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Call to Arms - Gates of Hell: Ostfront News

Update 10

Update 10: V 1.008.0
  • Added enemy airstrike chances in conquest when player is attacker. Chance of airstrike not happening on the initial ~15min mark increased from 25 to 30% and then it would roll over for another 15-20 min before chance can occur again(if battle is still going on)
  • Added ISU-152 gunner animation (spolier alert...)
  • Added t3457_41 engine repair animation
  • Added ground constrain rule for spawn script commands (for modders: allows spawning of objects to read the constraint with constrain_after_dir interaction command).
  • Updated rocketartillery range to be relative to tank and artillery ranges
  • Updated some textures
  • Updated night-light on many fx
  • Updated Third person infographics texts
  • Updated 250kg bomb fx
  • Updated origin of blastwave damage to be higher up the shell for map artillery (should help reduce uneven terrain absorbing the blast damage)
  • Updated reload times for rocket artillery based on number of tubes and general rocket size
  • Fixed progression on conquest.
  • Fixed "resupply all" button in conquest.
  • Fixed resupply logic in conquest, so that you only have to press it once.
  • Fixed wins counting as loss in server feed for conquest.
  • Fixed sandbag orientation when AT cannons build them
  • Fixed sdkfz221 from having towing button in UI when it shouldn't
  • Fixed the IS2_44 superstructure armor cheeks to be 130mm thick
  • Fixed localization for 75mm_leig18 weapon
  • Fixed lightsIntensity for several weathers
  • Fixed sound defines on some HE detonation sound fx
  • Fixed water depth on 2v2_ziborovo and 2v2_balzerweg so infantry and vehicle can walk through and not have to swim
  • Increased accuracy of SU100Y slightly
  • Increased accuracy of panzerfaust
  • Decreased DP cost of SU100Y from 60 to 55

Update 9

Update 9: V 1.007.0
  • Added new Tiger E model
  • Added new infantry squad spread logic to prevent squads from being wiped out clustered together. Mod-able on set/squads.set
  • Added option to select day time, night time or any weather condition for PvP matches. Default option is any weather. Night-time reduces vision ranges by 25% and provides closer quarters combat.
  • Added german voiceover for german campaign missions.
  • Added german voiceover for 'Unbroken' soviet mission.
  • Added soviet voiceover for 'Winterstorm' soviet soldier.
  • Added #mud texmod to pillbox_earth
  • Added new infographics for vehicle_view
  • Added nightlight to flamethrower fx
  • Updated german ammo trailer so it can be towed and used for resupply.
  • Updated IS-2 mod.44 upper front hull and side armor from 120 to 100.
  • Updated KV-85 armor, same armor scheme as KV-1S.
  • Updated IS-1 texture.
  • Updated colours on tank textures to match brightness of standard style.
  • Updated to have mg34_doubledrum mg (75 round double drum).
  • Updated some summer ground textures for better blending and tilability.
  • Updated Soviet late war AT squad to have PTRD AT-Rifle instead of PTRS AT-Rifle
  • Updated explosion fx shocks
  • Fixed AT cannons getting unhooked in wrong position and warping about in multiplayer
  • Fixed AT cannons glitching and unable to fire in multiplayer.
  • Fixed vehicles not being able to be captured on conquest in coop.
  • Fixed crew emitting from vehicles before game is over in conquest.
  • Fixed vehicles not spawning in missions in coop.
  • Fixed vehicles not having engine sounds when spawning in coop.
  • Fixed two tutorial voice over lines
  • Fixed hedgehog on Glushkovo blocking the road
  • Fixed KV1_41 upper frontal armor to be 100mm thick (75mm + 25mm extra armor plate)
  • Fixed localization for BR-412B in russian language
  • Fixed accuracy of A-19
  • Fixed "squad_gebirgsjaeger" from not spawning in conquest
  • Increased direct hit damage of 105+ HE shells
  • Increased accuracy of vehicle guns by 25% (made AI better) but feels as accurate in direct control due to the direct control accuracy nerf.
  • Increased accuracy of artillery at close ranges (Increased blast durability of ammo components of vehicles
  • Increased cooldown time to purchase tankcrew squads in Multiplayer
  • Increased 300mm nebelwerfer accuracy slightly
  • Decreased spreading on vehicle MGs
  • Decreased accuracy bonus of direct control on vehicles from 50% to 25%. AI no longer has a pronounced aiming disadvantage

Development update #101: Major update

HD Link

Hi everyone, It's been a month since our launch and it has been an amazing launch with our excellent community.

