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Osiris: New Dawn News

Experimental Build 0.4.877

*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.



We've been focused on vastly improving the multiplayer side of things. Lots of work going into loading speed and durability along with chasing down disconnects and memory leaks.

The Map system is also becoming a larger system in the game. What started as a handheld tool in the original EA release has become a full-on system, with compass, north-facing options, zooming, mineral locating, and now has panning. This is still really rough, we'll be doing more work and polish on the map system in the coming weeks.

[h2]Change List[/h2]
Added - Panning to map while in Map Mode
Added - Improved Laboratory build animation and FX
Added - Updated Laboratory Build interface to be more consistent with other crafting stations
Added - Additional interaction buttons to Crafting tables for Repair and Fuel Inputs where applicable
Added - Warp unstuck command to dev console
Fixed - Buildable missions now properly complete
Fixed - Plants will now properly show as harvested in their LOD states
Fixed - Appliance build icons now properly destroy after building is complete
Fixed - Biodome Bins are once again properly persistent
Fixed - Fuel interface should no longer persist in various unintended places in the UI
Fixed - player count on server buttons is now accurate
Fixed - Regenerated discovery data, should fix mismatched and incomplete discovery data entries

Thanks again for playing Osiris: New Dawn! Please check out this Experimental build and let us know how we're doing on our Official Discord Server and across our other channels.

"You must be some kind of smart bug!"
-Brian

Experimental 0.4.853

*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.



While we continue to add features, improvements, and fixes to the game, we have also begun to revamp the entire multiplayer code. Our focus is to make multiplayer more stable, smoother, and enjoyable. We are currently taking the necessary strides to get there.

[h2]Change List[/h2]
Added - Makeshift Laser Chisel to workbench
Added - Slightly slower MakeShiftClothBundle recipe to workbench for earlier automated crafting
Added - Compass and Minimap icons for Buggie, GAV, and Rover
Added - Small resource clusters for critical resources on Proteus 2 that had only one large cluster before
Changed - Lowered cost of Hab Cloth walls and Roof
Changed - Lessened placement restrictions on defensive walls
Changed - Lead is now dropped from the Crashed Pod Bottom Section's heat shield
Changed - Updated all minerals and alloys to have a scientifically accurate description
Changed - Swapped out Tin on Gunmetal alloy recipe for Molybdenum
Changed - Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel
Changed - Renamed Ni-Cr to Nichrome
Changed - Glass Container now requires 2 Aluminum instead of 1 Zamak
Changed - Updated Heat Sink Unit recipe to use Nichrome
Changed - Ni-Cr now properly requires Chromium instead of Carbon to be scientifically accurate
Changed - Renamed Carbon to Lonsdaleite and changed hardness and density
Changed - Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum
Changed - Chisel moved from Forge to Workbench to further clarify tool progression
Changed - All users in private universes can now use the dev console, not only the owner
Changed - Hose recipe now takes 1 Iron and 2 Rubber
Changed - Moved Chisel progression to the center of workbench crafting list to improve visibility
Changed - Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus
Fixed - Input should no longer break after respawn
Fixed - Vehicle inventory persistence issues
Fixed - Reduced Glide unit cost to 4 ingredients
Fixed - Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory
Fixed - Jumping beneath an invisible asteroid will no longer teleport the player into low orbit
Fixed - There is now an input field as intended in the renaming dialog
In Progress - Multiplayer code is in the middle of a full rewrite

Once again I’d like to thank our amazing team for yet another weekly push! This marks six straight months of weekly builds since we took over the project back in November. This way of working has been very beneficial, allowing us to increase the feedback loop with you and make rapid adjustments and improvements to the game. Thank you for your support.

“Stop preparing, you’re always preparing. Just go!”
- Brian

Experimental Build 0.4.815

*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.



In this Experimental Build, we added the Buggie from the old Beta Branch tests from last year. Not only did we add the Buggie, which is a super fun early game vehicle, but we added in our first pass Vehicle Upgrade System, which allows the Buggie to take on a number of upgrades similar to the Utility Upgrade system added in the Discovery update.

