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Wartile News

Winter Sale & The Yule Raid

In cover from the cold winds, we have been preparing a small Christmas present for you all, and you even get to open it right away.

The Yule Raid
A new seasonal board is now available during the next few weeks.


Sadly your stockpile of mead is of poor quality and not a Jarl worthy; however, rumors about Lord Havengore’s amazing home-brewed mead have traveled the sea, and soon you set sails to ensure that the Yule celebrations this year is worth remembering.

All difficulty tiers are unlocked, and we recommend taking the one closest to your current reputation level.

The rewards are sponsored by Lord Havengore himself, however without his consent.
  • Reputation 3 - Shield of the house Havengore
  • Difficulty 7 - Sword of the house Havengore
  • Difficulty 23 - Longsword of the house Havengore


Introducing the Free Cam Beta version

We have received numerous request for a free camera mode allowing players to set up better and more exciting screenshots, and we would like to share the camera tool we are using to setup screenshots and record small movies from within Wartile. Please keep in mind that it's in Beta and might expose parts of the level design only intended to be viewed by us the developers :)

Press F10 while on a Battle board to open the Free Cam Mode

Post a screenshot
We request everyone to share their favorite screenshot from Wartile with the community and us and would like to reward the ten best screenshots with a Deluxe Edition of Wartile to gift away.

You can share the screenshots at the Steam wartile screenshot section, Twitter, Instagram or Facebook with the hashtag #Wartile from today, until the 4th of January where we will collect and announce the winners :)

@Wartile - Facebook
@Wartile - Twitter
@Wartile - Instagram


Other update notes patch 1.1.7.1
  • Small visual changes to Ability & Action cards
  • UI improvements especially for Controllers
  • Fixed minor bugs, including one with Difficulty settings.


Furthermore, Wartile is 40% off during the Steam Winter sales. https://store.steampowered.com/app/404200/WARTILE/

We hope that you enjoy and the Yule Battle Board and the Havengore homebrew.

Kind regards the Wartile Dev team

Wartile on Autumn Sale and a small patch



Hi everyone

Days are swiftly passing by, and Autumn have arrived with its dark mornings and chilly winds. Are you are looking for an excuse to stay inside without missing out on epic adventures, brutal Vikings and Norse lore, then Wartile is 35% off and the Original soundtrack 15% off during the Autumn Steam sale.

https://store.steampowered.com/app/404200/WARTILE/

During Halloween, we had a seasonal board available for our players, and it was a great success, this is something we would love to do more of in the future if we get the chance. We hope that most of you had the chance to get your fingers on some of the rewards, else we expect it to be up again next year:)

We have just uploaded a minor patch 1.1.6.0

We have changed the light setting at the introduction battle board to be more spectacular.


For anyone playing with gamepads, we have made some major improvements regarding communication and controller setup. Please be aware that we are still working on the controller setup and are open for any feedback you might have. We have added a Gamepad feedback post in the forum.

Furthermore, we have made some minor adjustments to the achievements.
Two of our achievements, A Taste for Gold - Collect 1.000 gold and A Collection for Kings - Loot 1.000 items as we realize it was set to a way too high a threshold.

To fix this the three collect gold achievements will be changed from 1.000/10.000/100.000 to 100/1.000/10.000 and loot achievements from 10/100/1.000 to 1/10/100.

If some of you hard working Vikings have been struggling to achieve the 1000 items or 100.000 gold threshold and were getting close, please write us in the comments below and we will find a way to honor your efforts.



As a final note we just want to let you know that we are still making improvements and new content to Wartile and hope that you enjoy Wartile as much as we enjoy making it.

Kind regards

The Wartile Dev Team

New Halloween Board Released

It's Halloween and everyone knows that Vikings was known for dressing in Pumpkin helmets, during the celebration of Alfablot. ːsteamhappyː

https://youtu.be/lkukONnhGnM
To participate in this celebration we have created a seasonally Halloween themed battle board available for a limited time.

The new board features different Pumpkin demons, lots of skeletons and some unique rewards that you get to keep even after Halloween. All three difficulty tiers are open from the get-go so that you play the reputation level that fits you the best.

Also, note that during the Halloween Sale there is a 35% discount on Wartile
https://store.steampowered.com/app/404200/WARTILE/
We hope that you will enjoy the Halloween board and please share some pictures of your Heroes as they venture into the pumpkin field.