We have spent the last weeks updating CtA- GoH, tweaking balance and improving the stability. As we tackle the most important issues, it paves way to the start of our much anticipated content updates.
Today we will talk about what will be added to the DLC in our first content update.

Major update I

“Major update I” will contain a complete overhaul of human skins and squads. The appearance of the soldiers will change with seasons, and the skins will have even better visuals, along with more variants and historical improvements, some of which our fanbase so keenly pointed out. A continuous improvement of our visuals will make the project more immersive and could pave way for long-term plans of adding first person mode.

HD Link

Squad redesign

Additionally, the squads have been completely redesigned. We have developed realistic squads in terms of equipment, size and composition, overhauling the current ones and adding a lot of new ones. Now, more than ever, it is important to group your MG gunners with their assistants to share the ammunition, or buy the right squad for the right task. The sheer amount of new squads will both bring diversity and a lot of new options to the table. To visualise how the squads step up in expertise and capabilities, we added tier labels to them.

New units and maps

Among the new squads are scout/ recon squads with less durability but greatly increased vision; there will be veteran or soviet “Guards” squads with veterancy already applied to them; and numerous choices of regular squads for both offensive or defensive strategies were added.

New vehicles will also make their way into the update. Can you guess one or two? Can you guess whether they will be doctrine units or regular units?
In addition, we have worked on the rebalancing of existing maps, and we will add 4 new multiplayer maps as well.

HD Link

What’s next?

Regular updates with fixes and improvements will continue to flow. But most importantly, after major update I, more major updates are planned! Each of these will add new maps, missions, units, doctrines and more!

Are you ready?

Update 8

Update 8: V 1.006.


  • Added capture weight to infantry that didn't have it previously (snipers, medics, stealth units)
  • Added new artillery logic: The shots need to be fired continuously over a spot to increase accuracy to acceptable levels. Players can move units out of artillery bombardment zones before the shots become accurate. Artillery fairs poorly in indirect fire against units on the move.
  • Added new perk to TDs: They conserve accuracy better when moving the gun (stationary)
  • Added winter texture for Nebelwerfer 42.
  • Added hitboxes to T-34 series external fuel containers (it's diesel though, so not very flammable)
  • Added bolt weapons to aim during "rush" state (rifles charge on the move)
  • Added weapon file for mounted versions of AT guns
  • Added better visibility for units: Selected units maintain an outline, hovering over enemy uints gives outline.
  • Added environments for new maps to come (stay tuned!)
  • Added more complex AP shell damage (now based on filler of each shell).
  • Added adjusted APBC slope and overmatch curve (more realistic ballistic results with flat nosed soviet shells)
  • Fixed soldiers unable to use their weapon after digging a foxhole
  • Fixed F5 'attack' order: Soldiers will react to order properly when assigned units are in motion, and soldiers won't sprint and die to location (further flaws of this function still exist and will be addressed progressively)
  • Fixed pathfinding model for wheeled vehicles.
  • Fixed some issues with inventory transfers.
  • Fixed DSHK Stan Doctrine descriptions
  • Fixed mantlet armour on PzIII, PZV, PzVI, T70, T-34/85.
  • Fixed warning messages for panzer5a and panzer4j xx models
  • Fixed line breaks on mission texts
  • Fixed Pz III J/1 XX 'pivot' issue
  • Fixed some spelling mistakes on localization
  • Fixed flags that spawn on 4v4_swamp when played with less than a full game of players
  • Fixed terrains on "Unbroken" mission
  • Fixed improper targetting whilst shooting on the move
  • Fixed continue button for Spanish translation
  • Fixed MP preload for new sounds structure
  • Improved b4_203mm wheels
  • Improved hole volumes for tiger1h and t70 series for the mantlet/turret
  • Improved G-41
  • Improved su 152 icon
  • Improved AI when using rifles.
  • Improved russian localization
  • Improved 4v4_swamp map (removed underground water)
  • Improved 'Bustard Hunt' mission
  • Improved 'Ace of Swords' mission
  • Updated penetration of soviet 85mm BR-365 and BR-365K
  • Updated penetration of 122mm BR-471 and BR-471B
  • Updated AI to AI damage to be on nominal values and not reduced.
  • Updated credits (EN)
  • Updated Single click motion is slower (13 -> 11.5kmh)
  • Updated Double click motion is faster (18 -> 19.5kmh)
  • Updated AP shell damage for more consistent scaling
  • Rebalanced AT cannons are now 25% more accurate than their vehicle-mounted counterparts
  • Rebalanced weapon handling of all vehicles
  • Rebalanced model for AT gun aim times and dispersions. Grazing howitzers have more dispersion (zeroing is lost quicker on motion). AA guns have least dispersion (conserve zeroing better on turns). All AT guns have better (less) aim time than their vehicle-mounted counterparts. Artillery aim time was increased.
  • Increased speed at which tanks lose all their accuracy on the move
  • Increased rotational motion for soldiers for easier fire on the move
  • Reduced angular speed at which tanks lose all their accuracy when moving the turret.
  • Reduced reload time on M37, Zis-3
  • Reduced accuracy of 300mm nebelwerfer at range
  • Reduced damage range for low caliber HE (37-57mm, not autocannons) as these shells contain minimal with HE filler. (45mm HE has less filler than a german M24 grenade)
  • Removed airstrikes by enemy ai in conquest temporarily

