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Call to Arms - Gates of Hell: Ostfront News

Development update #111: Talvisota



Hello everyone, we are proud to announce the contents of the first expansion pack today.
It has been 9 months since Ostfront was released, and it’s been a fantastic experience for us to see the development - not only in our game, but also in our community.
It’s time for the next step.
So which nation will be added? We saw a lot of guessing, speculation and deducting going on in our Discord server lately, and this was great to watch. Some users came really close or guessed it right without knowing; anyhow, the wait is over!

https://store.steampowered.com/app/1911520/Call_to_Arms__Gates_of_Hell_Talvisota/

Talvisota

The second release will add Finland!
Three different conflicts took place in and around Finland between 1939 and 1945.
“Talvisota” means winter war in Finnish. This was the first war for Finland since 1918, and we have recreated several of the greatest battles of the winter war. After that, the continuation war and the Lapland war made for some absolutely unique action, which we will depict as well.

Finland had its own equipment, from tanks to aircraft. Besides that, the Finnish army used a lot of captured equipment; they re- armed, modified and upgraded it and deployed it beside their own original equipment. This will be present in our game as well.

Moreover, a lot of effort went into recreating Finnish landscapes, resulting in a set of beautiful new maps to a stunning degree of detail that give you the right feel and immersion connected to this part of the world.
Talvisota gives you the Finnish faction, with an enormous collection of vehicles and weapons, a single player campaign and a plethora of new maps.

Also, by popular demand, the classic skirmishes return. Built from the ground up in a new revolutionary format, these will propel the singleplayer segment of Call to Arms - Gates of Hell: Ostfront to a completely new level, as Talvisota will contain the skirmishes for all the nations in the game.

Let’s have a look at some images:

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Wishlisting

We can imagine you want to see more; well, now you can, on the all new Talvisota Store page.
On the store page we’ve listed the Expansion pack content in more detail, so check it out now - and remember to hit that wishlist button!

Development of Talvisota has been ongoing since September of last year. Progress has been steady and constant. We’re approaching the final stages of development, however we’re not ready to set a precise publication date yet.

Talvisota will require “Ostfront” ownership, it is an expansion which cannot be purchased independently.

Players who do not own Talvisota can still play against the Finnish faction and observe the capabilities and units of Talvisota so they can form an educated opinion before buying.


If you want to keep an eye out for future news about Talvisota, join our Discord server, where the ‘developer telegraph’ channel will keep you posted on development weekly.

That’s it for the moment. Did you expect Finland? Let us know in the reactions!


See you on the battlefield!

Last opportunity!



Hello everyone!

Your last chance to grab Call to Arms - Gates of Hell: Ostfront with the highest discount so far! We recently released a major update for the game, including new units, maps and gamemode. ːcta_emo10ː

Call to Arms received an update as well, including all the latest engine and netcode fixes. Find out more here!


https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

https://store.steampowered.com/app/302670/Call_to_Arms/


https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/

Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!

Developer News



Hello everyone!

we would like to start with some good news first, Call to Arms - Gates of Hell: Ostfront received a major update with plenty of new content, such as new maps, gamemode and units! Call to Arms received an update as well, including all the latest engine and netcode fixes. You can try it out in the open beta branch of the game. (Steam game properties). It will be available for everyone soon.

The whole franchise is also on sale this week, so don't miss out on this great opportunity!


Some of you who followed the franchise in the past, may know, that many who worked on the games come from Ukraine. Even today, a large part of our team is from Eastern Ukraine. Some even worked on the very first games of the franchise. These are difficult times for us, and we want to thank our community for all the years of support we have received. We will not forget.

At this point of time, our main concern is to get everyone and their families to safety. Thanks to tremendous support from all around the world and our new partners, we will return stronger and more united. But nothing would have been possible, without the dedication of our community.

Thank you.



[h3]Our team is multi-national. Our head office is located in Germany, but a large part of our team is still in Ukraine. No words can describe our feelings right now.

Our games mean so much to us. They are not just paying our bills, they are our daily passion. We are united in what we love to do and we accomplish our goals together.

We are not just colleagues.

We are friends. We are family. We are one.


And we have a simple message to you:
Make games, not war.[/h3]


If you have further questions, you can post them in the forums. The Steam comment migration for this cross posted news will likely not work.


https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

https://store.steampowered.com/app/302670/Call_to_Arms/


https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/

Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!

Huge Update, Midweek madness!


One of our biggest updates was just released. We explained the contents of it here, and you can read the exciting change-log here

Midweek madness just started, and that means Call to Arms - Gates of Hell will be available at a 50% discount - so if ever there was a good time to try your hand at something pretty realistic, it’s now!

Call to Arms - Gates of Hell has just received a big update, dedicated to its community. This update brings the total number of tanks, vehicles and heavy weapons to over 250. Besides 12 single player missions and skirmishes, 30+ historical PvP maps are included. Dynamic campaigns are endlessly replayable.
We will be announcing our next faction very soon, so this week might be the perfect time to get into this WW2 game and be prepared for what’s next.

https://store.steampowered.com/bundle/15824/Call_to_Arms_Gates_of_Hell__Ostfront/
https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/



Help us spread the word, tell all your friends!
Our next update will be about our next faction.

See you on the battlefield!