Other minor changes
  • Nerfed difficulty one on Dark forest and Heidrun clan a bit
  • Nerfed difficulty one for Trail of Tyr
  • Add tutorial hint for burning down the wall
  • Add sound effect when unlocking the tower.
  • Trail of Tyr: Effect on mead is showing while there is nothing to pick up.
  • Thors Wrath: False trigger zone
  • Some fixed for draugr death animations


Happy Hunting

The Wartile Dev Team

Getting ready for the weekend



Hi everyone


https://www.youtube.com/watch?v=l3azU7UN_1k
One week has now passed since our major patch update, and as expected we have been busy reviewing both feedback and hotfix issues reported by our community.

We have collected all the hotfixes since the patch 1.1 release in this announcement.

Hotfix patch 1.1.4


  • BB1v2 Encounter zone from boss encounter below start can be triggered from tile next to bonfire (Fixed)
  • Give Bandit Leader teleport ability a small delay (to see ability cast) (Fixed)
  • Alfablot: Greater Spirit can no longer teleport the second it lands (In addition, small spirits have slightly longer flight time) (edited)
  • Update Controller Scheme images for both in-game and menu controls (In English only)
  • Added HUD showing buttons to pick and use abilities
  • Improvement figurine navigation with the controller
  • Improved controller navigation in Unit Management and Merchant
  • updated Japanese translation


Hotfix Patch 1.1.3


Added Casual difficulty mode
Finding the exact level of difficulty that fits the most people is very hard. And we could tweak Wartile up, down and sideways forever and still some would find it too easy or difficult.

To embrace everyone we have created a casual difficulty mode in addition to the normal mode, that players can toggle between at any time from the options menu. With casual mode, all your Vikings get a significant boost to their stats, let's call it the blessings of Odin :). The player still needs to apply a certain amount of tactical attention to the combat.

We hope that some of our players will embrace this option as an invitation to get back into the fight.

Other issues:


  • Lost Norse Battle board, after reloading from waypoints to many Lost Norse enemies would spawn from the boats.
  • Slightly increased the spawn rate of Lost Norse from boats at the Lost Norse board.
  • Reduced the damage from poison bombs on Lost Norse Tier One, while also increasing their time on the map.
  • At the Niflheim Board we made it possible to exit the cave to complete the quest, while your party is in combat. However, all figurines in the party still need to be next to the cave exit.
  • At the Niflheim Board, we the moved relic to avoid friendly units spawning behind enemy spawn tile.
  • When taking water from Mimir’s well, a point of interest effect now spawn at the cave exit.
  • After reloading waypoints on The Lost Norse Battle board, too many units would spawn
  • Reduced the damage of the Bombers poison on The Lost Norse Battle Board
  • Updated some figurine names in the Chinese translation.


Hotfix Patch 1.1.2
  • Event Cards showing Ambush or The Alarm on The Rescue Battleboard now shows correctly
  • Crash problem happening on Alfablot on the two harder difficulties
  • Units could move through barriers which were intended to block movement
  • When using a controller; right stick rotation would stop working after entering the options menu.
  • After swapping items with the controller, an object would become non-selectable
  • Added graphics options when opening the options menu with the controller
  • Optimized fire effect causing performance problems


Hotfix for Patch 1.1.1
  • Fixed an issue causing Voice Over to not work in Chinese, this also caused multiple other issues, such as being unable to interact with objects.
  • Fixed an issue causing the deck builder to sometimes spawn an invalid card.
  • Trial of Tyr: Fixed an issue causing enemy figurines to not properly move.
  • Lost Norse (Balancing): Made boat spawn timer a few seconds longer
  • Lost Norse (Balancing): Significantly reduced Health and Defense on new "bomber" units.
  • Improved lighting on Tears of Eir and Lost Norse


Thanks for reading, have a great weekend everyone

Kind regards

The Wartile Dev Team

Major Update 1.1 Released

https://youtu.be/KsL34H4OT58

Hi Everyone

Since the Launch of Wartile back in February, we have continued to work on Wartile with the intention to improve specific areas of the game and today we are finally ready to release a significant update to Wartile.

The free update, which has been in the works under the codename “True Viking Edition” improves Wartile in countless ways, most importantly redefining the whole story of the game. The complete story was rewritten and is now supported by cutscenes and a famous narrator George Blagden, known for playing Athelstan in the award-winning TV Show Vikings.

Key gameplay features have also been reworked to make the game more accessible and with the intention to apply a deeper tactical aspect to the game.


To celebrate the new update, Wartile is currently 40% off on Steam.


Patch Notes 1.1


Campaign


New story

    We are excited to introduce a whole new story for Wartile now narrated by George Blagden who did an awesome job of bringing the new story alive.


