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Call to Arms - Gates of Hell: Ostfront News

Update 8

Update 8: V 1.006.


  • Added capture weight to infantry that didn't have it previously (snipers, medics, stealth units)
  • Added new artillery logic: The shots need to be fired continuously over a spot to increase accuracy to acceptable levels. Players can move units out of artillery bombardment zones before the shots become accurate. Artillery fairs poorly in indirect fire against units on the move.
  • Added new perk to TDs: They conserve accuracy better when moving the gun (stationary)
  • Added winter texture for Nebelwerfer 42.
  • Added hitboxes to T-34 series external fuel containers (it's diesel though, so not very flammable)
  • Added bolt weapons to aim during "rush" state (rifles charge on the move)
  • Added weapon file for mounted versions of AT guns
  • Added better visibility for units: Selected units maintain an outline, hovering over enemy uints gives outline.
  • Added environments for new maps to come (stay tuned!)
  • Added more complex AP shell damage (now based on filler of each shell).
  • Added adjusted APBC slope and overmatch curve (more realistic ballistic results with flat nosed soviet shells)
  • Fixed soldiers unable to use their weapon after digging a foxhole
  • Fixed F5 'attack' order: Soldiers will react to order properly when assigned units are in motion, and soldiers won't sprint and die to location (further flaws of this function still exist and will be addressed progressively)
  • Fixed pathfinding model for wheeled vehicles.
  • Fixed some issues with inventory transfers.
  • Fixed DSHK Stan Doctrine descriptions
  • Fixed mantlet armour on PzIII, PZV, PzVI, T70, T-34/85.
  • Fixed warning messages for panzer5a and panzer4j xx models
  • Fixed line breaks on mission texts
  • Fixed Pz III J/1 XX 'pivot' issue
  • Fixed some spelling mistakes on localization
  • Fixed flags that spawn on 4v4_swamp when played with less than a full game of players
  • Fixed terrains on "Unbroken" mission
  • Fixed improper targetting whilst shooting on the move
  • Fixed continue button for Spanish translation
  • Fixed MP preload for new sounds structure
  • Improved b4_203mm wheels
  • Improved hole volumes for tiger1h and t70 series for the mantlet/turret
  • Improved G-41
  • Improved su 152 icon
  • Improved AI when using rifles.
  • Improved russian localization
  • Improved 4v4_swamp map (removed underground water)
  • Improved 'Bustard Hunt' mission
  • Improved 'Ace of Swords' mission
  • Updated penetration of soviet 85mm BR-365 and BR-365K
  • Updated penetration of 122mm BR-471 and BR-471B
  • Updated AI to AI damage to be on nominal values and not reduced.
  • Updated credits (EN)
  • Updated Single click motion is slower (13 -> 11.5kmh)
  • Updated Double click motion is faster (18 -> 19.5kmh)
  • Updated AP shell damage for more consistent scaling
  • Rebalanced AT cannons are now 25% more accurate than their vehicle-mounted counterparts
  • Rebalanced weapon handling of all vehicles
  • Rebalanced model for AT gun aim times and dispersions. Grazing howitzers have more dispersion (zeroing is lost quicker on motion). AA guns have least dispersion (conserve zeroing better on turns). All AT guns have better (less) aim time than their vehicle-mounted counterparts. Artillery aim time was increased.
  • Increased speed at which tanks lose all their accuracy on the move
  • Increased rotational motion for soldiers for easier fire on the move
  • Reduced angular speed at which tanks lose all their accuracy when moving the turret.
  • Reduced reload time on M37, Zis-3
  • Reduced accuracy of 300mm nebelwerfer at range
  • Reduced damage range for low caliber HE (37-57mm, not autocannons) as these shells contain minimal with HE filler. (45mm HE has less filler than a german M24 grenade)
  • Removed airstrikes by enemy ai in conquest temporarily

Update 7

Update 7: V 1.005.0
  • Added new Tiger H1
  • Added voice-overs for some missions
  • Added new pointer (N) sound
  • Added sounds to boarding and hatch animations
  • Added sounds to various infantry animations
  • Added sounds to car and truck doors
  • Added sounds sandbag, trench and foxhole construction animations
  • Added sounds for when bullets hit helmets
  • Added sounds to mine placement animations
  • Added distant ricochet and penetration sounds
  • Added distant AP shell bounce sounds
  • Added vehicle view for DSHK, ampulomet, Marder2
  • Added russian localization upgrades
  • Added new burn damage logic from fire grenades (molotovs): 1 engine hit burns cars, armored cars and light tanks. 2 engine hits to burn medium and heavy tanks.
  • Added more realistic XY spread ratio to several weapons
  • Added farshoot fix (for mortars, artillery and direct howitzers) now it works properly and reduces farshooting effectiveness to near 0
  • Added range limit in third person to mortars, artillery and direct howitzers above 100mm
  • Added BR-350B shells for zis-3
  • Added 57mm_zis4_2 for t-34-57 mod 1943 to differentiate reload from earlier model
  • Added localization for 57mm_zis4_2
  • Added interior variants of reload sounds for MGs and cannons
  • Added authentic IL-2 sounds
  • Added new fixes/damagerepost style change

  • Improved several maps which had inbalance or pathfinding issues.
  • Improved airstrikes in conquest to be easier to counter (community reported frustration).

