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Stronghold: DE - Post-Release Roadmap

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Our final pre-release update for Stronghold: Definitive Edition is a big one... As we reveal our post-release plans for the game!

We can now commit to two major updates for the game, with a new economic campaign and second castle trail planned alongside new maps and the usual mix of smaller features and fixes. These two updates will release early next year and arrive at the same time as one of two paid DLC military campaigns, which will each cost $2.99, £2.49 or €2.99.



It gives us great pleasure to confirm these today alongside a recap of community driven features added since our most recent public demo, which now include (optional) auto-trading and selectable team colours in all game modes! During our two public demos and player surveys thousands of you told us that post-launch support and paid DLC were both of interest, so we made plans to release these in early 2024.

Featuring a new story designed by series creator Simon Bradbury, our second economic campaign will involve the work of rebuilding a kingdom nearly shattered by the warring exploits of The Rat, Snake, Pig and Wolf. Narrated by OG Stronghold voice actor Jay Simon, you will travel north to restore peace and order to homelands ravaged by the conflict of the military campaigns over the course of seven unique missions as part of our larger Winter Update.



Following on from this our Spring Update will include a second Castle Trail, which will feature a ‘greatest hits’ mix of old and new historical castles to besiege and defend. As with the base game trail we’re looking at including at least 10 historical castles, with Polish strongholds making their long overdue debut.

Each of our two paid DLCs will release with these updates and come in the form of two new military campaigns, each offering 7 military missions. ‘Swine’s Bay’ and ‘Valley of the Wolf’ will feature the return of two popular series antagonists and lead directly on from the 14 missions included in the Stronghold: Definitive Edition base game. You can expect the difficulty to scale up, some formidable new win conditions and a true challenge for series veterans!

https://store.steampowered.com/app/2140020/Stronghold_Definitive_Edition/

New Dev Diaries & Gameplay

Increased Troop Limits, Rally Points and Free Build Improvements!


[h2]Developer Diary - Episode 2[/h2]
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In our second Stronghold: Definitive Edition dev diary we discuss the genesis of the game, while delving into changes made as part of this new edition. Join Stronghold series veterans Simon and Paul, as they provide insight into the creation of our latest game from their unique perspectives.

We discuss the aims of Stronghold: DE and goals for everything from new single player content, all the way down to the smallest quality of life enhancements. Starting with the initial project pitch, then leading to questions of the scale of changes and finer elements like the actual difficulty of the new content, the road to release has been carefully considered.

It also gives us great pleasure in this video to confirm some of these changes and a few entirely new ones! In response to player feedback we have increased troop and building limits across all game modes, allowing for up to 3000 units and 2000 buildings at a time. By doubling these limits from the original game, we hope to provide you with more epic Stronghold sieges than ever before.

[h2]Developer Diary - Episode 3[/h2]
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We then round off our trio of behind-the-scenes videos by adding production expert Dave to the mix! It's time to talk Steam multiplayer, Workshop and the other improvements coming to your favourite game modes. What to expect from Workshop support, more details on multiplayer in DE and planned improvements to Free Build mode are all touched on, with extra insight into the development process of this unique game.

Making Stronghold more accessible has always been a key goal of the Definitive Edition and bringing our amazing multiplayer community - as well as the awesome maps they've created over the course of two decades - front and centre within Steam is how we're hoping to accomplish that. Thousands of fan creations can soon exist within Steam Workshop and be easily accessible for future generations of Stronghold players, with an improved set of multiplayer options to support years of continued play.

Add to this a few choice improvements to Free Build - everyone's favourite cozy game mode - and you have plenty to look forward to come release. In the meantime please check out our recent Free Build Q&A and Campaign Gameplay videos, where we confirm new features like Rally Points and discuss the series' 20 year legacy:

[h2]Free Build Q&A[/h2]
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[h2]Campaign Gameplay[/h2]
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Stay tuned for more updates between now and release as we process all your valuable feedback and incorporate as many changes as we can before launch. Thank you once again for your continued support and we hope you join us on November 7th by wishlisting the game on Steam!

https://store.steampowered.com/app/2140020/Stronghold_Definitive_Edition/

🏰 New Stronghold: DE Demo Out Now 🏰



Castle builders and fans of feudal taxation rejoice! As part of Steam Next Fest: October Edition and in celebration of almost 200,000 wishlists, we have just released a brand new Stronghold: Definitive Edition demo - Our final playable build before launch!

