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Call to Arms - Gates of Hell: Ostfront News

Update 5

Update 5: V 1.003.0
  • Added game version in localization
  • Added ability to destroy cannons when running them over with tanks if velocity at least 10kph
  • Added German voice-over for "The Big Prize"
  • Added Vet Crew to Tiger I Hunt late war Doctrine unit
  • Fixed several inventory related crashes
  • Fixed bullet spawn crash
  • Fixed artillery flares to work on water terrains
  • Fixed CP values of artillery to be consistent across nations and year settings
  • Fixed destroyed Panzer 4 F1 turret texture
  • Fixed localization for ger/late/antitank_3 in English
  • Fixed dcg_glushkovo haze altitude
  • Fixed Aces of swords pilot not instantly discovered
  • Fixed to CH localization and font
  • Fixed localization for Yak weapons
  • Fixed train/wagon1 volumes (can shoot through opening now)
  • Fixed missing road terrain for Mp and DCG Pinsk Marshes
  • Fixed crew count for Ferdinand (late war)
  • Fixed altitude for aircraft in missions so they don't crash into trees
  • Fixed helmets and body armor not showing for mid war assault sappers
  • Fixed sdkfz303b (goliath) to not be able to capture flags
  • Updated 3v3 Glushkovo Terrain, Spawn and Cap zone balance changes (West Side)
  • Updated player level panel
  • Updated credits page
  • Updated Tiger family of tanks reverse speeds to be in line with gearing ratios
  • Increased accuracy of rpg class weapons slightly at max range
  • Increased 150mm_nebelwerfer reload time from 45s to 60s and reduced range to 275
  • Increased Aimtolerance for Heavy AA guns 85mm_52k, and 88mm_flak36 so help them engage aircraft better
  • Decreased Accuracy of HE shells when fired beyond intended max range
  • Decreased Accuracy of rocket artillery when fired beyond intended max range
  • Decreased cost of Tiger I Hunt from 50 to 40 DP (late war)
  • Decreased range of aircraft MG's slightly
  • Disabled RPG class weapons to be used against infantry (AI was preferring them over small arms)
  • Removed flag capture ability from wheeled vehicles

Update 4

Update 4: V 1.002.0

 
  • Added Yak-1 Series 69, and added this soviet fighter to the missions. On one cutscene it's still missing, we will hotfix this tonight.
  • Added RU localized videos for mission briefings.
  • Added a more complex AI airstrike logic for conquest.

  • Improved "Ace of Swords" mission and numerous map fixes.
  • Improved vaulting, tasks and camera on tutorial
  • Improved binocular and sniper spotting capabilities.

  • Fixed AA guns targetting planes
  • Fixed crashes to desktop in multiplayer from inventory exchanges.
  • Fixed rare black screen on "Operation Bustard Hunt"
  • Fixed CP in conquest for BA-20 to be inline with other MG armored cars
  • Fixed CP in conquest for T37A to be inline with other MG tanks
  • Fixed IL2 body from being torn from basis
  • Fixed T-26 mod.33 enumerator
  • Fixed crater sizes in Wotan
  • Fixed all deep water in Fall
  • Fixed Swamp: fixed missing non passable terrain
  • Fixed Industry: removed problematic tree for better pathing
  • Fixed Runway: added non passable terrain around big rocks
  • Fixed weather sound on Blizzard and Barrikady
  • Fixed track bugs T34-57/41

  • Increased AA gun turning speeds to achieve aim faster and augment time for firing.
  • Reduced DsHK stand cost from 180 to 150MP.

