1. Osiris: New Dawn
  2. News
  3. Voyager Update

Voyager Update

[img]{STEAM_CLAN_IMAGE}/26301716/ddd8c488474f2965b971f2d3e9c6a6efe8f14b85.jpg[/img] Hello explorers! We've had another very successful round of Experimental builds and are now graduating them to the Main branch, which we're calling the Voyager Update! [h2]Passenger Vehicle Space Travel[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/532a377211137c092656f37530294229b6b739c0.jpg[/img] We've hammered on multiplayer and are proud to announce we have vehicular travel across planets with passengers! Needless to say, we're very excited about this - it's been on our roadmap forever and we're so glad to finally get this in. [h2]Cross Planet Travel[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/7f6be761125dd61017c70bbb1a077ba3037569aa.jpg[/img] Proteus 2 is our first multimap world. You can now travel to the next side of the world, in a vehicle, on foot, or even with a Space Ship. You can also travel with your friends as passengers of your vehicle. [h2]Space Station Travel Improvements[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/2f75886073e41179fb9da7423d5751ba60eb08bd.jpg[/img] We touched up the ability to park and save your Space Station above Zer or Proteus 2, in both single and multiplayer. [h2]Proteus 2 Site A Remastered[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/e25164fa6f5c4eac3588d386579152db6d2ac41b.jpg[/img] We also restored the original Proteus 2 Site A map and added it back to the game. We also went ahead and remastered the texturing, lighting, sand dunes, and grassy areas. A nice walk down nostalgia lane, taking in this expansive and beautiful 4K map again. [h2]Smoother First Person Movement[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/8ac35566353faa2ee03451edb13461c0c0c71891.jpg[/img] We rewrote how the first person camera moves, allowing for the smoothest camera we've ever had for first person mode. [h2]Zer Changes[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/f273b8b39baa28e23e74268135b18bdccc6801f4.jpg[/img] Improved light handing of the Blue Dwarf star, and strangely the gravity has increased on Zer. [h2]Better Terrain Sand[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/401e39b8abc0cc6be58506f12824aa2c20805623.jpg[/img] Sort of a small detail, but it matters to us so we're calling it out. We increased the depth of how sand gets layered onto the ground, giving a more realistic look to dusty worlds like Proteus 2. [h2]Softer Crafting Progression[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/bca9db788a5d30ea5bedfb27178cd788f0a3fe51.jpg[/img] Slight balancing to some early game recipes. [h2]Multiplayer GAV[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/f42839daed6bcfaa68d89014ff5296e85d70fb7e.jpg[/img] One person drives, the other shoots. Ready to go bug hunting? [h2]Faster Mech and Mecha Crab[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/0421ae063d2127d255697fdb3e1ccd75efc507dc.jpg[/img] They're faster. Much faster. Like, twice as fast. But not too fast - that wouldn't feel right. [h2]Multiplayer Buggie[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/2aaeca022eac4587bf4dca18869dcdad7994ab28.jpg[/img] Passenger and driver are now properly positioned in the Buggie for local and remote clients in multiplayer. [h2]Creature Health Meter[/h2] [img]{STEAM_CLAN_IMAGE}/26301716/f22ef4739ed36d44cd05cca3abf81fec619f6511.jpg[/img] We added the health indicators back in and made some improvements under the hood, making combat feel a little bit better. [h2]Change List[/h2] Added - Remastered Proteus Site A Added - Support for more forms of intraplanetary and interplanetary travel Added - Support for ground travel between sites Added - Support for multiplayer ground/space travel Added - Support for World Boundaries to allow cross planet ground travel Added - Instanced Grass to Proteus Site A Added - Color coding to Proficiency upgrades Added - Sound to showing and hiding Repair Wireframes Added - Sound to all Tools for affective interactions Added - Support for Voice Log count alerts Added - Upgraded OMPA and Mining Bot dust particles Added - support to show Creator in Private Universe Button Added - support to show storage amount on Item Icons Added - support for creatures to pause during cinematics Added - 6 Passenger seats to the Corsair Added - "Empty" if Barrel has no contents Added - support for Low Orbit spawn points Added - low orbit spawn points to all planets Added - creatures to Proteus 2 Site A Added - Proteus 2 Site A Level Design scene Added - Proteus2A LevelDesign to build settings Added - Red Berry Trees to Proteus 2 Site A Added - tool for anchoring objects to the world Added - Timer on ground lerping for First Person after entering ground Added - Support for health indicators for creatures Added - Support for improved first person camera for Pod interior Added - support for saving and loading persistence files in ScriptableObject form Changed - Switched world loading to use Loading Screens and transition cinematics to improve game stability Changed - Increased size of Center Text Alerts Changed - Removed black border from Large Satelite Dish icon Changed - Player physical material to be slippery on dynamic objects Changed - Reduced volume on OMMA Changed - Rotated ground UV's in Habitat to be square with the first Coupler Changed - Reduced specularity on Hovercraft engines Changed - missions no longer reprompt after loading back in from save Changed - Grass shader to Tint instead of HSL due to graphics glitches Changed - Reduced specularity on Cryochamber glass Changed - Avatar Selection button to display PLanet location instead of Server Name Changed - Zer lighting is less bright Changed - Zer is no longer low gravity Changed - Workbench upgrades