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Call to Arms - Gates of Hell: Ostfront News

Development update #95: Beta and Discord

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Hello everyone, we have a lot of news, right at the end of a remarkable year!
We have news about our closed beta, about our Discord server and release.

Beta test

Our beta is now in progress, and the testers have started to have their first and thorough look at our game.
Since our beta is a closed beta the testers will not be publishing any videos or images, but we will record some footage in- game as we go along and show it to you soon.

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Discord server

As promised a long time ago, the beta test is also the “go” for our discord server.
This is where we intend to keep you entertained with a meta game and more images than we did before on social media, we will also continue to do so after the release of CtA: Gates of Hell. We may be doing some developer Q&A as well. Here’s the invite: GoH Discord

Be sure to check the rules, and have a good time!

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Release

We have a releasable product at the moment, just before the end of the year. Q4 has passed and we can’t release before the year is out, but our beta is under way and we have great support from DMS. They will be supporting us to release as soon as we can. On the way to release, they will help us to provide some very nice possibilities; for instance, we intend to offer you an early opportunity to play a demo-version of the game for free! We plan to do a random player access "free to play" test. This will be specified soon, and we plan to allow quite a number of players access to it. As mentioned, the closed beta test is also playing out at the moment. The beta will give us a very honest first impression, and the feedback from that will make for a “warmer” experience for you, the future players. This combination of beta and FtP tests may give us a few bugs to repair. Please stand by for a release date.

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Did you know?
  • GoH will feature quotes by famous ww2 people, instead of tips.
  • Against zero budget, over 30.000 man-hours have been invested
  • Blog Posts on our methods & the connections to ww2 history can be found on our company website

That’s it for now. Thanks for stopping by, we hope you liked this update, and as always you’re welcome to let us know what you think in the comments section. We will be back with more news soon!

P.S.: it's Steam sale. Check our publisher's great offers!
https://store.steampowered.com/app/302670/Call_to_Arms/?curator_clanid=1560170

Happy Holidays!



We wish everyone of you Happy Holidays, stay healthy and keep your heads up during these challenging times!

If you have to stay at home, you might as well reward yourself and your friends with our whole product catalogue on discount during the Steam Winter Sale.

Take care and see you around!

Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!




https://store.steampowered.com/app/302670/Call_to_Arms/?curator_clanid=1560170

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/?curator_clanid=1560170

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https://store.steampowered.com/app/64000/Men_of_War_Assault_Squad/?curator_clanid=1560170

Steam Autumn Sale!



Save on all of our games during the Steam Autumn Sale!


Follow our developer website to stay updated on future sales, new games and updates. You may also want to join our official Discord to stay in touch with us more closely!




https://store.steampowered.com/app/302670/Call_to_Arms/?curator_clanid=1560170

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/?curator_clanid=1560170

https://store.steampowered.com/app/244450/Men_of_War_Assault_Squad_2/?curator_clanid=1560170

https://store.steampowered.com/app/920840/Men_of_War_Assault_Squad_2__Ostfront_Veteranen/

https://store.steampowered.com/app/1260050/Assault_Squad_2_Men_of_War_Origins/

https://store.steampowered.com/app/1135240/Men_of_War_Assault_Squad_2__Cold_War/

https://store.steampowered.com/app/64000/Men_of_War_Assault_Squad/?curator_clanid=1560170

Development update #94: Getting closer

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Hi everyone, here’s another update on our project. We’re getting ever closer to release and this update will tell you a bit more about what it will contain.
So what’s in store? We have goodies to show you, and progress to report. Last but not least, we want to show you a briefing. Keep reading!

Beta testing

Our beta test will be very short compared to other beta tests, because of the way we set it up (with a relatively small group of highly experienced and qualified testers). This is now right on the doorstep and we will update you as soon as we can about any dates we set (including release).

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Doctrines

The beta will be about a new feature as well. This multiplayer feature will offer special units that can be called in when you start your battle. They are related to the time period of the war to keep a balance in that respect; They don’t force odd situations, like facing an IS-2 with a Panzer II or anything like that. Doctrines are meant to give you a choice of special units that suit your playstyle and your tactical ideas. Before starting your battle, you can choose (per faction and per war period) from 2 to 3 different doctrines, so the choice you make depends on how you want to fight at that moment.
Let’s say you want to have an attacking, aggressive tactic and you’re playing an early war scenario. You could choose “Breach and secure” to get special units that help break defensive positions. You could also do the opposite if you want to take a passive aggressive stance. In that case you choose “Not one step back”.
All in all there are 4 types of doctrine: offensive, defensive, support and all- round. Of these, 2 or 3 are available for every faction, depending on the war period. There are 3 war periods; early, mid and late. Doing the math, that means we have a maximum of 9 different doctrines per faction. In the initial release there’s a total of 16 doctrines, which will be expanded to 18 later.

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Mission briefings

Playing Call to Arms - Gates of Hell should be fun, and at the same time - like we have said from the beginning - we want to make it as immersive as we possibly can.
One element that we feel will contribute to the immersion is an introduction video for each SP mission. These will show you where the mission takes place, and its meaning in the grand scheme of things; we use the historical situation to get you up to speed for each mission.
We did a try- out a while ago and decided, based on this video, that we will go ahead and do all the missions like this:

https://youtu.be/4XDDwxZf7x0
We think it will contribute to the immersion, do you agree?