Update 3

Update 3: V 1.001.0


  • Added destroyed models for 2cm Flak 30 and 30cm Nebelwerfer 42
  • Added vehicle view for Flak 18
  • Added voice-over for tutorial
  • Added straw (hay) fx material in generic.inc
  • Added ability for AI to target wheels on armored cars with bullet class weapons
  • Added winter texmods for items

  • Improved (redesigned) "Ace of Swords"
  • Improved "Among the Heavens"
  • Improved "Operation Bustard Hunt"
  • Improved "Winter Storm"
  • Improved tutorial
  • Improved Su-152 texture
  • Improved (optimized) several explosion fx
  • Improved ownership of CtA basic edition missing message
  • Improved difficulty health rebalance

  • Fixed crash on conquest load
  • Fixed crash on vehicle destruction
  • Fixed tutorial tank repair
  • Fixed black screen on "Winter Storm"
  • Fixed spawn on barrikadiy
  • Fixed volume on pointer
  • Fixed designation for 100mm APHEBC ammo to be BR-412B
  • Fixed armor thickness for MG port on T-34 series
  • Fixed "underwater" terrain fx
  • Fixed pathfinding and obstacles on several maps
  • Fixed obstacle ID's on all vehicle xx models
  • Fixed armor setup for sdkfz221
  • Fixed armor setup for kv85
  • Fixed armor setup for is1_43
  • Fixed armor settings for panzer4d and panzer4g
  • Fixed vehicles with wheel ripped off are not recoverable for next conquest mission
  • Fixed AT mines trigger radius
  • Fixed gunner/commander crew bug for kubelwagen_mg
  • Fixed obstacles for soviet_rural_house1
  • Fixed obstacles for _rural/environment/planks
  • Fixed crew count and type for T34-85, ZIS30 SU76, SU85, SU100, SU122, SU152
  • Fixed resupply for german 30mm autocannon ammo

  • Removed conquest loss after exiting the game
  • Removed capture ability from Panzer 1 Ausf. F
  • Removed service item that wasn't used and caused a crash when attempting to spawn.

  • Increased AT mines blast damage

  • Reduced artillery accuracy at max range
  • Reduced conquest unarmed transport trucks CP from 4 to 2
  • Reduced wheel durability for ba64
  • Reduced width of ba64 gunner vision
  • Reduced defender resources at start of conquest on easy difficulty
  • Reduced braking distance for wheeled vehicles (especially heavy ones)
  • Reduced cost of soviet late war defensive doctrine Heavy Marines from 20 to 15 DP
  • Reduced cost of soviet late war irregular doctrine Heavy Recon from 20 to 15 DP

Update 2

Update 2: V 1.000.2

 
  • Added destroyed models for KV-85
  • Added destroyed models to MG emplacements for conquest AI
  • Added improvements for "Among the heavens" mission
  • Fixed Ba-64 mobility
  • Fixed SGrW 42 accuracy
  • Fixed Autosave on bootcamp (disabled it temporarily)
  • Fixed out of sync bkg explosion sound
  • Fixed Sturmtiger from exploding endlessly
  • Fixed Sturmtiger rocket to not be visible or destructible when it is being reloaded
  • Fixed (reduced) frequency of "cover_enter" emotes from humans

Update 1

Update 1: V 1.000.1


  • Added autoassingn (coop) troops for part3 of Elbrus mission
  • Added improvements for Kerch mission
  • Added new vehicle views for 203mm_b4 and 85mm_52k cannons
  • Added new vehicle views for gaz67 and gaz67b
  • Added new vehicle view for Tiger I
  • Added panzer742r x models
  • Increased cost of panzer1f doctrine unit (late war) and increased it's cool down timer
  • Increased accuracy of 120mm mortars
  • Decreased accuracy of 80mm mortars at max range
  • Decreased frequency for human "alert" emotes by 50%
  • Fixed more crashes: note worthy one is conquest coop when attacking
  • Fixed localization of 45mm_m37
  • Fixed marder3m crew, reload, armor, and recoil animation
  • Fixed panzer5g missing cookoff fx
  • Fixed sturmpanzer4 missing cookoff fx
  • Fixed t26 38 turret lights
  • Fixed icons for pak36 late and pak38 late
  • Fixed starting position of 88mm_flak18 in vyazma mission now that they rotate 180° upon changing firing stance
  • Fixed enumerators for KV1 series
  • Fixed ba64 model when engine breaks