Our first draft single-player mode Pause Feature was added this week, allowing you to perform a full pause by pressing the ESC key (default bindings). This will pause all systems in the game including creatures and vehicles, allowing you to safely take a break when needed.

Key bindings received some much-needed attention. All the Menu Screens are now definable in the Key Bindings, including the Map Screen. There's still some work to do here, such as have the key binded keys appear in the UI dynamically, but this was the bulk of the work needed in that direction.

The Map now allows North Faces Up or Player Faces Up in the Settings, and the Map received some slight adjustments to the colors to make it easier to read player heading.

Proteus 2 received a huge optimization pass. All plants and large rocks received LODs saving millions of polygons. On average, you should see a 10-40 fps boost while on that planet.
We also updated to the latest Steamworks.Net API and set XInput to Raw Input for all HID Devices, which we hope solves the problems some players have with the "sticky" mouse issue. See more info here: https://www.osirisnewdawn.com/support

[h2]Change List[/h2]
Added - Buggie vehicle
Added - Wrecked Buggies around Proteus 2 available for repair or salvage
Added - Vehicle Upgrade system first implemented on new Buggie
Added - Buggie Active Scanner Upgrade
Added - Buggie Fuel Reactor Upgrade
Added - Buggie Tank Hauler Upgrade
Added - Buggie Cargo Hauler Upgrade
Added - Small Radar Dish utility
Added - Beacons, Habitats, and Storage containers can now be nicknamed
Added - Additional ore clusters into the Dunes surrounding the continent on Proteus 2
Added - Pause system to the Menu Options screen
Added - Keybindable support for all menu screens
Added - Support to change map heading rotation lock
Added - Updated Workbench Build Icon Animation
Added - Support for vehicles in the new fuel system
Added - Support for multiple inventories on vehicles
Added - Improved interact UI for liquid and gas inventories
Added - Vehicles destroyed will now spawn their repairable form if available
Added - Grilled Alien Meat recipe to Kitchen
Added - Makeshift Cloth Bundle recipe to Printer
Changed - Public multiplayer servers should now have resource recharge enabled
Changed - Giant Worms no longer require a dust storm to spawn, effectively reenabling them
Changed - Increased passive thirst usage
Changed - Increased sprint thirst usage
Changed - CircuitBoard repair recipe now only takes 1 broken circuit board
Changed - Diamond Chisel no longer requires the Tool Station upgrade to craft
Changed - Fern Tree Berries of both colors will no longer roll, making them easier to gather
Changed - Reduced default vehicle fuel consumption
Changed - Minor texture optimizations
Changed - Darkened Mini Map background and lightened Player Heading
Changed - Optimized Workbench Mesh
Changed - Tweaked Low Heat Upgrade on Furnace to be less expensive
Changed - Rock Outcropping materials have been updated to be less metallic
Changed - Reduced speed buff effect on Shower
Changed - Adjusted grass distance in Graphics Settings
Fixed - Added missing LODs on plants, improving performance on Proteus 2
Fixed - Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2
Fixed - Players under the map should now be automatically placed on the correct terrain if airborne
Fixed - Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles
Fixed - Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies
Fixed - Utility Canvas Flicker and Local Player trigger issues
Fixed - Two hidden inventory slots now visible
Fixed - Building is no longer possible in vehicles as intended
Fixed - Steam related input with XInput HID devices
Fixed - Oxygen consumption when using weapons with different Universe Settings
Fixed - CreatureZones on Aziel and Lutari
Fixed - Wire item should no longer fall through colliders when dropped
Fixed - Copper now shows proper hardness in GPS Filter
Fixed - Crashsite pods now appear on GPS with Fabricated filter
Fixed - Mine entrances now appear on GPS with Fabricated filter
Fixed - Updated fuel values for numerous items
Fixed - Underground check will no longer teleport the player outside of the dungeon

We hope you have fun in your new Buggie and all these improvements make the overall experience better for you!

