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KartKraft News

KartKraft VR Beta out now!



We’re back with the first update of the year and it’s one we can’t wait for you to try. Bringing beta VR support and the second iteration of the physics model with improved force feeback, we’ve also worked on improving performance across the board by 15%.

NEW FEATURES


VR support (beta)

You can now use VR and WMR headsets via SteamVR or the Oculus runtime for those with Rift headsets. Although there is still much to add and improve, VR is a first-class citizen in KartKraft and will get as much focus as there has been on the rest of the game. As such, we want to hear your feedback on what you like, what you don’t, and what you think is missing. As a starting point, we recommend adjusting the graphics preferences until you achieve a stable view and high framerate before playing. VR view reset is mapped to triangle on most controllers by default, however you can rebind this in the input preferences.

Known issues:
  • No horizon lock/head simulation
  • Replay mode is inaccessible
  • HUD and driver names may not render
  • Menus may clip into world objects
  • Cinematics and menus may not all be VR compliant
  • Karts may be blurry when viewed up close. Workaround: Turn down post processing quality


Physics model i2

This build comes with the first major physics iteration since the release of KartKraft. Several bugs were identified and fixed, resulting in increased stability, less understeer and smoother FFB. Leaderboards have also been reset, given these changes.

Known issues:
  • Some kerbs will cause the kart to rollover much easier than was previously possible


Please restart your Steam client if the update isn't already queued. We look forward to getting your feedback!

AI hits the track

Hello Karting Enthusiasts,

The new build goes live and it brings the highly anticipated features. Up to 8 AI drivers can be added to the race, with some famous names on the list! Without further ado, we invite you to check out all the changes:

New Features:
  • Added Quickrace game mode with up to 8 AI drivers (Anthony Abbasse, Gary Carlton, Bas Lammers, Lorenzo Luches, Remo Luciani, Jorge Pescador, Bart Price, David Sera)
  • Added trackside cameras in replay
  • Added floating player name tags for other drivers
  • Added distance travelled and total laps statistics


Fixes/Improvements:
  • Fixed FFB/DirectInput bug causing effects to be downloaded to the device and restarted each update
  • Improved driver animation
  • Fixed excessive chassis rattle in replay mode
  • Fixed driver animation not rendering correctly in replay mode
  • Fixed temporal aliasing in replay mode
  • Further HUD optimisations
  • Fixed driver bounds bug causing some drivers to pop into the scene during the podium


To add a bit more, we share a brand new trailer of KartKraft with you. Enjoy watching it:
https://youtu.be/kSlCtZb1gAE
As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.

Take care, KartKraft Team
https://store.steampowered.com/app/406350/KartKraft/

Build 0.1.0.1480 is out now!

Hello Karting Enthusiasts,

With the start of the new week, we bring another set of improvements to KartKraft! Build 0.1.0.1480 introduces a new mode, which we hope will help you beat your records. The full list of changes is right below, so without further ado, we invite you to check it:

Fixes/Tweaks:
  • Reduced HUD processing time by 75%,
  • Improved driver animations,
  • Fixed bug causing the national leaderboard to appear empty intermittently,
  • Exhaust smoke particles are now only visible when the FX quality is set to ultra,
  • Removed foliage from all circuits that isn't visible when on the circuit,
  • Fixed collision on IPK brake rotors causing the kart to shake uncontrollably.


New feature:
  • Added minimal time trial mode which disables the ghost and only uploads your new time at the end of the session, if better than your previous time.


As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.

Take care, KartKraft Team

https://store.steampowered.com/app/406350/KartKraft/

Build 0.1.0.1468 is now live!

Hello Karting Enthusiasts,

We are coming back to you with the freshly released patch. In the last couple of days, we focussed on improving the Force Feedback mechanisms for the users of wheels. That wasn't the only thing we worked on though. Here you can find the full list of changes, introduced in the build 0.1.0.1468:

Fixes/Tweaks:
  • Reduced FFB latency,
  • Changed FFB filter algorithm,
  • Improved crowd rendering performance,
  • Fixed: Vertical navigation acceleration no longer persists after button release,
  • Fixed: Respawning no longer cycles the onboard camera,
  • Tuned Geelong Kart Club to appear dry,
  • Motion blur in photo mode now smoothly blends in after coming to a stop,
  • Optimisation improvements.
New features:
  • Added slider to control crowd numbers,
  • Added frame rate cap.

As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.

Take care, KartKraft Team

Build 0.1.0.1457 is now live!

Hello Kart Krafters,

Another day brings another patch for KartKraft! Build 0.1.0.1457 is live now, and here is the list of changes it introduces:

Please restart Steam if the update has not already queued.

Fixes/Improvements:
  • Fixed crash when performing delta compression of game preferences,
  • Fixed FFB latency caused by ambiguous QPC timestamps between the game and FFB thread,
  • Fixed stuttering when transitioning between the rolling start and racing tracks.


As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.

Take care, Black Delta Team & IMGN.PRO


https://store.steampowered.com/app/406350/KartKraft/