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Call to Arms - Gates of Hell: Ostfront News

Update 7

Update 7: V 1.005.0
  • Added new Tiger H1
  • Added voice-overs for some missions
  • Added new pointer (N) sound
  • Added sounds to boarding and hatch animations
  • Added sounds to various infantry animations
  • Added sounds to car and truck doors
  • Added sounds sandbag, trench and foxhole construction animations
  • Added sounds for when bullets hit helmets
  • Added sounds to mine placement animations
  • Added distant ricochet and penetration sounds
  • Added distant AP shell bounce sounds
  • Added vehicle view for DSHK, ampulomet, Marder2
  • Added russian localization upgrades
  • Added new burn damage logic from fire grenades (molotovs): 1 engine hit burns cars, armored cars and light tanks. 2 engine hits to burn medium and heavy tanks.
  • Added more realistic XY spread ratio to several weapons
  • Added farshoot fix (for mortars, artillery and direct howitzers) now it works properly and reduces farshooting effectiveness to near 0
  • Added range limit in third person to mortars, artillery and direct howitzers above 100mm
  • Added BR-350B shells for zis-3
  • Added 57mm_zis4_2 for t-34-57 mod 1943 to differentiate reload from earlier model
  • Added localization for 57mm_zis4_2
  • Added interior variants of reload sounds for MGs and cannons
  • Added authentic IL-2 sounds
  • Added new fixes/damagerepost style change

  • Improved several maps which had inbalance or pathfinding issues.
  • Improved airstrikes in conquest to be easier to counter (community reported frustration).

  • Fixed multiple crashes
  • Fixed conquest cash refunds and drag-and-drop
  • Fixed yak1 muzzle fx
  • Fixed drag n drop behaviour of stages that are not yet reserached
  • Fixed inventory for russian marine so helmet will spawn every time
  • Fixed (Disabled) cars able to be crushed/destroyed by contact with armored cars
  • Fixed localization for some single player breeds
  • Fixed and cleaned-up gamebar
  • Fixed vision for universal tractor driver
  • Fixed farshooting
  • Fixed molotov fx on objects
  • Fixed molotov fx on tanks
  • Fixed fire fx from molotovs not working on truck class vehicles
  • Fixed conquest vehicles spawning with missing crew and other crew not able to get into those missing positions
  • Fixed soviet church
  • Fixed engine fire fx for sdkfz221
  • Fixed suspension on the Brummbär, Panther G
  • Fixed several maps
  • Fixed all maps - all playerID map entities set to 0 to prevent "Trying to allocate playerID > max players count" error in possible higher player counts.
  • Fixed 57mm zis4 (t-34-57) reload to be closer to t-34-76 as the 57mm shells are longer than 76mm shells
  • Fixed steil.gr translation for russian language
  • Fixed fire damage for incendiary ammo

  • Increased accuracy of soviet 85mm, 100mm and 122mm guns.
  • Increased rotation speed of heavy flak guns from 15°/s to 20°/s

  • Increased build time of foxholes to 30 seconds
  • Increased build time of trenches to 90 seconds
  • Increased cost of trenches to 20 building supply
  • Increased cost of engineers squad from 80mp to 100mp
  • Increased amount of time it takes flamethrowers to set vehicles on fire

  • Reduced up and down accuracy of bazookas as the XY ratio makes the side to side pattern tighter
  • Reduced zeroing (more steps) for very low velocity field guns
  • Reduced reverse speed of T-34 series tanks to 12kmh (10 historical + 2 due to terrain modifier)

  • Removed unused interface files
  • Removed penetration value of rocket artillery


If you have issue starting the game after the update, post a thread in the forums.

Steam Autumn Sale and Gates of Hell: Ostfront!



The Steam Summer Sale has launched and all of our games are on sale!