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Did you know?
  • Roald Dahl, the author of “Charlie and the chocolate factory”, was a RAF fighter pilot in WW2, fighting in North Africa and over Greece.
  • After injury forced him to stop flying in 1941, he became a spy for MI6 in the USA.
  • Antoine de Saint- Exupéry, author of “The little prince”, was a fighter pilot too. He disappeared in 1944; the wreck of his P-38 was found in 1998.
  • He was probably shot down by Horst Rippert of the Luftwaffe - a fan, who had read his books in the early 1930s.
  • Kurt Vonnegut, author of “Slaughterhouse five”, fought in the US army and was taken prisoner during the battle of the bulge. He survived the bombing of Dresden as a PoW.
  • Arthur C. Clarke, author of “2001 - A Space Odyssey” was a RAF pilot and technician in WW2. He helped develop radar systems, among which GCA radar.

That’s it for this month. Thanks for your continued interest & see you next month!

Development update #93: Assorted news

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Hi, everyone, time for another update.
In this one we want to show you some more of the content you will find in our initial release.
Most of you will know that the background of our campaign missions is always a historical battle, and that we use the actual location for our maps.
Since we will have a dynamic campaign generator as well, it’s important to note that our DCG maps are an exception to that. But now, on to the SP mission we want to show today, which plays out in late 1943 when the weather becomes wintery.

The Wotan line in WW2

Following the battle of Kursk, a change of strategy seemed to be necessary for the German army. Abandoning the “blitzkrieg” idea, the germans wanted to switch to a strategy that would lead to a battle of attrition, assuming the Soviets could be stopped by a strong defensive line, and that the losses that the red army would suffer when attacking the line would exhaust their offensive capacity. A construction order was signed on august 12th, 1943, and work began on a line that spanned from the Finnish gulf to the Crimea.
The northern part of the line was called the “Panther- Stellung” and the southern part was called the “Wotan- Stellung”. It ran along the Dnieper river for most of its length.

In retrospect, the fate of this defensive position seems obvious. The lack of building capacity and suited materials led to mediocrity and in the fall of 1943, the red army was already on the Dnieper and threatened to break through the line in several places. In late 1943 and early 1944, several breeches appeared and many german defensive positions found themselves threatened on their flanks. In many places they successfully repelled attack after attack but in other places the sheer weight of the soviet attacks could not be checked.

This is how Newsweek magazine presented the situation at the Wotan line in their december 6, 1943 issue


The mission in Gates of Hell
November/ December 1943. You command a small part of Heeresgruppe Mitte. You overlook a German defensive position just west of Gomel, and you are about to find out how many soviet units have already crossed the Dnieper river.
The weather is awful; the wind blows the snow around, chilling your men to the bone, and visibility is not very good either.
At first, you feel confident that your position can withstand any infantry attack from the east; you are fortunate to have the 20th panzer division on your south flank. But then, the red army attacks in force.
From the northeast, wave after wave of enemy infantry comes forward; the russian 3rd army is not short of anything and it shows!
Even if your position has no real bunkers, you should be able to fend off the waves of infantry. Your fate now depends on your ability to keep your troops supplied and keep your enemy out of your trenches.
Then, a familiar sound is heard from the southeast. Tanks! A first wave of T-34’s appears at speed, coming for your part of the line. You need assistance immediately! After a call to the 20th panzer, some tanks are put under your direct command. But how to stop an enemy that outnumbers you?
Well, that is for you to answer when you play this mission. If you want to get the historical outcome (defensive success) you’ll have to give it everything you’ve got!
We included some screenshots from this mission, what do you think of these?

HD link Our buildings are destructible, allowing positions like this to be made

HD link muzzle flashes last under 0,2 sec.

HD link Listen to the sergeant’s orders and prepare for the attack

HD link If needed, you can hide your StuG in a smokescreen

HD link The enemy doesn’t throw snowballs
Doctrines

On to a completely different topic, one that has been a wish we have had ever since we started developing. This was one of our long- time goals, and now it’s complete; the addition of “doctrines”. This feature will be available in multiplayer.
What we call doctrines is a way of allowing each player to make choices based on their personal approach to doing battle.
Doctrines are sets of equipment that come as extras (special units), on top of your regular equipment. Depending on the task you see ahead, or based on your personal tactical preferences, you can choose a set of goodies to help win your battle.
They change depending on the historical period of your game. Examples of these doctrines are “breakthrough”, “order of the red banner”, “lend lease equipment” and the like. Each of these has its own set of units that will fit the role.
In a next update we will specify these doctrines, of which we have more than a dozen in the Ostfront release.

HD link Screenshot from the Glushkovo mission, see the note below.
Did you know?
  • The Elefant/ Ferdinand tank destroyer used the hulls that had been built for Porsche’s failed Tiger I design.
  • The first KV-85s appeared at the front in september 1943, but production was halted after 148 had been built, just 3 months later.
  • The KV series of tanks was named after Kliment Voroshilov, the defence kommissar and general who had commanded the red army in the winter war (after which he was made deputy premier of cultural matters).
  • The T-34 was still in use in no less than 9 countries in 2018.
  • The BT series of tanks followed a first modification (BT-2) of the american Christie tank, which was refused by the US army.
  • Gates of Hell campaign missions are based on real locations. Check out how our Glushkovo minimap compares to satellite imagery HERE.

That’s it for now, thanks for stopping by & thanks for your continued support!