Update 22: Community Update I

Update 22: V 1.019


"Community Update I".

Change Log
  • Added new MP game mode: Domination
  • Added new MP Map: 2v2 Suburbs
  • Added new MP Map: 3v3 Factory
  • Added BT-7A
  • Added BA-10
  • Added Sdkfz 250/3
  • Added Sdkfz 250/11
  • Added new vision feature for sdkfz 250/3 Commander
  • Added 2.8cm Pzb41
  • Added new model for T28
  • Added platform for Unit Formations (Line abreast formation is the only one for now)
  • Added new terrain types: Thick Forest (all units except infantry are blocked) and Slope (greately reduced mobility).
  • Added "slow_on_crush" to wooden electrical poles
  • Added 3 smoke shells to StuG 3 Ausf.B inventory
  • Added new overhead helper icons for small arms AT weapons (currently in easy and normal difficulty offline)
  • Added many new squad overhead icon types for easier read-ability and better understanding of specific unit.
  • Added kettenkrad_eng to conquest
  • Added that mid and late war periods are labelled with the historical years they belong to.
  • Added missing hatch/door sounds to new vehicles
  • Added rear smoke generator to the Stu.IG. 33B
  • Added new units to MP bot purchase scripts
  • Added missing penal soldier portrait
  • Added BT7A to Multiplayer for mid war in the irregular doctrine, tier 1, replacing DshK Stand
  • Added DshK Stand to mid war standard units
  • Added Sd.kfz.250/3 to Multiplayer for mid and late war in the respective offensive doctrines
  • Added puddle trench stamp
  • Added new 1st person sight for 28mm_pzb41
  • Added missing spanish localization
  • Added a second HE ammo for the German 105 and gave it to the StuH42. The StuH can shoot both, but will come equipped with the new one Not tagged to be priority over AP and HEAT shells
  • Added passenger seats to BT5 and BT2 Tanks
  • Added new Command units to conquest as part of the branch for Call-In Stages 2-5
  • Added some new animations for the sdkfz250a series
  • Updated infantry cover in trenches to be more natural and friendly for the player.
  • Updated minimap style for more realistic cartography and easier readibility.
  • Updated font in multiplayer buy menu to fit longer unit names.
  • Updated some parts of Spanish localization.
  • Updated penetration stats of 76mm_kt26 to be of shrapnel shell (T-28, BT7A).
  • Updated ranges for direct-fire tank guns: Reduced the difference in max range between the most powerful guns and the least, in order to soften the capability gap in tank combat between tanks of different technology tiers. Medium tanks can come closer to counter heavies more effectively.
  • Updated wooden posts to not fall over when set on fire
  • Updated ammo preference for vehicles when targeting cannons to prefer HE above all other ammo types for player units
  • Updated Multiplayer flag points with ammo resupply zones to resupply all ammo types and not just small arms.
  • Updated Conquest Tech Tree to be more readable and improve progression logic
  • Updated Vehicle costs in Conquest to match Multiplayer costs
  • Updated factory ground pipe 3d models with destructibility
  • Updated generic btr vehicle view (sdkfz231)
  • Updated conquest icons for command squads
  • Updated soviet inscription decals
  • Fixed netcode bug where running over certain entities stopping vehicles when it shouldn't. Fix includes changes to interaction_entity scripts.
  • Fixed missing weather options for 3v3_barrikady in battle zones
  • Fixed non-convex roof volumes for sov_2st_build1
  • Fixed engine hatch repair animations for T34 and SU series tanks
  • Fixed these cannons ability to zero in when gun stops rotating. Work-around fix "reset" no longer needed: 105mm_lefh18, 150mm_sig33, 47mm_pakt, 75mm_legebig18, 75mm_legbig18_snow, 45mm_m37, 45mm_m42, 76mm_m43
  • Fixed bug with 20mm_flak30 sometimes not firing
  • Fixed pivot bone issues that could may have affected weapon firing for: 37mm_61k, blitz3_6_flak30, 37mm_flak37
  • Fixed color matching of Ba-64 texture
  • Fixed airborne selection sprites
  • Fixed altitude haze MP Farmland
  • Fixed MP Map Valley borders by adding details to them
  • Fixed mobility defines so Goliath tank variants cannot "sprint" to 25kph.
  • Fixed collide-able settings for volumes on generic_ruin_0# buildings
  • Fixed Italian localization error for weather settings on 1v1_riverbank
  • Fixed props for hedgehog service entity
  • Fixed season texture on construction of sandbags and engineering props
  • Fixed error in larger explosion fx related to scale
  • Fixed fuel type and various stats for T28
  • Increased accuracy of StuG 3 Ausf.B main gun
  • Increased accuracy of ML-20
  • Increased rotation speed of MG's on Sdkfz251 halftracks
  • Removed unhistorical Nato symbols from the "Ace of Swords" loading screen


Note for modders

You should update your interaction codes to make use of all the novel features and improvements. The gun files have also been modified and will require changing the names of some of the defines. If your mod has a custom set/pather.set, it will need updating with the latest terrain types.

If you require technical assistance to make your mods work, write us in the Workshop Discussions

We also have the previous game version in the beta options in the game, for players to revert temporarily if they wish to play their mods until the authors update them.