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Star Command Galaxies News

Version 1.0

- Minor update for official release.

Release Candidate 5

Updates:
- Add new Game Tip popup that is presented to help further guide the player on how to use ship systems as well as explain various game mechanics and resources (with associated toggle to hide/show)
- Additional names included in the Ship Name randomizer in the Ship Creator menu
- Update a bunch of configuration for mission encounters, dialogue, enemy/item/weapon stats, loot drops, and various delays in dialogs
- Improve some icons and other sprite assets
- Clean up and improve encounter dialogue strings and some other weapon/kit descriptions and tooltips
- Clean up Main Menu Items (spacing, click region, etc)
- Working on some final release polish including credits screen.

Fixes:
- Fix all known issues from Unity crash reports
- Fix issue with incorrect bonus display when changing between Red and Green alert states
- Fix related issue with crew assignments when changing between Red and Green alert states
- Fix issues with repair stats when leveling up engineer
- Fix issues with character upgrades
- Fix minor issues in map and object templates (configuration)
- Fix issues in beam weapon
- Fix issues with shields not being available for purchase
- Fix top bar button toggle states when using keyboard shortcuts
- Fix mouse over highlighting and icon states for top bar toggle buttons
- Fix issue with overlays not blocking mouse input (game controller / edit ship name)

Release Candidate 4

- moved mouse over details panel above Crew Panel for improved UX
- reduced size of a few explosions
- fix Heal Fleet mission victory conditions
- fix missing and extraneous tiles on various ship maps
- fix an issue where medic/repair kit had pistol assets
- fix a ship lights for during battle
- fixes for a bunch of Unity exception reports (most aren't game-breaking issues)

Notes:
* we are finally narrowing down an official release date (weeks, not months)
* on that note, FYI, "Release Candidate" for us means "no new features or content" (sorry for any confusion in how we worded the "Prepare for Launch!" post, where one might have thought it meant release was imminent)

Release Candidate 3

- fixed Bed Bug where crew would stop recharging after only one crew reached full health
- fix a few mission and item scripts
- tweak various mission and item content
- add checks to fix some of the issues reported on Unity's Cloud Diagnostics

* feel free to post any continued or new issues in the steam community forums

Release Candidate 2

- fix a few crash analytics issues
- fix ship upgrades not working for shields and recharge
- minor updates to various mission (fixes and improvements)
- support resolution up to 2560x1440

Known issues:
- if one crew gets out of bed all crew stop re-energizing
- other issues are being posted and discussed in forums