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Call to Arms - Gates of Hell: Ostfront News

Weekend deal - Our biggest promo ever!



Community members! We have some exciting news for you: we are running a weekend deal, which is an excellent opportunity for everyone to become aware of the game and try their hand at Call to Arms - Gates of Hell.
Even Liberation comes at a discount for the first time, and the bundle has a record-high discount too! Click below:

https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

[h2]Our plans for 2024[/h2]
The year 2024 is definitely off to a good start for us, as we have been selected by Steam to be on the front page promo this weekend. To find ourselves on the storefront of Steam with the weekend deal is just awesome! Since Liberation was a success, we have a lot of plans to bring even more to the game this year. We will bring you up to speed on the first results of our work in the next devblog.

HD Link

HD Link

HD Link

HD Link

HD Link

In a nutshell, our plans for 2024 are to improve the game in all aspects, so the entire community benefits. We will be adding one or two new game modes in 2024, and we have begun working on the next faction. We are not ready to reveal the next DLC yet, but this is another very exciting project that will add a new layer to the experience for sure. So stay tuned for more, and don’t forget to tell your friends:

https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

[h2]Did you know?[/h2]
  • This year will see the 80th anniversary for a lot of decisive ww2 battles; Operation Bagration, D-Day, Market Garden and then some
  • If you’re new to Gates of Hell, please check our tutorial videos on YouTube
  • We will update you on a special kind of development in our devblog, which will be published this weekend


Update 43: V 1.037.0 is now Live!

Update 43: V 1.037.0


Change Log


  • Fixed issue with player and AI units freezing and no longer following move orders


Only 2 days left!



Community members! We wish you a happy new year, wherever you are.

After counting down to 2024, we now count down to the end of the winter sale. Are you aware that you could complete your CtA- Gates of Hell collection, or surprise your friend with a gift - at a huge discount?
Start the year with something new and get up to 75% discount while you can, and join the fastest growing RTS community today!

Check out the insane bundle offer:

https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

See you on the battlefield!

Developer blog #142



Community members! Just in time for the Steam Winter Sale, we have expanded the Call to Arms - Gates of Hell: Liberation DLC with new content. Besides that, we have some bug fixes and the latest QoL changes.
In this diary, we will only highlight the most important changes, and link you to the full changelog, as usual.
Also, for the second time in short succession, Call to Arms - Gates of Hell is on sale, and the discount is up there. Have a look:

https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/

New units

We mentioned one or two new units coming to “Liberation” earlier. This update adds:
  • Sherman M4A1 Mine Roller
  • Cargo Trailer ¼ Ton (Ammo Trailer)
  • 5cm KwK 39 L/60 turret emplacement

[h2]German campaign briefing videos[/h2]
We finished and added the German campaign briefing videos. In combination with all the mission improvements we have made, it’s a great time to explore the ‘Festung Europa’ campaign in this upcoming festive season.

HD Link

[h2]Anti-cheat[/h2]
As always, we are committed to ensuring fair play and preserving the fun and integrity of our multiplayer environment. We’ve made some improvements to our anti-cheat system.

[h2]Other[/h2]
This update comes with a lot of other developments and improvements, such as the mechanic that has wooden telephone poles disintegrate when hit, a bit like trees do.
We fixed a bug where destroyed models influenced performance, so that’s another little step.
There are a lot of changes we haven’t highlighted specifically yet; if you want to be fully informed, there’s always our change- log, you can find it HERE.
For those who prefer the short version, besides the long list of additions and changes, there is also a good number of fixes that will be introduced with the next version.

HD Link

Sale

And then, there’s the Steam winter sale! The discount is up there, and gifting Call to Arms - Gates of Hell finally became possible a while ago, in case you didn't notice. This sale will undoubtedly grow the community even further than it has, which is exactly what we do sales for.
So go ahead and tell all your friends about the ridiculous discount. And don’t forget that with Christmas just around the corner, our WW2 bundle is also the perfect gamer gift. Click on the banner below to check it out:

https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

https://store.steampowered.com/app/2447590/Call_to_Arms__Gates_of_Hell_Liberation/

Did you know?
  • If you’re new to the game you might benefit from watching a few tutorials on our YouTube channel
  • We released the “Ostfront” base game in june, 2021

Update 42: V 1.036.0 is now Live!

