pleased with. We also added new squads, models and a couple of goodies, which we will let you discover.



Note to mod creators

Some of the new changes may render mods obsolete. To make things easier for you, and if you need them, we will provide details for you to quickly assess which technical aspects might need to be updated with the change-log.
If you require technical assistance to make your mods work, please tell us in the Workshop Discussions.

Note to mod users

There’s a feature you may not be aware of; you have the possibility to retain the current game version as 'previous version' in the beta options of the game. This allows players to revert temporarily if they wish to play their mods until the authors have had time to update them.

That’s it for the moment. If you want to see all the details of this update, you can check the change log, which has well over 150 entries this time.
Our next update will announce the mod of the month winner, Stay tuned!

GOTY awards and sale

As the year draws to an end, we look back on the great experience we've had releasing Call to Arms: Gates of Hell. If you agree that our genre is being overlooked, and that Call to Arms: Gates of Hell is a good representative for it; or if you'd like to share our passion and enthusiasm for our project's past, present and future, please consider writing us a review and voting for us on the GOTY awards.

Take this oportunity to buy the game if you haven't already, as the sale nears its end.

https://store.steampowered.com/bundle/15824/Call_to_Arms_Gates_of_Hell__Ostfront/
https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/

Roadmap

Bright days ahead, check our coming roadmap:


Screenshot compositions in this post made by the talented RUSSTG44



Autumn Sale - last chance!



The Autumn Summer Sale is going to end in a few days, so it's your last opportunity to save big on our titles. Have a nice Sunday!


https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

https://store.steampowered.com/app/302670/Call_to_Arms/


https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/


https://store.steampowered.com/app/244450/Men_of_War_Assault_Squad_2/

https://store.steampowered.com/app/64000/Men_of_War_Assault_Squad/

https://store.steampowered.com/bundle/12027/Men_of_War_Assault_Squad_2__Complete_Your_Set/


Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!