"Out of order? $%&@! Even in the future nothing works!"
-Brian

Polish Patch 0.4.719

[h2]Change List[/h2]
  • Added - New tutorial missions that also maintain story immersion
  • Added - Recipe in Forge to meltdown Scrap Metal into Aluminum
  • Added - Recipe in Printer to weave makeshift cloth bundles into ClothBundles with more AlienFiber
  • Added - Charred Alien Bits recipe to the furnace for early game meat food
  • Added - Support for text narration to missions
  • Added - UI Polish Pass on in Game GUI
  • Added - UI Polish pass on Main Menu
  • Changed - Moved diamond chisel recipe location in workbench menu to improve visibility
  • Changed - Moved pickaxe and conduit bender into forge high precision upgrade, reducing visibility
  • Changed - Updated Dull Survival Knife description
  • Changed - Optimized gameplay sounds
  • Changed - Further improved slope traversal
  • Changed - Minor UI Polish in Main Menu
  • Changed - Levels adjustments on fruit icons
  • Changed - Optimized all UI icons
  • Changed - Added map zoom hotkey info to explore mission dialogue
  • Fixed - Multiple issues causing players to disconnect with 3+ players
  • Fixed - Issue preventing legacy avatars from properly migrating, causing infinite retrieving spinner
  • Fixed - Reworked UI scaling handling to properly support all common aspect ratios
  • Fixed - Improved first-person melee detection when inside of enemy colliders
  • Fixed - Crude Pipe can now be used as a weapon
  • Fixed - Removed logs to help memory leak and performance hit during longer play sessions
  • Fixed - Spawning under the map when exiting the crashed pod
  • Fixed - Frame spikes when creatures spawn
  • Fixed - Creature zones now spawn for remote players
  • Fixed - Propellant Tank now properly disappears when dropped on the ground
  • Fixed - The player is no longer thrown into the air when exiting the crashed pod
  • Fixed - Removed Highlighter from Silver minerals
  • Fixed - redicle display when tool is not equipped
  • Fixed - Mission UI entries to properly display cancel button
  • Fixed - Collect rocks tutorial mission no longer completes after harvesting only 1 rock
  • Fixed - Mission objectives now display item display names instead of their item types

Experimental Build 0.4.715

*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.



We humbly thank you for your amazing response to our first Steam Sale since taking over as publisher! Your response to the game has been overwhelming, and we've been monitoring all channels to get your feedback on what can be improved. While there is still plenty for us to do, it seems your immediate concerns have been early game tutorial and multiplayer stability.

We've pushed a small patch to our Experimental Build today, which adds an upgraded tutorial to the early game flow. We've also hunted down, found, and fixed numerous multiplayer issues.

[h2]Change List [/h2]
Added - New tutorial missions that also maintain story immersion
Added - Recipe in Forge to meltdown Scrap Metal into Aluminum
Added - Recipe in Printer to weave makeshift cloth bundles into ClothBundles with additional AlienFiber
Added - Support for text narration to missions
Changed - Moved diamond chisel recipe location in workbench menu to improve visibility
Changed - Moved pickaxe and conduit bender into forge high precision upgrade to reduce their visibility
Changed - Updated Dull Survival Knife description
Changed - Optimized gameplay sounds
Changed - Further improved slope traversal
Changed - Minor UI Polish in Main Menu
Changed - Levels adjustments on fruit icons
Fixed - Issue causing players to disconnect in multiplayer with 3 or more players connected
Fixed - Issue preventing legacy avatars from properly migrating, causing infinite retrieving avatars spinner
Fixed - Crude Pipe can now be used as a weapon
Fixed - Removed unneeded logs to help memory leak and performance hit during longer play sessions
Fixed - Spawning under the map when exiting the crashed pod
Fixed - Frame spikes when creatures spawn
Fixed - Creature zones now spawn for remote players
Fixed - Propellant Tank now properly disappears when dropped on the ground
Fixed - The player is no longer thrown into the air when exiting the crashed pod
Fixed - Removed Highlighter from Silver minerals

For those that like to live dangerously, please check out this Experimental Build and supply your feedback on the Official Discord Channel.

"When someone asks if you're a god, you say YES!"
-Brian