Update 42: V 1.036.0


Change Log



[h2]Highlights[/h2]
  • Added T1E3 M4A1 75 Sherman Mine roller for USA conquest and MP(t1e3_m4a1_75)
  • Added Ammo Trailer 1/4 ton for USA conquest (ammo_trailer_usa)
  • Added 5cm KwK39 L/60 to Liberation DLC (50mm_kwk39_platform)

  • Added briefings videos for Germany Liberation campaign missions
  • Added destruction to wooden electrical poles (similar to trees)

  • Added towing weight information to unit icons
  • Added MSAA 8x and Anisotropic 16x to video options
  • Added [Liberation] or [Talvisota] tags to Multiplayer map names for easier recognition

  • Added new USA talks (voices) for Medics (V1 and V2)
  • Added new USA talks (voices) for Tanks (V2 and V3)

  • Fixed mesh-decal render info corruption that caused huge FPS drop when some vehicles were destroyed. Common case was 155mm GPT in Pointe Du Hoc mission
  • Fixed trigger actions sync in coop (caused enemy units to teleport on top of players)
  • Fixed crash that could occur when entering direct control of a human


[h2]Conquest[/h2]
  • Added the German platform cannons to DCG Utah Beach & new AA guns to DCG Crisbecq battery

  • Fixed minor issues on DCG Deulin and DCG Hotton
  • Fixed 155mm_schneider_us from spawning extra crewman in middle of map in conquest
  • Fixed flying object on DCG gullheim airfield
  • Fixed broken texture on DCG Sieg river
  • Fixed bridge to ground transition on DCG Vainikalan
  • Fixed bm13 icon in conquest
  • Fixed Liberation DCG maps trying to play wrong music file
  • Fixed preload of "conquest_blank"
  • Fixed CP cost of m4a3_75w in conquest
  • Fixed badly placed car in front of a mg on dcg_heistern


  • Changed Landsverk L-62 to show up a little later in conquest fought against AI Finland


[h2]Multiplayer[/h2]
  • Added [Liberation] or [Talvisota] tags to Multiplayer map names for easier recognition
  • Added dynamite to Finnish engineer soldiers in early, mid, and late war
  • Added obstacle volumes to 1v1 forssa dam cliffs to help with pathing

  • Fixed bridge pathing on MP Vitebsk
  • Fixed bots buying the wrong Stug3g in late war MP
  • Fixed cost of Blau Rifleman in Mid and Late war (was 48 instead of 18)

  • Updated 4v4 Purple heart lane by opening some paths through hedgerows for balance

  • Increased cost of all stealth squads by 5 DP
  • Increased cooldown timers of all stealth squads to be consistent with tier 4 cooldowns



[h2]Single Player[/h2]

  • Added briefings videos for Germany Liberation campaign missions
  • Added Briefings videos for Germany Liberation campaign with (Chinese subs)

  • Fixed autosave causing unit assignment issues in hotton mission
  • Fixed inaccurate headgear for the Red Army in the Winter War missions
  • Fixed Soviet singleplayer mission snipers not working
  • Fixed in campaign missions coop scenario cloning triggers causing talks to play more than once

  • Updated skirmish logics since new binaries fixed action command sync

  • Removed in campaign missions obsolete calls to localizations or events that do not exist

  • USA Mission 1 "Day of Days"
    - Fixed so that all fx explosions spawned via script on water and beach work in cooperative as well.
    - Fixed lca exits sequence as various events caused not all soldiers to exit such as addition of lca 3 exploding without check if soldiers got out, since lca were impreg on at the time.
    - Fixed all lca to happen faster.
    - Fixed plane in intro to actually look more like its hitting the lca.

  • USA Mission 3 "Operation Cobra"
    - Fixed positions of mguns/mortars/guns/tanks/infantry

  • USA Mission 4 "Mortain Counterattack"
    - Fixed actor fire sequences to stop after targets destroyed in scenarios so they don't keep firing at destroyed target. (pak40/panther)
    - Fixed certain scenario talks not played because using wrong event check

  • USA Mission 5 "Falaise Pocket"
    - Added a few more German vehicles to the reinforcement roster for more variation
    - Fixed mg/mortar/gun positions, placed enemy soldiers in more logical positions: trenches, emplacements
    - Updated specular settings for environment (ground was too shiny)

  • USA Mission 6 "Battle of Hurtgen Forest"
    - Added flak88 in first ring along with few more infantry in area
    - Added a few more German vehicles to the reinforcement roster for more variation
    - Fixed mg/mortar/gun positions, placed enemy soldiers in more logical positions: trenches, emplacements
    - Changed Siegfried dragons teeth to shed destruction

  • USA Mission 9 "Battle of the Bulge"
    - Added a few more German vehicles to the reinforcement roster for more variation
    - Fixed enemy patrol easy
    - Fixed mg/mortar/gun positions, fixed wrong breeds, placed enemy soldiers in more logical positions: trenches, emplacements
    - Fixed hero on doctrine 2 not staying after submenu back

  • USA Mission 10 "Lair of the Beast"
    - Removed a lot of heavy entities such as buildings etc on the outside of the map, and unused infantry from when map was being made.
    - Updated task 2 completion is possible in more logical ways.
    - Fixed issue where assign2 doctrine vehicle was set to player 0 thus playable right away in single player due to set in start.
    - Various small fixes.