Game Play Changes


Movement overhaul

    We changed the movement system to provide a more consistent experience. If your figurine is on a movement cooldown, you can queue its move, and it will move once the cooldown is done. Besides, figurines can now move through friendly figurines. This ensures a much more smooth experience both during and out of combat.


New Encounter system

    Our new encounter system is a new interesting way of presenting enemies on the battle board. Instead of a dynamic AI that moves around the board as you play, we have combined the enemy encounters into small static parties that becomes alive when you enter their encounter zones as you explore the board.


Figurine Ability Warning system
  • Abilities are now visually shown in the UI with an icon and a “casting time” when used.
  • Abilities can have "casting time" allowing to react and break the casting time
  • Casting time has been added to the majority of enemy abilities (to give counterplay options)
  • Moving enemy functionality to abilities such as spirit teleport, Volva teleport, etc.
  • Also, ability special effects have received an overhaul; changing to something that should be easier to parse visually.


Three types of abilities
  • Instant cast and effect - Player can’t interrupt or avoid the effect
  • Delayed cast with instant effect - Player can interrupt and avoid the effect
  • Instant cast but delayed effect - Player can’t interrupt but maybe move to avoid the effect


Updates to difficulty tiers and enemy encounters

    To increase the enjoyment of playing the difficulty tiers we have updated some of the enemy encounters with new abilities.


BB2v1 Volva of Death
  • Increased her number of abilities and made her into a more boss fight experience.
  • Added a new spearman officer with “bear trap” ability BB2v2 Volva of the Forest
  • Teleport is now an interruptible ability and gave it additional poison effect
  • Spirit teleport is now an interruptible ability


Changes to Waypoints
  • Waypoints will now respawn your dead figurines.


Near Death warnings
  • When figurines die the first time, they're reduced to 1 hp
  • Time slows down for a short while to allow the player to react
  • After happening, this incurs a 30-second cooldown before it can happen again


Bear traps
  • Bear traps now occasionally emit some smoke to give away their presence


UI
Ability and Action Cards
  • Unit Ability and Action cards have a new feedback method for targeting and use that should make the use of cards more responsive. Also, a number of new action cards have been added.
  • The Cooldown icon is now displayed on the top right corner of the cards and is grayed out when on Cooldown.


Progression
New action cards and changes to figurine abilities
  • We have added some additional action cards to bring in deck management earlier in the progression cycle. During this process, we have made some changes to figurine abilities as well.


Action Cards:
  • Rage: Send your figurine into a rage increasing his attack speed while decreasing defenses
  • Banner: Spawn a banner on the field providing bonuses to nearby friendly figurines
  • Supply Crate: Spawn a random item
  • Roadblock: Spawn a roadblock that slows nearby enemy figurines.


Ability Cards:
  • Replaced “Banner” on Hakon with the new ability “Axe Throw”
  • Axe Throw: Throw an axe dealing damage to target enemy figurine
  • Swapped “Shield Push” and “Armor Break” on Hakon and Jorim


Unlocking difficulty tiers
  • Secondary objectives are no longer required to unlock higher difficulties. New UI feedback has been added to show if a player has completed all objectives or only the primary.


The Tavern
  • Figurines are now always shown in the shop, allowing the player to preview figurines that will become available during the game.


Changes to the Battle Boards
  • New cutscenes introducing critical points in the story
  • In connection with the changed narrative the Battle Board Home Village a new tutorial map has been added.
  • BB1v1 Goat objective has been slightly changed (Goat is picked up from the tutorial map)
  • Battle Board 1v3 has been added as a small outro map in connection with the story update.


(Prologue Board The home village)
  • Updated the tutorial to reveal the various items and hints on the fly.


Alfablot Board
  • Moved some of the groups around. In particular, the "greater spirit" is moved to less frustrating positions.
  • Moved the save point up to allow saving just before the final two encounters
  • Changes to spirit/ Volva teleports (allows the player to interrupt the cast time more clearly)
  • Added path after early loot point to facilitate traversal
  • Added path to flank the final fight
  • Added entrance to Yggdrasil (but you can't enter it.. :) )


Niflheim
  • Many of the fights are converted to ambushes using the new encounter system.


Misc
  • Gamepads are now supported
  • Game also slow down when hovering action and ability cards
  • Merchant algorithm for selection of items has changed to provide more relevant items


Supported languages
  • English
  • German
  • Simplified Chinese
  • Italian
  • Frensh
  • Spanish
  • Russian


If anyone in the community would like to help you finish the localization of the new update to the following languages, it would be great.
  • Polish
  • Portuguise


We hope that everyone will enjoy the update.

Best regards

The Wartile dev team