are no longer mutually exclusive Changed - Switched out Makeshift Patch Tape with Makeshift Cloth Bundle in all buildable recipes to remove the need to find a Berry early on to build Changed - Removed Berry collection objective from temporary Sample Plant Life mission Changed - Increased resolution of collision for Rock 4 on Proteus 2 Changed - Increased sand depth to -1000 on terrain Changed - Improved sand dunes material Changed - Improved flying insect wing material Changed - Force an Asset Save after saving new PersistenceSaveAsset file Changed - Meteors now properly despawn after 5 minutes to not cause performance issues Changed - The Giant Worm will no longer spawn within 1 minute of level loads Changed - Crafted tools requiring Makeshift Patch Tape now only require Makeshift Cloth Bundles Changed - Optimized vehicle seat model Changed - Adjusted remote player position for Hovercraft Changed - Increased speed of MechaCrab Changed - Increased speed of the Mech Fixed - Spaceships should no longer get lost during space travel Fixed - Spacestations should no longer get lost during space travel Fixed - Vehicles should no longer become inoperable if another player joins the room while piloted Fixed - Placement markers when placing buildables are now properly networked in multiplayer Fixed - Zinc can now be found in trace mineral veins on Proteus 2 Fixed - Repairable objects are now properly synced in multiplayer Fixed - Vehicle headlights are now properly synced in multiplayer Fixed - Remote pilot position for Buggie. Fixed - Passenger positioning in Buggie Fixed - Changed Terrain materials to use distance settings on Terrain asset to eliminate texture patching Fixed - Rigidbody interpolation to Player for smoother hovering Fixed - Unintentional continuous weather syncing causing multiplayer slowdown Fixed - Private universes should now properly be wiped when deleted Fixed - Private Server button to show players in Universe and World Fixed - Shower to properly clean player suit and give correct speed burst Fixed - Remote weapons that were showing extra limbs Fixed - Improved surface normals on Airlock model Fixed - Cleaned up decal sorting and improved various materials for Furniture items Fixed - Dropped/Spawned items now properly network their position to remote clients Fixed - Spaceship engine rotations should now be properly networked Fixed - Spaceship should now properly sync position while landing Fixed - Passengers in the Buggie should no longer collide with the body of the vehicle while inside it Fixed - When master client switches while a player is joining, new player should now properly load in Fixed - Smoothed out spaceship engine syncing Fixed - Spacestations should no longer get lost during travel Fixed - Spaceship ramp state is now networked to all players Fixed - Passengers in vehicles no longer collide with pilots on remote clients Fixed - jitter in First Person Helmet Fixed - planetside objects appearing while loading in Low Orbit Fixed - Added fail safe on Meteor explosions Fixed - jitter in GUI Fixed - mipping on GUI textures Fixed - Creatures should now sync much better during combat Fixed - Remote players will no longer disappear when entering a spaceship interior or getting on an elevator Fixed - Remote players piloting vehicles will no longer rubberband around the drivers seat Fixed - borders of Proteus 2 Site A sand dunes Fixed - Remote seated players should now be visible Fixed - Vehicle engine spamming the log in multiplayer Fixed - Intermittent crashing on Zer Fixed - Items aquired in and around the crashed pod can now be properly recycled withour relogging Fixed - Patched the hole in Epsilon mine on Proteus 2 Fixed - New private universes created or updated by their owner will now display the owners username Fixed - Death is now properly synced in multiplayer Fixed - Other players should no longer display as (Deceased) after they respawn in multiplayer Fixed - Passengers can no longer initiate travel Fixed - Arachnoid animator warning Fixed - PersistenceSaveAsset Fixed - Singleplayer games are now properly marked as offline and no longer connect other players Fixed - The player is no longer teleported back to last boarded position when exiting vehicles Fixed - Meteors should no longer arrive every 10~30 seconds on Lutari Fixed - Intraplanetary ground travel is no longer possible while within a cave Fixed - Dungeon entrance on Zer no longer sends the player to the void Fixed - Extreme number of dropped items within a world will no longer cause all networking to break Fixed - Players should no longer jitter in vehicle seats in multiplayer Fixed - Turret on GAV should now properly sync in multiplayer Fixed - Improved seating positions for SpaceShip Interior for remote Pilot and Passengers Fixed - Improved resolution of Buggie UI Fixed - Improved seated animation Fixed - Proteus A Cinematic Camera position Fixed - Smoothed out spaceship landing sequence in multiplayer Fixed - Landing gear no longer rubber bands outside of spaceship while flying Fixed - Landing gear no longer extends outside of spaceship when landing Fixed - Passengers will now exit their seat in the proper positions Fixed - Tool redicle from appearing when going in and out of pause screen Fixed - Crafting Table Fuel sync in multiplayer Fixed - Mech animations should now sync in multiplayer Fixed - Improved remote passenger positions for Rover Fixed - players disappearing when one player enters a Mech Fixed - Optimized mech perfomance impact when not boarded Well, that's all for now. Next update rounds will be focused to single player! -Brian [img]{STEAM_CLAN_IMAGE}/26301716/f5bd5db4c71562c7989739e9485c24b747df32a1.jpg[/img] I literally laughed out loud at this: [i]"I dated a Jawa for while. They’re quite furry."[/i]