  • Skirmish AI General logics improvements
    - Fixed recrew cannons/tanks to prevent paired up soldiers for recrew not ignoring "dont_recrew" tag
    - Extend visual range for player units when recrewing


[h2]Everything Else[/h2]
  • Added T1E3 M4A1 75 Sherman Mine roller for USA conquest and MP(t1e3_m4a1_75)
  • Added Ammo Trailer 1/4 ton for USA conquest (ammo_trailer_usa)
  • Added 5cm KwK39 L/60 to Liberation DLC (50mm_kwk39_platform)

  • Added destruction to wooden electrical poles (similar to trees)
  • Added towing weight information to unit icons
  • Added MSAA 8x and Anisotropic 16x to video options

  • Added new USA talks (voices) for Medics (V1 and V2)
  • Added new USA talks (voices) for Tanks (V2 and V3)
  • Added missing satchel charge to Landsverk L-62
  • Added lvl_8 tank_gun skill (was missing before)
  • Added gun repair/break animation to 155mm GPF platform version
  • Added new slope curve for 8.8cm PzGr.39
  • Added burned texmods for some flora that was missing it
  • Added 100rd belt version of Browning M19A4 and added it to Willys MB .30 cal
  • Added Liberation German briefing music to game as action_theme_4

  • Fixed mesh-decal render info corruption that caused huge FPS drop when some vehicles were destroyed. Common case was 155mm GPT in Pointe Du Hoc mission
  • Fixed trigger actions sync in coop (caused enemy units to teleport on top of players)
  • Fixed crash that could occur when entering direct control of a human

  • Fixed trees from turning black when burned and instead changed to burned texmod
  • Fixed Panzer3e odd engine break animation
  • Fixed M10 GMC early from having 1 shell of wrong ammo preloaded in gun
  • Fixed 122mm Soviet and Finnish smoke ammo to be White Phosphorus
  • Fixed shooting fx location on M4A3 105 sherman Coax MG
  • Fixed sight picture for CGMC M15A1
  • Fixed M3 Lee to have 7 crew instead of 6
  • Fixed M4A2 (Early) missing 3rd/1st person views
  • Fixed Thompson M1A1 30 mag not ejecting on reload
  • Fixed "strange mantlet sight" of jumbos
  • Fixed off-map Mortar calls for MP not causing damage because blast would occur under terrain sometimes
  • Fixed BAR to use correct rifle preset for stats (net difference is a slight nerf)
  • Fixed "strange sight" on 105mm shermans' mantlet
  • Fixed M8 HMC trying to play cook off fx/animations
  • Fixed M20 and M8 Greyhounds to be able to tow
  • Fixed water showing inside LVT4 when in water

  • Fixed German 15mm HE shells to have enough blast energy to damage unarmored cars/trucks
  • Fixed missing mesh inside of StuH 42
  • Fixed shoulder stretch on die_fwd_01c animation
  • Fixed floating walls on destruction for barn01
  • Fixed opel blitz transport showing radiator fan on x model
  • Fixed "working wipers" problem on M6 GMC
  • Fixed some volumes on pershing to be "cast"
  • Fixed soviet m4a2 early armor setup
  • Fixed damage view of sdkfz 251/17's gun/turret
  • Fixed French barn shed
  • Fixed Germany house 2 volumes

  • Fixed some missions gameover using wrong localization
  • Fixed mission localization for nations on conquest win screen
  • Fixed missing units in FR localization
  • Fixed missing localization for weather selection on MP Purple Heart Lane
  • Fixed UA and RU localization

  • Updated USA vehicle icons with towing indicators
  • Updated armor modelling of M4 early-late and M4A1 75 early-late

  • Changed Veterancy level 6 to get +3 weapon skill (was +2 before)
  • Changed Veterancy level 8 to get +4 weapon skill (was +3 before)

  • Changes to 20mm Lahti L39
    - Fixed projectiles not being synced
    - Reduced fire rate (55 to 25)
    - Added zeroing (increases accuracy for each shot at same target)
    - Increased damage to armor (60 to 75)
    - Increased accuracy slightly (.85 to .80)

  • Increased distance stealth units are spotted when moving in prone stance (25m to 30m) remaining still is 25m.
  • Increased detect time for heavy tanks and tank destroyers when attacking from 10s to 15s
  • Increased speed of squat bolt rifle animation for humans so they don't skip animation if firing too quickly
  • Increased zeroing accuracy for medium artillery (105mm-122mm Indirect fire weapons)

  • Reduced average time between bursts for assault rifles slightly (increased ROF)
  • Reduced average time between bursts for SMG's slightly (increased ROF)
  • Reduced max accuracy spread from motion for SMG's (reduces accuracy penalty for human movement)
  • Reduced bolt action max rate of fire slightly (only affects Direct control and suppression fire order)

  • Removed M1 Carbine from USA soldiers carrying M1919A6 MG


r15668-15807