Update 40: V 1.034.0
Update 40: V 1.034.0
Change Log
[h2]Highlights[/h2]
- Added Liberation DLC with all the US and German content
- Added new MOCAP death animations
- Added t28e to sov midwar mp roster
- Added t35_late to sov midwar mp roster
- Added AA MG to lend lease stuarts
- Fixed towed guns not spawning attached to towing vehicle in Multiplayer
[h2]Everything else[/h2]
- Added new 15mm HE FX and adjusted 15mm tracers
- Added 30 second cooldown to all squad_2_recon that had it at 0
- Added localization for hvap ammo type.
- Added ability to shoot off light bulbs with bullets
- Added poses to m3 stuart and m3a1 stuart
- Added turret speed defines for more consistent final turret traverse speeds
- Added new portraits
- Updated doctrine_sdkfz234_4 to tier 2 (Scorched Earth)
- Updated zones on 1v1 losheim gap for both gamemodes
- Updated some localizations
- Updated P47 texture
- Updated zones on 4v4 hill 331 for both gamemodes
- Updated sov sherman mp cost consistency with usa shermans
- Fixed that mid war soviet semiauto single buy is SVT40
- Fixed some issues on Stalin's big guns (Talvisota)
- Fixed missing small icons for doctrine_ba20_mid and doctrine_ba20_late
- Fixed pathing issue with cliffs on DCG Kymhi airfield and Jymhi airfield winter
- Fixed house garrison ending up underground on MP Sikovitsy
- Fixed reinforcement buttons being stretched
- Fixed issue with sdkfz6/2 pointing gun straight up
- Fixed WP and instant smoke shell FX hitting water terrain
- Fixed to squad names (ua/ru localization)
- Fixed price of avt40 in MP
- Fixed zis6 texture
- Fixed cossacks cp being too high
- Fixed issue with AT rifles causing double damage per shot (updated interaction scripts for damage_process_pierce)
- Fixed target class for goliath tanks
- Fixed rear wheel for BF109 G6
- Fixed crew issues with panzer35s
- Fixed missing thickness volumes for Il-2
- Fixed German parka uniforms.
- Fixed icon_small for mid war fallschirm offensive squad
- Fixed texpoly texture issues with file dependencies
- Increased limit of doctrine_squad_volksgrenadieredetach from 4 to 5
- Increased reload time for 82mm_bm8_48 by 30s
- Increased cost of panzer4f1 by 40 mp
- Increased cost of kv1_40 by 45 mp
- Reduced doctrine_sdkfz234_4 cost by 5 dp
- Reduced initial timer of t35 from 720 to 360
- Reduced doctrine_sdkfz234_4 cost by 5 dp
- Reduced initial timer of t35 from 720 to 360s
- Reduced CP cost of Panzer 4 F1 in conquest by 5
- Reduced CP cost of T3476 M1940 by 5 to 30 in Conquest
- Reduced doctrine_panzer3flamm cost by 5 dp (midwar)
- Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers
- Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp
- Reduced 107mm_k10 cost by 5 dp in all periods
- Reduced 120mm_k78_31 cost by 5 dp in all periods
- Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp
- Reduced doctrine_t60 (mid) cost by 5 dp
- Reduced cooldown of squad_pzlehr_pzgren_late_all2 and squad_pzlehr_pzgren_late_mech_all2 by 30 seconds to be consistent with their numbers
- Reduced doctrine_107mm_m1910_30_late and doctrine_107mm_m1910_30_mid and doctrine_107mm_m1910_30 cost by 5 dp
- Reduced 107mm_k10 cost by 5 dp in all periods
- Reduced 120mm_k78_31 cost by 5 dp in all periods
- Reduced doctrine_105mm_k34_early and doctrine_105mm_k34_mid cost by 5 dp
- Reduced doctrine_t60 (mid) cost by 5 dp
- Removed bazooka from defensive pre spawned humans for conquest AI








Shermans of the 3rd armored division advance through Cologne, March 6th, 1945.
”E” company’s Pershing tank advancing through Cologne. Note the towers of the Cathedral in the distance.