On top of that, Gates of Hell: Ostfront, our newly released WW2 DLC for Call to Arms, is available!

https://store.steampowered.com/app/302670/Call_to_Arms/

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/


https://store.steampowered.com/app/244450/Men_of_War_Assault_Squad_2/

https://store.steampowered.com/app/64000/Men_of_War_Assault_Squad/

https://store.steampowered.com/bundle/12027/Men_of_War_Assault_Squad_2__Complete_Your_Set/


Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!



Update 6

Update 6: V 1.004.0
  • Added voice-overs for some missions
  • Fixed freezes in multiplayer (they were linked to connection issues with Steam chat)
  • Fixed mod load re-setting

Update 5

Update 5: V 1.003.0
  • Added game version in localization
  • Added ability to destroy cannons when running them over with tanks if velocity at least 10kph
  • Added German voice-over for "The Big Prize"
  • Added Vet Crew to Tiger I Hunt late war Doctrine unit
  • Fixed several inventory related crashes
  • Fixed bullet spawn crash
  • Fixed artillery flares to work on water terrains
  • Fixed CP values of artillery to be consistent across nations and year settings
  • Fixed destroyed Panzer 4 F1 turret texture
  • Fixed localization for ger/late/antitank_3 in English
  • Fixed dcg_glushkovo haze altitude
  • Fixed Aces of swords pilot not instantly discovered
  • Fixed to CH localization and font
  • Fixed localization for Yak weapons
  • Fixed train/wagon1 volumes (can shoot through opening now)
  • Fixed missing road terrain for Mp and DCG Pinsk Marshes
  • Fixed crew count for Ferdinand (late war)
  • Fixed altitude for aircraft in missions so they don't crash into trees
  • Fixed helmets and body armor not showing for mid war assault sappers
  • Fixed sdkfz303b (goliath) to not be able to capture flags
  • Updated 3v3 Glushkovo Terrain, Spawn and Cap zone balance changes (West Side)
  • Updated player level panel
  • Updated credits page
  • Updated Tiger family of tanks reverse speeds to be in line with gearing ratios
  • Increased accuracy of rpg class weapons slightly at max range
  • Increased 150mm_nebelwerfer reload time from 45s to 60s and reduced range to 275
  • Increased Aimtolerance for Heavy AA guns 85mm_52k, and 88mm_flak36 so help them engage aircraft better
  • Decreased Accuracy of HE shells when fired beyond intended max range
  • Decreased Accuracy of rocket artillery when fired beyond intended max range
  • Decreased cost of Tiger I Hunt from 50 to 40 DP (late war)
  • Decreased range of aircraft MG's slightly
  • Disabled RPG class weapons to be used against infantry (AI was preferring them over small arms)
  • Removed flag capture ability from wheeled vehicles

Update 4

Update 4: V 1.002.0

 
  • Added Yak-1 Series 69, and added this soviet fighter to the missions. On one cutscene it's still missing, we will hotfix this tonight.
  • Added RU localized videos for mission briefings.
  • Added a more complex AI airstrike logic for conquest.

  • Improved "Ace of Swords" mission and numerous map fixes.
  • Improved vaulting, tasks and camera on tutorial
  • Improved binocular and sniper spotting capabilities.

  • Fixed AA guns targetting planes
  • Fixed crashes to desktop in multiplayer from inventory exchanges.
  • Fixed rare black screen on "Operation Bustard Hunt"
  • Fixed CP in conquest for BA-20 to be inline with other MG armored cars
  • Fixed CP in conquest for T37A to be inline with other MG tanks
  • Fixed IL2 body from being torn from basis
  • Fixed T-26 mod.33 enumerator
  • Fixed crater sizes in Wotan
  • Fixed all deep water in Fall
  • Fixed Swamp: fixed missing non passable terrain
  • Fixed Industry: removed problematic tree for better pathing
  • Fixed Runway: added non passable terrain around big rocks
  • Fixed weather sound on Blizzard and Barrikady
  • Fixed track bugs T34-57/41

  • Increased AA gun turning speeds to achieve aim faster and augment time for firing.
  • Reduced DsHK stand cost from 180 to 150MP.