[h2]👇 Play Now 👇[/h2]
https://store.steampowered.com/app/2140020/Stronghold_Definitive_Edition/

Available exclusively on Steam as part of Next Fest, this demo features never-before-seen-missions - including your first look at our brand new single player campaign. This includes Missions 3 and 8 from the original 2001 Stronghold military campaign, as well as a challenging mission from the exclusive new Definitive Edition campaign. Need a refresher? Then dive into the demo's full tutorial to warm up first.



In addition to both of the original military and economic campaigns, the ‘Jewel of the North’ DE campaign will feature returning fan favourite antagonists The Rat and The Snake. Created by Firefly co-founders Simon Bradbury and Eric Ouellette, these new missions will remain true to the spirit of the first game, while introducing new twists on familiar Stronghold gameplay.

To accompany the release of our final demo, we have also released an in-depth developer diary featuring interviews with veteran series artists. Watch as Darrin and Niall examine the artistic challenges inherent in a project like Stronghold: Definitive Edition:

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“Being able to go back to [Stronghold] and updating it in some ways but still keeping the original feel in other ways. That I think is what we really all were shooting for,” explains Senior Graphic Designer Darrin Horbal. Reflecting on the game’s summer reveal, Lead Artist Niall Benzie goes on to explain, “When we first released the trailer and the public demo, I was quite apprehensive on how people might receive the changes, but I do believe we have gone a long way in trying to respect the original art”.



Our new Definitive Edition demo will remain available for one week, until the end of Steam Next Fest on October 16 at 10:00 AM PDT / 17:00 GMT. We encourage you to download the demo and leave us feedback! As with our previous demo there is a feedback form embedded in the game's main menu. So please build, besiege and let us know what you think.

We can't wait to share more DE news as we approach launch on November 7th - So stay tuned for more Stronghold goodness in the coming weeks!

Definitive Edition - Campaign Trailer

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Our Gamescom Stronghold: Definitive Edition campaign reveal provides an exciting first look at parts one and two of The Jewel Campaign, in which players march across the devastated English hinterland in search of Sir Longarm's captured kin. A side story running in parallel to the military campaign released in 2001, The Jewel Campaign is designed to challenge veteran players of the 20 year old series with new twists on familiar Stronghold gameplay, while also extend the story of the original castle sim. Crafted by Firefly co-founders Simon Bradbury and Eric Ouellette, these new missions will be playable at launch, alongside both the original military and economic campaigns.



The 14 missions of this new campaign will feature series antagonists The Rat and The Snake. As part of the larger overarching game narrative, players will be tasked with thwarting these nefarious lords from their pursuit of The Boy and the ruin of medieval England. Just as important will be their own hunt for the kin to another series favourite, the mighty Sir Longarm! With the campaign narrated in English by a new character, voiced by Stronghold series veteran actor Christopher Kent, players will be challenged like never before as they tackle brutal old foes and formidable new challenges.



We can't wait for you to experience this new set of missions, but also to experience the original two campaigns in all their definitive edition glory! In case you missed it we have a demo available on Steam right now. So if you haven't already done so, please join the 50,000 others who have downloaded our DE demo and give us your thoughts using the in-game feedback form. We will be removing this demo from Steam in one week, so play while you still can and get ready for more updates from us on Stronghold: Definitive Edition!

https://store.steampowered.com/app/2140020/Stronghold_Definitive_Edition/

Stronghold: DE - Your Biggest Questions Answered!

https://www.youtube.com/watch?v=oqV6DYBgFzI
Here it is... Every burning question we've seen online that we can answer at this point in development for Stronghold: Definitive Edition!

We have been absolutely overwhelmed by thousands of responses to our demo player survey, 35,000 demo downloads and 150,000 wishlists (It's gone up since we recorded this video!). It means a huge deal to us that you are so excited for and invested in our very first Definitive Edition, which we want to make as fun, polished and true to the original game as possible.



So while you can expect more updates and developer diaries in the future, digging into our process behind this new version of Stronghold, we decided to answer everything we can at this moment in time. Sourcing questions here on YouTube, but also from the official Stronghold Discord, TikTok, subreddit, Firefly Twitter and beyond, we have compiled a list of 27 frequently asked questions which we're comfortable answering just under three months from launch.



Please note that anything not covered today can be taken as something we're exploring, but cannot commit to either way at this stage. We are absolutely committed to more demos, continued feedback and iteration, with Stronghold: Definitive Edition but also beyond with the future of the series. So thank you again for taking the time to give us your feedback and please continue!

We hope to provide more exciting updates between now and launch, so please stay tuned for much more on DE in the coming weeks and months.

https://store.steampowered.com/app/2140020/Stronghold_Definitive_Edition/