  • Fixed multiple crashes
  • Fixed conquest cash refunds and drag-and-drop
  • Fixed yak1 muzzle fx
  • Fixed drag n drop behaviour of stages that are not yet reserached
  • Fixed inventory for russian marine so helmet will spawn every time
  • Fixed (Disabled) cars able to be crushed/destroyed by contact with armored cars
  • Fixed localization for some single player breeds
  • Fixed and cleaned-up gamebar
  • Fixed vision for universal tractor driver
  • Fixed farshooting
  • Fixed molotov fx on objects
  • Fixed molotov fx on tanks
  • Fixed fire fx from molotovs not working on truck class vehicles
  • Fixed conquest vehicles spawning with missing crew and other crew not able to get into those missing positions
  • Fixed soviet church
  • Fixed engine fire fx for sdkfz221
  • Fixed suspension on the Brummbär, Panther G
  • Fixed several maps
  • Fixed all maps - all playerID map entities set to 0 to prevent "Trying to allocate playerID > max players count" error in possible higher player counts.
  • Fixed 57mm zis4 (t-34-57) reload to be closer to t-34-76 as the 57mm shells are longer than 76mm shells
  • Fixed steil.gr translation for russian language
  • Fixed fire damage for incendiary ammo

  • Increased accuracy of soviet 85mm, 100mm and 122mm guns.
  • Increased rotation speed of heavy flak guns from 15°/s to 20°/s

  • Increased build time of foxholes to 30 seconds
  • Increased build time of trenches to 90 seconds
  • Increased cost of trenches to 20 building supply
  • Increased cost of engineers squad from 80mp to 100mp
  • Increased amount of time it takes flamethrowers to set vehicles on fire

  • Reduced up and down accuracy of bazookas as the XY ratio makes the side to side pattern tighter
  • Reduced zeroing (more steps) for very low velocity field guns
  • Reduced reverse speed of T-34 series tanks to 12kmh (10 historical + 2 due to terrain modifier)

  • Removed unused interface files
  • Removed penetration value of rocket artillery


If you have issue starting the game after the update, post a thread in the forums.

Steam Autumn Sale and Gates of Hell: Ostfront!



The Steam Summer Sale has launched and all of our games are on sale!

On top of that, Gates of Hell: Ostfront, our newly released WW2 DLC for Call to Arms, is available!

https://store.steampowered.com/app/302670/Call_to_Arms/

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

https://store.steampowered.com/bundle/15829/Call_to_Arms__Complete/


https://store.steampowered.com/app/244450/Men_of_War_Assault_Squad_2/

https://store.steampowered.com/app/64000/Men_of_War_Assault_Squad/

https://store.steampowered.com/bundle/12027/Men_of_War_Assault_Squad_2__Complete_Your_Set/


Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!



Update 6

Update 6: V 1.004.0
  • Added voice-overs for some missions
  • Fixed freezes in multiplayer (they were linked to connection issues with Steam chat)
  • Fixed mod load re-setting

Update 5

Update 5: V 1.003.0
  • Added game version in localization
  • Added ability to destroy cannons when running them over with tanks if velocity at least 10kph
  • Added German voice-over for "The Big Prize"
  • Added Vet Crew to Tiger I Hunt late war Doctrine unit
  • Fixed several inventory related crashes
  • Fixed bullet spawn crash
  • Fixed artillery flares to work on water terrains
  • Fixed CP values of artillery to be consistent across nations and year settings
  • Fixed destroyed Panzer 4 F1 turret texture
  • Fixed localization for ger/late/antitank_3 in English
  • Fixed dcg_glushkovo haze altitude
  • Fixed Aces of swords pilot not instantly discovered
  • Fixed to CH localization and font
  • Fixed localization for Yak weapons
  • Fixed train/wagon1 volumes (can shoot through opening now)
  • Fixed missing road terrain for Mp and DCG Pinsk Marshes
  • Fixed crew count for Ferdinand (late war)
  • Fixed altitude for aircraft in missions so they don't crash into trees
  • Fixed helmets and body armor not showing for mid war assault sappers
  • Fixed sdkfz303b (goliath) to not be able to capture flags
  • Updated 3v3 Glushkovo Terrain, Spawn and Cap zone balance changes (West Side)
  • Updated player level panel
  • Updated credits page
  • Updated Tiger family of tanks reverse speeds to be in line with gearing ratios
  • Increased accuracy of rpg class weapons slightly at max range
  • Increased 150mm_nebelwerfer reload time from 45s to 60s and reduced range to 275
  • Increased Aimtolerance for Heavy AA guns 85mm_52k, and 88mm_flak36 so help them engage aircraft better
  • Decreased Accuracy of HE shells when fired beyond intended max range
  • Decreased Accuracy of rocket artillery when fired beyond intended max range
  • Decreased cost of Tiger I Hunt from 50 to 40 DP (late war)
  • Decreased range of aircraft MG's slightly
  • Disabled RPG class weapons to be used against infantry (AI was preferring them over small arms)
  • Removed flag capture ability from wheeled vehicles