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Manage your dice to build profitable markets and grand monuments



Through tactics and karma to wealth and fame...

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In 16th century India, the powerful empire of the Great Moguls rises between the Indus and the Ganges rivers. Taking on the role of rajas and ranis – the country's influential nobles – players in Rajas of the Ganges race against each other in support of the empire by developing their estates into wealthy and magnificent provinces. Players must use their dice wisely and carefully plot where to place their workers, while never underestimating the benefits of good karma. Success will bring them great riches and fame in their quest to become legendary rulers.



Your task is to develop your province with the help of your workers and the clever use of your accumulated dice. In the end, you must win the race with a combination of wealth and fame. The fame track and the money track run parallel to each other in opposite directions around the gameboard. The fame markers are moved clockwise, the money markers, counter-clockwise.

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As you build and expand, you attempt to increase both your fame and wealth so that your fame marker and your money marker intersect. The first player to have their fame marker and their money marker converge or even pass each other on their tracks has a good chance to win.





Alexander's generals fight amongst themselves to succeed his empire.



When Alexander the Great died in 323 BC, he left no clear heir to the immense empire he had conquered. It was not long after his death that the Macedonian generals began to war among themselves over who would be the regent or successor to Alexander's empire. By 305 BC they had given up on succession and began to carve out their own kingdoms.

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Successors is a 2-5 player card-driven wargame based on those wars.

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Lose yourself in one of the best multiplayer strategy games ever published. Take part in the conflict between titular diadochi – Successors – to the legacy and empire of Alexander the Great. Clash with your former brothers in arms turned enemies to gain control of provinces in order to increase the number of your Victory Points or pull appropriate strings to secure the Legitimacy Points e.g. by providing Alexander’s tomb with a suitable resting place. But beware, too many Victory Points with respect to other players and you end up having the esteem of a Usurper who could be attacked freely by everyone.



Therefore, choose your strategy wisely. It sometimes is more profitable to hold your horses for every aspect of the game is intertwined with another and the sudden turn of events may surprise you with the most unfortunate outcome, for instance, you might be forced to take sides with someone who stabbed you in the back couple of rounds earlier. However, as they must have said even in 4th Century B.C., the end justifies the means. Especially, when succession is at stake.



Successors was first published in 1997 by Avalon Hill. Some years later a second edition rulebook was published that gave more options for the Tyche cards. Then Successors III, built on the foundation of the Successors II rules set plus expansion cards, appeared in the Boardgamer.

The fourth edition of Successors includes more generals, more scenarios, new Tyche cards, plenty of new components, and a changed map, with Libya and Cyrene being merged.





Build beautiful buildings, but score them quickly!



In The Palaces of Carrara, players want to buy the marble from this famous region of Italy as cheaply as possible – but any reduction in price will benefit opponents as well. Maybe you'll find it profitable to instead invest in the buildings created from this marble? Maybe it'll be more worthwhile to grab the expensive raw material when bigger buildings in town turn out to be not so lucrative?

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The game includes two levels of play: beginner and advanced. Co-designer Wolfgang Kramer says, "To understand the game, it's important that players play the beginner version to learn the game mechanisms and how they mesh together."



This second edition includes a revised set of rules, as well as a completely new advanced version that will include many new strategies and ways of scoring. This new advanced mode of play introduces statues, which will allow you to score your buildings in a multitude of new ways. So come and revisit this classic game by famous designers Wolfgang Kramer and Michael Kiesling.





Expand the influence of your ludus and fight for glory!



For Glory is a game of gladiatorial combat and deck building for 2 players.

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Players take on the role of gladiator school owners, or lanistas, in ancient Rome. The game utilizes a two-phase system for deck building and combat. During the Machinations Phase, players recruit gladiators, secure the support of influential patrons, increase their income, and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable, the game shifts to the Arena Phase, during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory.

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Each gladiator has a unique set of stats and a unique ability. Having the right synergies between gladiators often means the difference between death and glory. During arena battles, players also play tactic and reaction cards from their hand to support their gladiators, or turn the tides of battle. The first player to gain six glory by winning arena battles is the victor, and will be remembered for all time as the greatest lanista of Rome.





Battle for control of a new fantasy realm 👑



Dwellings of Eldervale is an epic worker placement game set in a once lost magical world. Giant elemental monsters roam while dragons, wizards and warriors battle for dominance over 8 elemental realms. Players control unique factions seeking to adventure, battle, grow in power and ultimately dwell Eldervale, shaping it to their vision.

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Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units. Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards. Action spaces include realms key to power: a summoning portal, an ancient mill, the lost fortress, deep dungeons, and a crumbling mage tower and the elemental lands of Earth, Air, Fire, Water, Light, Dark, Order and Chaos! Magic cards grant spells, quests and prophecies to players.

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In the end, the players with the most elemental dominance among the multiple paths to victory will reign over Eldervale.