Update 7

Update 7: V 1.005.0
  • Added new Tiger H1
  • Added voice-overs for some missions
  • Added new pointer (N) sound
  • Added sounds to boarding and hatch animations
  • Added sounds to various infantry animations
  • Added sounds to car and truck doors
  • Added sounds sandbag, trench and foxhole construction animations
  • Added sounds for when bullets hit helmets
  • Added sounds to mine placement animations
  • Added distant ricochet and penetration sounds
  • Added distant AP shell bounce sounds
  • Added vehicle view for DSHK, ampulomet, Marder2
  • Added russian localization upgrades
  • Added new burn damage logic from fire grenades (molotovs): 1 engine hit burns cars, armored cars and light tanks. 2 engine hits to burn medium and heavy tanks.
  • Added more realistic XY spread ratio to several weapons
  • Added farshoot fix (for mortars, artillery and direct howitzers) now it works properly and reduces farshooting effectiveness to near 0
  • Added range limit in third person to mortars, artillery and direct howitzers above 100mm
  • Added BR-350B shells for zis-3
  • Added 57mm_zis4_2 for t-34-57 mod 1943 to differentiate reload from earlier model
  • Added localization for 57mm_zis4_2
  • Added interior variants of reload sounds for MGs and cannons
  • Added authentic IL-2 sounds
  • Added new fixes/damagerepost style change

  • Improved several maps which had inbalance or pathfinding issues.
  • Improved airstrikes in conquest to be easier to counter (community reported frustration).

  • Fixed multiple crashes
  • Fixed conquest cash refunds and drag-and-drop
  • Fixed yak1 muzzle fx
  • Fixed drag n drop behaviour of stages that are not yet reserached
  • Fixed inventory for russian marine so helmet will spawn every time
  • Fixed (Disabled) cars able to be crushed/destroyed by contact with armored cars
  • Fixed localization for some single player breeds
  • Fixed and cleaned-up gamebar
  • Fixed vision for universal tractor driver
  • Fixed farshooting
  • Fixed molotov fx on objects
  • Fixed molotov fx on tanks
  • Fixed fire fx from molotovs not working on truck class vehicles
  • Fixed conquest vehicles spawning with missing crew and other crew not able to get into those missing positions
  • Fixed soviet church
  • Fixed engine fire fx for sdkfz221
  • Fixed suspension on the Brummbär, Panther G
  • Fixed several maps
  • Fixed all maps - all playerID map entities set to 0 to prevent "Trying to allocate playerID > max players count" error in possible higher player counts.
  • Fixed 57mm zis4 (t-34-57) reload to be closer to t-34-76 as the 57mm shells are longer than 76mm shells
  • Fixed steil.gr translation for russian language
  • Fixed fire damage for incendiary ammo

  • Increased accuracy of soviet 85mm, 100mm and 122mm guns.
  • Increased rotation speed of heavy flak guns from 15°/s to 20°/s

  • Increased build time of foxholes to 30 seconds
  • Increased build time of trenches to 90 seconds
  • Increased cost of trenches to 20 building supply
  • Increased cost of engineers squad from 80mp to 100mp
  • Increased amount of time it takes flamethrowers to set vehicles on fire

  • Reduced up and down accuracy of bazookas as the XY ratio makes the side to side pattern tighter
  • Reduced zeroing (more steps) for very low velocity field guns
  • Reduced reverse speed of T-34 series tanks to 12kmh (10 historical + 2 due to terrain modifier)

  • Removed unused interface files
  • Removed penetration value of rocket artillery


If you have issue starting the game after the update, post a thread in the forums.